Skyrim Special Edition
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Enai Siaion

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  1. EnaiSiaion
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    Notice

    Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!

    Discuss this mod on /r/EnaiRim or the Enairim Discord
  2. EnaiSiaion
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    New!

    Do you like the unarmed tree addon for Adamant but wish it was in the perk overhaul you want to use?

    Hand to Hand and Security for Vokrii!
  3. EnaiSiaion
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    A recent Blade & Blunt update added "guaranteed stagger" to power attacks. This appears to use a hidden proc that casts a stagger spell on the target, which is mutually exclusive with other procs such as most combat perks in Ordinator and has its priority set to beat them out.

    Scrambled Bugs makes procs no longer mutually exclusive, and it is technically listed as a requirement for Blade & Blunt, but you do need to actually use it to avoid this issue.
  4. LyuAlexLyu
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    Illusion 90 perk Spirit of War is not compatible with Mysticism. No Warspirits appear on your friends during the battle (I installed the patch and no other mods overwrite it.).

    "90 - Spirit of War: Rally and Command spells manifest spectral images of allied targets in combat. The illusions have 40% Health and fight for you until the spell wears off. " Sincerely hope you can fix this issue that is not working qwq
    1. oss1214
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      I'm having this problem too. The Rally spells do not spawn them, but the Control and Command spells do.
    2. oss1214
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      Found the problem in Mysticism - Vokrii Compatibility Patch.esp
      If you have xEdit you can just change this value under Magic Effects > VKR_Ill_Rally_Effect_SpiritOfWar_Self250 (xx30CFF6)

      You will need to add Update.esm and Mysticism - Vokrii Compatibility Patch.esp as masters on top of Vokrii and Mysticism
    3. LyuAlexLyu
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      After you make this change, does the perk work properly in the game? I tried it and it didn't work.
    4. oss1214
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      It worked instantly for me, you have to be in combat for them to spawn
    5. LyuAlexLyu
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      I don't quite understand what this means, usually update.esm is already the master file for Vokrii and Mysticism. Mysticism-vokrii Compatibility Patch.esp requires Vokrii and Mysticism as its master file. How can I make mysticism-Vokrii Compatibility Patch.esp the master file for Vokrii and Mysticism?
    6. oss1214
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      Whoops, my bad. That was for if you wanted to make a new patch .esp you will need to add those as masters because that's what I did.
      If you're fine with editing the Mysticism patch itself then I guess just fixing the Magic Effect should work.
    7. EnaiSiaion
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      It seems Mysticism got updated and I was not notified of this.

      This, by the way, is the exact reason I made Odin: I didn't want to be on the hook for random uncontrollable Mysticism updates affecting core features in Vokrii.
    8. Superdune
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      Unfortunately there are 2 major reasons why people will continue to use Mysticism no matter how good Odin is.

      1) It's required by Vokriinator Black
      2) Synergy with some of Simons other mods. Particularly Starfrost and Sorcerer.

      @oss1214 - your fix worked. I'm using Vokriinator Black and they spawned for me.

      @Enai - Can I share the patch here?
  5. virgoproxyy
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    Absolutely love this mod, it feels vanilla esque while still adding great perks that really enhance the game. My favorite perk is Ocato's Preparation
  6. mouadh11111
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    How can I add the Conjuration damage scaling to modded  bound weapons (Animated Armoury) ? I've easily added Vokrii perks and all of them function normally, but the conjuration scaling won't work no matter what I do...  
    1. EnaiSiaion
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      There's a list of them in the perk.
    2. mouadh11111
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      found it, tysm !
  7. phpones
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    2H - Hook and Blade feels overpowered. The AI blocks a lot, which guarantees the critical and there's the guaranteed knockdown. 
    Doing a quicktest comparing with vanilla, as a lv1 character vs a lv10, I bought all the perks I can with 70 in 2H. I did the same with vanilla. In vanilla, it takes me 5 hits to kill the enemy, in Vokrii it takes 2, where the 1st is almost always a knockdown and then there's nothing the enemy can do.

    Once you get that perk, it's game over, nothing will stop you.

    The greatsword one might also be too strong... on my tests the enemy just dies when they have < 30% life.
    1. EnaiSiaion
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      2H - Hook and Blade feels overpowered. The AI blocks a lot, which guarantees the critical and there's the guaranteed knockdown. 

