Skyrim Special Edition
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CrEaToXx

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CrEaToXx

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About this mod

A multi purpose Hotkey Mod...

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What is it?


A multi purpose Hotkey Mod. Following Hotkeys are imported: Torch Hotkey, Delete Spell Hotkey, Instant Quit Hotkey, Toggle Menus Hotkey(Hide UI), Unequip Hotkeys to unequip all combat gear, or unequip left hand/right hand only, Hotkey to toggle Subtitles, 8 Spell Hotkeys, 6 Shout Hotkeys, and 6 Power Hotkeys.

Installation?

Please use Mod Organizer 2 and don't look back...I assume you know what to do then?

How would you allow for such convenience?

With the power of SKSE64, and SkyUI!

How does it work?

Torch HK: auto with torch, or any 3rd party in inventory
Delete Spell/Shout/Power: select in menu, then hit the hotkey->done
Instant Quit: you'll figure I guess...:D
Toggle UI: basically the equivalent of the console command. It will toggle ALL UI elements, so all menus will be hidden as well.
Unequip hotkeys: press hotkey for primary function, hold hotkey for secondary function
Toggle Subtitles: you will get a notification
Hotkeys for spells/shouts/powers: in Menu->select your magic, then press the correct hotkey to assign; outside of menu->press to equip, hold to unequip

Any Limitations?

Yes. There are powers that can not get removed when using the delete spell hotkey. It is in fact hardcoded in such a fashion, that not even a .dll plugin could remove it. Don't ask me why this is, I seriously don't understand. Mostly the racial powers are affected.

Also, if you delete those spells etc., they're gone forever. You can relearn them via spell tomes, but that's not true for shouts, and powers. You delete them, that's it, so please be careful what you are doing.

But, but this will not cover custom content, from custom mods, with custom support on my custom superduper custom built computergame?

Depends. It does for the most part, since formlists, keywords, and object types are used. This covers most of the available stuff. But if you have a wish for a specific hotkey, just make a request. Worth thing that can happen is me just refusing. Also, make sure there's not already a Mod on the Nexus that covers your request, because it's unlikely I will import that function, specially if I wouldn't use it in my own game.

Any bugs?

None I'm immediately aware of. Even key spamming has been covered. Also, the mod is like 4-5 years old, though there might still be something that slipped between my extremely tight quality assurance. Unfortunately I don't know what other users do in their games. So feel free to report any issues. I myself would like to have a 100% bug free Mod as well.

Wait, wasn't that Mod part of your Overhaul for legendary Skyrim?

That's true. There were different reasons why merging functions into a single plugin made sense in legendary Skyrim. In Special Edition this is no longer true, since the engine is so much more robust, and the plugin limit is virtualy gone. Single Mods are easier to develop, can be easier bug tracked, and they open up more choices. Also, I'm in the prcoess of rebuilding the Overhaul, to allow for a more modular approach, and stripping off features, that are covered by new Mods in better ways. For this I will need to outsource a lot of functions. So keep your eyes open for more single purpose Mods.

FAQ

Will you please give a more detailed description?

I don't know what else to say. If you don't have any questions, I suppose everything's working to suit your needs.

Can these be used with the Xbox 360?

Not provided, to keep quantity of code on low levels, and because I use Hybrid Controls, which basically adds support for this Mod as well.

But this may change in future if you force enough requests.

Is there localization support?

Most of it is covered, but there are some nasty issues I couldn't fix. This might be related to a SKSE plugin I'm using, so I can't say 100% sure, if it's just me being dumb. So there's still parts that need to be translated in the scripts directly. The source, as always, is available inside the .bsa. And you're free to do with at as you please.