Skyrim Special Edition
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CrystalDragon12

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crystaldragon12

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About this mod

A mod that allows you to smith weapons and armour that do not violate the green pact, available as a Bosmer-only version and an All-races version.

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Green Pact Friendly Weaponry and Armors
While working on a patch for my other mod, I realised that there are no options for Bosmer characters following the green pact who want to be archers, since all the arrows include wood in the crafting recipes. I found this weird since archery is what the bosmer are known for. I decided to fix this, and give them some armor and weaponry options as well. for now, they're just forsworn weapons and armour with some green pact friendly crafting recipes (made from elk pelts, antlers, leather and in some cases, human skulls) but eventually, I'd like to give them proper custom models and possibly add in some extra crafting items like bone you can collect from dead animals and people. 

There's two versions of the .esp file, one that makes it so only bosmer can make these new items, and another that makes it so any race can make them right off the bat. whichever you prefer, but only install one or the other, not both!

But why use Forsworn armor and weapons as the placeholder?
Two reasons, the first and main one was that there's no crafting recipes for them in vanilla Skyrim, so it was the least likely to cause any conflicts. Even if another mod makes them craftable, This mod shouldn't interfere. The other was because of a unique line of dialogue you can hear from a forsworn NPC if you sneak up on him while he sharpens his axe, where he mentions the axe blade is made out of Nord Skulls (Even though it looks like its made out of stone). This is also why you need a skull to craft it.
Installation:

As of right now, the mod is only a single .esp file, so just drag and drop whichever version of the mod you want to use into your data file, and activate it with your mod manager! easy!

Future plans:

As I said before, I want to eventually give these items their own unique models and textures eventually. I'm still very new to modding so I am still trying to figure out exactly how to do that, but it will come eventually.
I possibly will also be adding new crafting materials that can be looted from dead animals and people that will be integrated into the crafting recipes so they're a bit more realistic.

Compatibility:
There shouldn't be any compatibility issues at all. The crafting recipes are made from scratch so nothing should overwrite them in any other mod. If you run into any trouble though, let me know.
This mod still references the base game models, so if you have any mesh/texture replacers that affect the forsworn armor, it will also affect the bosmer armor, but it shouldn't cause any problems.

While not a compatibility issue per se, the headpiece of this armour is just a duplicate of the forsworn headpiece, so if you're using the all races version and are playing a male argonian in particular, be aware there's going to be some (rather hilarious) clipping issues. but if you don't mind your argonian having tusks for eyes, it works fine. I decided not to fix this since, as I said before, I want to make custom meshes for everything and I'll address the clipping issue when I get to that stage. The female argonian and male/female kahjiit also have this problem, but the male argonian is the most noticeable. The female version of the piece will still clip but it's not as bad.

Please enjoy the mod!

This mod is designed to work in conjunction with my other mod, Racial Armor and weapons smithing, but it is not required.