Is it possible to have more than one version available? One that changes the top of the watchtower to the 'before v1.1' as shown in the images, and one that changes the top of the watchtower to the 'after v1.1'?
You surely can yourself. Take version 1.0 and move over the non cosmetic changes from version 1.1.5. Sadly I don't have time for personalized request, I'm sorry (:
Acherones What XanAlpha meant is asking whether you could make the version before the drastic change available for download too. All what's available is cca 10 different 1.1.x versions.
Thank you, dasik84. That is exactly what I mean. PS: wonder if the option of which version could also be incorporated into SRC All-in-one pack at some later date....
For this specific location: Don't - Nothing has changed that you will immediately notice.
Overall: Try them if you're interested in taking a look at the new changes, but after checking it out I suggest just continuing on a save before installing the individual location and just using the AiO.
Thanks for the tip. I was trying to find out the extend of the changes, not knowing at which version the location was integrated in the AIO -- old reflex of a PVCS user. Perhaps other people may wonder the same thing about other "updated" single locations (mods) previously built in the AIO ; a word in the description could prevent comments of that nature -- they may flourish anyway : errare humanum est sed perseverare diabolicum.
I just discovered this mod and your other mods based on Fort Takeovers and I have a question: Does this mod work if the location has already been cleared? I waited a few days in Whiterun and didn't see any changes.
Good question, I'm not quite sure. Fort Takeovers uses the bandits as a part of the quest, since they're nowhere to be found, I suppose the quest cannot continue, hence the changes won't be made. But to be honest I haven't tested this myself. Hope this sort of helps!
Waiting for the enemies to respawn and killing them again did the trick for me. It's really nice to see the changes in the modded locations. Keep up the good work, I'm really looking forward to your next mod!
Will you make from this pack once you finish ? i cant download it now because i already have 252 ESP activated and some mods i have MErge so downloading Every one would give me hadeche probably :D
I am trying to make my current mods functions to a semi-finished state (mostly Darklight Tower is killing me with the engine limitations). After that's done I will make an all-in-one witht these mods, adding more in the future. Hope that answers your question!
Maybe remove the ruined top wall from the tower as well? The piece underneath is the intact tower so it will look nicer, maybe add some rubble on the ground below. Just a thought.
Yeah I was playing around with that top part, removing it made the tower look very small though, which I did not like. Adding a complete top part might be unimmersive. Maybe removing the top part and adding some wooden structures?
I just recently came across these, as well as the fort takeovers framework and I'm pretty excited to check it out! Surprised nobody has done something like this before, but it could be a really cool addition for the civil war, as well as implemented in various other ways. :)I think it would be cool if some of the smaller fort or bandit caves could simply be cleared out and then claimed by the player, so you could actually live and or post followers inside some of those locations.
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Sadly I don't have time for personalized request, I'm sorry (:
Overall: Try them if you're interested in taking a look at the new changes, but after checking it out I suggest just continuing on a save before installing the individual location and just using the AiO.
I was trying to find out the extend of the changes, not knowing at which version the location was integrated in the AIO -- old reflex of a PVCS user.
Perhaps other people may wonder the same thing about other "updated" single locations (mods) previously built in the AIO ; a word in the description could prevent comments of that nature -- they may flourish anyway : errare humanum est sed perseverare diabolicum.
Thanks! I’m happy you enjoy my mods!
Maybe remove the ruined top wall from the tower as well? The piece underneath is the intact tower so it will look nicer, maybe add some rubble on the ground below. Just a thought.