Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
A recent Blade & Blunt update added "guaranteed stagger" to power attacks. This appears to use a hidden proc that casts a stagger spell on the target, which is mutually exclusive with other procs such as most combat perks in Ordinator and has its priority set to beat them out.
Scrambled Bugs makes procs no longer mutually exclusive, and it is technically listed as a requirement for Blade & Blunt, but you do need to actually use it to avoid this issue.
Illusion 90 perk Spirit of War is not compatible with Mysticism. No Warspirits appear on your friends during the battle (I installed the patch and no other mods overwrite it.).
"90 - Spirit of War: Rally and Command spells manifest spectral images of allied targets in combat. The illusions have 40% Health and fight for you until the spell wears off. " Sincerely hope you can fix this issue that is not working qwq
Found the problem in Mysticism - Vokrii Compatibility Patch.esp If you have xEdit you can just change this value under Magic Effects > VKR_Ill_Rally_Effect_SpiritOfWar_Self250 (xx30CFF6)
You will need to add Update.esm and Mysticism - Vokrii Compatibility Patch.esp as masters on top of Vokrii and Mysticism
I don't quite understand what this means, usually update.esm is already the master file for Vokrii and Mysticism. Mysticism-vokrii Compatibility Patch.esp requires Vokrii and Mysticism as its master file. How can I make mysticism-Vokrii Compatibility Patch.esp the master file for Vokrii and Mysticism?
Whoops, my bad. That was for if you wanted to make a new patch .esp you will need to add those as masters because that's what I did. If you're fine with editing the Mysticism patch itself then I guess just fixing the Magic Effect should work.
It seems Mysticism got updated and I was not notified of this.
This, by the way, is the exact reason I made Odin: I didn't want to be on the hook for random uncontrollable Mysticism updates affecting core features in Vokrii.
How can I add the Conjuration damage scaling to modded bound weapons (Animated Armoury) ? I've easily added Vokrii perks and all of them function normally, but the conjuration scaling won't work no matter what I do...
2H - Hook and Blade feels overpowered. The AI blocks a lot, which guarantees the critical and there's the guaranteed knockdown. Doing a quicktest comparing with vanilla, as a lv1 character vs a lv10, I bought all the perks I can with 70 in 2H. I did the same with vanilla. In vanilla, it takes me 5 hits to kill the enemy, in Vokrii it takes 2, where the 1st is almost always a knockdown and then there's nothing the enemy can do.
Once you get that perk, it's game over, nothing will stop you.
The greatsword one might also be too strong... on my tests the enemy just dies when they have < 30% life.
Daedric battleaxe crit from Hook Blade is 36 damage, or an unmodifiable 180 damage at 100 two-handed. This is good, but you are doing similar damage with a regular attack at that point.
The problem is that you can multiply your late game weapon damage several times by using features (crafting, enchanting, sneak attacks) that are not included in your low level test, whereas the only scaling for critical strikes comes from weapon type (not listed damage) and perks. If you use a fully tempered weapon, full Fortify Skill equipment and do a sneak attack, you won't even need 2 hits to kill your target let alone 5.
That power level is what a perk like this has to compete with. Endgame weapons are stupidly strong, and when you can just kill any reasonable enemy within seconds, a situational perk that disables a target has to be really good to be worth using. One could argue that Hook Blade is underpowered because it only works if the target can block...
When you hit an enemy below 30% life with a greatsword power attack, they should be dead or close to it already. The perk saves you 1 attack to finish them off.
Thanks for the explanations. I thought you implemented a crit mechanic that was relative with the final damage of the weapon (instead of an increase from the vanilla base weapon damage). My grip was more with the "guaranteed" knockdown mechanic and now I see your point... by the time you have that, it doesn't matter anymore because you'd be nuking enemies anyway. So, IMO, the mechanic is overpowered, the circumstances might not be. And, let's be honest, it's fun.
I have Mysticism, Vokrii, and the Mysticism-Vokrii Compatibility patches all installed (latest versions). It still doesn't update any of the perk trees i.e. new Poison Perks in the Restoration Tree. Anyone else had this issue or have suggestions? Thank you.
The patch for Mysticism contains a few unresolved references regarding xx17BDD4 (in MysticismMagic.esp). From an older build of Mysticism, this ID corresponded to the keyword "MAG_MagicInfluceCourage", which is injected into Update.esm (as 01ADA007) in newer versions.
