Skyrim Special Edition
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CrEaToXx

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CrEaToXx

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About this mod

Hotkey based taunting/yielding feature...

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What is it?


The middle finger to society. Deep in his heart the Dragonborn always was a young teenager, rebeling to anything. Now the urge to show that off has overcome him, and he totally lost any manners whatsoever. Time to make fun of just about anyone to lure them into attacking you, or make them flee in panic of your punk rage. But behold, taunting is a punishable crime in Skyrim, so consider how you act in front of guards. 

When an actor has already moved on to attacking you, you can use the hotkey trying to yield to the attacker.

Installation?

Please use Mod Organizer 2 and don't look back...I assume you know what to do then?

How would you allow for such convenience?

With the power of SKSE64, and SkyUI!

How does it work?

Actor speechcraft, aggression, and confidence is considered. So an actor can be taunted into combat, flee in panic, or just ignore aka disregarding you. If the animation is turned off you will hold your belly from laughing, and point the finger at the actor you've taunted. If you're in combat, you will need to kneel down(sneak), in order to yield to someone. To taunt, the stance doesn't matter. But for yielding you'll need to crouch!

Possible outcomes are: disregarding the player, ignoring the player, attacking the player

Taunting guards is always conidered a crime and will send an assault alarm. 

Any Limitations?

Depends on what you consider "limitations"?

But, but this will not cover custom content, from custom mods, with custom support on my custom superduper custom built computergame?




Any bugs?

None I'm immediately aware of. Even key spamming has been covered. Also, the mod is like 4-5 years old, though there might still be something that slipped between my extremely tight quality assurance. Unfortunately I don't know what other users do in their games. So feel free to report any issues. I myself would like to have a 100% bug free Mod as well.

Wait, wasn't that Mod part of your Overhaul for legendary Skyrim?

That's true. There were different reasons why merging functions into a single plugin made sense in legendary Skyrim. In Special Edition this is no longer true, since the engine is so much more robust, and the plugin limit is virtualy gone. Single Mods are easier to develop, can be easier bug tracked, and they open up more choices. Also, I'm in the prcoess of rebuilding the Overhaul, to allow for a more modular approach, and stripping off features, that are covered by new Mods in better ways. For this I will need to outsource a lot of functions. So keep your eyes open for more single purpose Mods.