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Acherones

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rubenvd7

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25 comments

  1. XanArcit
    XanArcit
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    Is it possible to have more than one version available? One that changes the top of the watchtower to the 'before v1.1' as shown in the images, and one that changes the top of the watchtower to the 'after v1.1'?
    1. Acherones
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      You surely can yourself. Take version 1.0 and move over the non cosmetic changes from version 1.1.5.
      Sadly I don't have time for personalized request, I'm sorry (:
    2. dasik84
      dasik84
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      Acherones What XanAlpha meant is asking whether you could make the version before the drastic change available for download too. All what's available is cca 10 different 1.1.x versions.
    3. XanArcit
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      Thank you, dasik84. That is exactly what I mean. PS: wonder if the option of which version could also be incorporated into SRC All-in-one pack at some later date....
  2. Maaryolvus
    Maaryolvus
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    I'm conflicted on downloading this since I have already reclaimed the watchtower for the Falkreath Guard through Lawbringer.
  3. jfjb2005
    jfjb2005
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    Any word of wisdom to test an updated location already in the AIO package, besides waiting for the AIO package update ?
    1. Acherones
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      For this specific location: Don't - Nothing has changed that you will immediately notice.

      Overall: Try them if you're interested in taking a look at the new changes, but after checking it out I suggest just continuing on a save before installing the individual location and just using the AiO. 
    2. jfjb2005
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      Thanks for the tip.
      I was trying to find out the extend of the changes, not knowing at which version the location was integrated in the AIO -- old reflex of a PVCS user.
      Perhaps other people may wonder the same thing about other "updated" single locations (mods) previously built in the AIO ; a word in the description could prevent comments of that nature -- they may flourish anyway : errare humanum est sed perseverare diabolicum.
    3. Acherones
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      The AiO versions can be found in the changelog of that page!
  4. DanteGreenwood
    DanteGreenwood
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    Ey, I love the fort takeovers concept but I have one question; do I need both files?
    1. Acherones
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      Nope. One is an ESP and the other an ESP flagged as ESL. Might wanna google it in case you don’t know what it means!
  5. Shaarak
    Shaarak
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    I just discovered this mod and your other mods based on Fort Takeovers and I have a question: Does this mod work if the location has already been cleared? I waited a few days in Whiterun and didn't see any changes.
    1. Acherones
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      Good question, I'm not quite sure. Fort Takeovers uses the bandits as a part of the quest, since they're nowhere to be found, I suppose the quest cannot continue, hence the changes won't be made. But to be honest I haven't tested this myself. Hope this sort of helps!
    2. Shaarak
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      Waiting for the enemies to respawn and killing them again did the trick for me. It's really nice to see the changes in the modded locations. Keep up the good work, I'm really looking forward to your next mod!
    3. Acherones
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      Glad it worked out!
      Thanks! I’m happy you enjoy my mods!
  6. deleted6419983
    deleted6419983
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    Will you make from this pack once you finish ? i cant download it now because i already have 252 ESP activated and some mods i have MErge so downloading Every one would give me hadeche probably :D
    1. Acherones
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      I am trying to make my current mods functions to a semi-finished state (mostly Darklight Tower is killing me with the engine limitations). After that's done I will make an all-in-one witht these mods, adding more in the future. Hope that answers your question!
  7. Oldhighborn
    Oldhighborn
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    Nice.

    Maybe remove the ruined top wall from the tower as well? The piece underneath is the intact tower so it will look nicer, maybe add some rubble on the ground below. Just a thought.
    1. Acherones
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      Yeah I was playing around with that top part, removing it made the tower look very small though, which I did not like. Adding a complete top part might be unimmersive. Maybe removing the top part and adding some wooden structures?
    2. MageBlade
      MageBlade
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      Wooden improvements would be awesome.
    3. Acherones
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      Sure, I'll look into that!
  8. WillyBootleg
    WillyBootleg
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    I just recently came across these, as well as the fort takeovers framework and I'm pretty excited to check it out! Surprised nobody has done something like this before, but it could be a really cool addition for the civil war, as well as implemented in various other ways. :)I think it would be cool if some of the smaller fort or bandit caves could simply be cleared out and then claimed by the player, so you could actually live and or post followers inside some of those locations.
    1. Acherones
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      Fun idea. Home makers could implementent that, maybe even adding some kind of BYOH idea.
  9. Raidekiz
    Raidekiz
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    I'm so glad you keep making these! Do you think Robber's Cove would work for these Fort Takeovers?
    1. Acherones
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      Yes Robber's Cove is possible, mostly because of the stategic location!