      Daedric battleaxe crit from Hook Blade is 36 damage, or an unmodifiable 180 damage at 100 two-handed. This is good, but you are doing similar damage with a regular attack at that point.

      The problem is that you can multiply your late game weapon damage several times by using features (crafting, enchanting, sneak attacks) that are not included in your low level test, whereas the only scaling for critical strikes comes from weapon type (not listed damage) and perks. If you use a fully tempered weapon, full Fortify Skill equipment and do a sneak attack, you won't even need 2 hits to kill your target let alone 5.

      That power level is what a perk like this has to compete with. Endgame weapons are stupidly strong, and when you can just kill any reasonable enemy within seconds, a situational perk that disables a target has to be really good to be worth using. One could argue that Hook Blade is underpowered because it only works if the target can block...

      The greatsword one might also be too strong... on my tests the enemy just dies when they have < 30% life.

      When you hit an enemy below 30% life with a greatsword power attack, they should be dead or close to it already. The perk saves you 1 attack to finish them off.
    2. phpones
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      Thanks for the explanations. I thought you implemented a crit mechanic that was relative with the final damage of the weapon (instead of an increase from the vanilla base weapon damage). 
      My grip was more with the "guaranteed" knockdown mechanic and now I see your point... by the time you have that, it doesn't matter anymore because you'd be nuking enemies anyway. So, IMO, the mechanic is overpowered, the circumstances might not be. And, let's be honest, it's fun.
  8. Tarseith
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    I have Mysticism, Vokrii, and the Mysticism-Vokrii Compatibility patches all installed (latest versions).  It still doesn't update any of the perk trees i.e. new Poison Perks in the Restoration Tree.  Anyone else had this issue or have suggestions?  Thank you.
    1. EnaiSiaion
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      Mysticism got updated and the patch needs to be remade.
  9. hadshi1
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    The patch for Mysticism contains a few unresolved references regarding xx17BDD4 (in MysticismMagic.esp). From an older build of Mysticism, this ID corresponded to the keyword "MAG_MagicInfluceCourage", which is injected into Update.esm (as 01ADA007) in newer versions.
    1. EnaiSiaion
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      This is why Odin was developed: I don't want to be dependent on unpredictable third party updates that will break features.

      I guess I'll have to redo the patch then. Sigh.
  10. RORRUTHOGUMBOR
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    Ever since I enabled Vokrii Minimalistic Perks and Vokrii Hand to Hand I've just been crashing when I enter Whiterun. Using 1170 version. Tried it a second time if the first time was a random fluke. But it seems to be the mod that's causing it. Either the main one or the Hand to Hand one.
    1. EnaiSiaion
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      I did not make the Hand to Hand plugin, and:
      RORRUTHOGUMBOR's download history for "Vokrii - Minimalistic Perks of Skyrim"This user has not downloaded your file yet

      Did you use someone else's (possibly broken) translation?
  11. Kalec
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    Using vokrii and Simple Smithing Overhaul. https://www.nexusmods.com/skyrimspecialedition/mods/47115?tab=posts
    When I select Dwarven Smithing Perk in Vokrii
    The forge do not show any Dwarven items to craft, removed your SSO and all dwarven items I can see crafted.
    1. EnaiSiaion
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      Seems like an SSO problem then.
  12. raulwayk
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    Raw Power (3): Non-elemental Destruction spells and effects are 10/20/30% more powerful.
    What spells does this affect!?
    1. ComradeStranger
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      Vampiric drain or things like Shadow Magic from Triumvirate.
  13. ComradeStranger
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    Question: Iron Maiden perk in Illusion tree (as well as Nightfall in Ordinator) don't work on Undead even with Master of Mind perk, is this by design or due to engine limitations?
    1. EnaiSiaion
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      Are these the only ones? I can't tell if you're using Odin or Mysticism.
    2. ComradeStranger
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      I think I tried all combinations - Odin and Mysticism on both Ordinator and Vokrii and they didn't work. Didn't manage to test it on other enemies normally immune on Illusion.

      Edit: I'll try it again with Ordinator/Vokriinator and Odin to see if it's still a thing.
    3. ComradeStranger
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      Results from Ordinator + Odin: vampires and Bone Wolves take no damage from Nightfall; Mihail's Ancient Nordic Sentinel did take damage, but I don't know what's its creature type.