Ever since I enabled Vokrii Minimalistic Perks and Vokrii Hand to Hand I've just been crashing when I enter Whiterun. Using 1170 version. Tried it a second time if the first time was a random fluke. But it seems to be the mod that's causing it. Either the main one or the Hand to Hand one.
Using vokrii and Simple Smithing Overhaul. https://www.nexusmods.com/skyrimspecialedition/mods/47115?tab=posts When I select Dwarven Smithing Perk in Vokrii The forge do not show any Dwarven items to craft, removed your SSO and all dwarven items I can see crafted.
Question: Iron Maiden perk in Illusion tree (as well as Nightfall in Ordinator) don't work on Undead even with Master of Mind perk, is this by design or due to engine limitations?
I think I tried all combinations - Odin and Mysticism on both Ordinator and Vokrii and they didn't work. Didn't manage to test it on other enemies normally immune on Illusion.
Edit: I'll try it again with Ordinator/Vokriinator and Odin to see if it's still a thing.
Results from Ordinator + Odin: vampires and Bone Wolves take no damage from Nightfall; Mihail's Ancient Nordic Sentinel did take damage, but I don't know what's its creature type.
2186 comments
Due to time constraints and the sheer number of mods to keep track of, I may not be able to reply to all posts. The Enairim community can probably help you out faster!
Discuss this mod on /r/EnaiRim or the Enairim Discord
Do you like the unarmed tree addon for Adamant but wish it was in the perk overhaul you want to use?
Hand to Hand and Security for Vokrii!
Scrambled Bugs makes procs no longer mutually exclusive, and it is technically listed as a requirement for Blade & Blunt, but you do need to actually use it to avoid this issue.
"90 - Spirit of War: Rally and Command spells manifest spectral images of allied targets in combat. The illusions have 40% Health and fight for you until the spell wears off. " Sincerely hope you can fix this issue that is not working qwq
If you have xEdit you can just change this value under Magic Effects > VKR_Ill_Rally_Effect_SpiritOfWar_Self250 (xx30CFF6)
You will need to add Update.esm and Mysticism - Vokrii Compatibility Patch.esp as masters on top of Vokrii and Mysticism
If you're fine with editing the Mysticism patch itself then I guess just fixing the Magic Effect should work.
This, by the way, is the exact reason I made Odin: I didn't want to be on the hook for random uncontrollable Mysticism updates affecting core features in Vokrii.
1) It's required by Vokriinator Black
2) Synergy with some of Simons other mods. Particularly Starfrost and Sorcerer.
@oss1214 - your fix worked. I'm using Vokriinator Black and they spawned for me.
@Enai - Can I share the patch here?
Doing a quicktest comparing with vanilla, as a lv1 character vs a lv10, I bought all the perks I can with 70 in 2H. I did the same with vanilla. In vanilla, it takes me 5 hits to kill the enemy, in Vokrii it takes 2, where the 1st is almost always a knockdown and then there's nothing the enemy can do.
Once you get that perk, it's game over, nothing will stop you.
The greatsword one might also be too strong... on my tests the enemy just dies when they have < 30% life.
Daedric battleaxe crit from Hook Blade is 36 damage, or an unmodifiable 180 damage at 100 two-handed. This is good, but you are doing similar damage with a regular attack at that point.
The problem is that you can multiply your late game weapon damage several times by using features (crafting, enchanting, sneak attacks) that are not included in your low level test, whereas the only scaling for critical strikes comes from weapon type (not listed damage) and perks. If you use a fully tempered weapon, full Fortify Skill equipment and do a sneak attack, you won't even need 2 hits to kill your target let alone 5.
That power level is what a perk like this has to compete with. Endgame weapons are stupidly strong, and when you can just kill any reasonable enemy within seconds, a situational perk that disables a target has to be really good to be worth using. One could argue that Hook Blade is underpowered because it only works if the target can block...
When you hit an enemy below 30% life with a greatsword power attack, they should be dead or close to it already. The perk saves you 1 attack to finish them off.
My grip was more with the "guaranteed" knockdown mechanic and now I see your point... by the time you have that, it doesn't matter anymore because you'd be nuking enemies anyway. So, IMO, the mechanic is overpowered, the circumstances might not be. And, let's be honest, it's fun.
I guess I'll have to redo the patch then. Sigh.
Did you use someone else's (possibly broken) translation?
When I select Dwarven Smithing Perk in Vokrii
The forge do not show any Dwarven items to craft, removed your SSO and all dwarven items I can see crafted.
What spells does this affect!?
Edit: I'll try it again with Ordinator/Vokriinator and Odin to see if it's still a thing.