Skyrim Special Edition
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Created by

AndrealphusVIII

Uploaded by

AndrealphusVIII

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Safe to use

About this mod

This mod adds map markers to all dragon burial mound around Skyrim. When you have Delphine's map in your inventory, you'll have to click it (like you were equipping it.) Then the markers will be enabled and automatically revealed to you as undiscovered map markers.

Requirements
Permissions and credits
Translations
  • Russian
  • Italian
  • German
  • French
Changelogs
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Description

LE version can be found here.
(No longer supported.)

This mod adds map markers to all dragon burial mound around Skyrim. When you have Delphine's map in your inventory, you'll have to click it (like you were equipping it.) Then the markers will be enabled and automatically revealed to you as undiscovered map markers.

For a list of all dragon mounds, look here. and here for a map of them.

This mod requires USLEEP/USSEP and forwards all changes made by it. This is no longer the case from 1.2 onwards.

This mod is made as an answer to the request of /u/Kalnessa on the skyrimmods subreddit.

FAQ

Q: ESPFE?
A: Yes.

Q: Does installing/updating/uninstalling on an existing save work?
A: As far as I know, it should. However, it's good practice to keep a backup save prior to doing this, just in case.

Q: Is this compatible with <insert mod>?
A: I don't know by heart. You might need to check yourself.

Q: Will you make a patch for <insert mod>?
A: Only if it's a mod I use myself or plan on using, I have enough time and I actually like the idea. Otherwise, feel free to do it yourself. (see permissions)

Q: I have a suggestion to improve the mod. Can you do it?
A: Maybe, if I have time and I like the idea, I'll consider it.

Q: Will you port this to <insert platform>?
A: No, I myself only support the Steam and GOG English SE and AE versions of Skyrim. If someone else wants to port it, feel free. (see permission) If you decide to port it, you yourself take full responsibility to offer support to said port. I will not provide no support for any ports by third parties.

Q: I use a ported version of this mod on <insert platform> and I have a problem. Can you help?
A: I don't provide any support for third party ports on other platforms than the Steam and GOG English SE and AE versions of Skyrim. If you have issues, you should adress the person that ported it.

Q: Does this work on Skyrim 1.6+, aka "Anniversary Edition"?
A: Yes, it should.

Q: Why don't your mods use MCMs and instead use this janky console command system to set globals?
A: I am not a fan of MCMs. You can set the globals by making a patch in xEdit. I have no plans of changing this. If you want to add an MCM, feel free. (see permissions)

Q: Why don't you use FOMODs?
A: That would require reuploading the entire mod, in question, even if I only make a small change. My internet is limited and reuploading the files each time will take a huge chunk of my monthly volume.