This mod makes changes to Falkreath Watchtower (Crossroads Watchtower in de vanilla game) using Fort Takeovers. After clearing Falkreath Watchtower, the correct Civil War faction will take over the tower, protecting travellers. As it was meant to be.
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Changelogs
Version 1.1.5
Included new radiant system exclusion
Changed Object IDs to new format
Version 1.1.4
Fixed issue while using multiple FTF mods
Version 1.1.3
Updated to Fort Takeovers Framework 3.0+
Fixed an issue where the changes spawned early
Version 1.1.2
Shortened plugin name
Fixed 1 object's location
Version 1.1.1
Fixed Jarl's orders letter immersion inconsistency
Fixed some object locations
Version 1.1
Future-proofed reference IDs
Removed top part of tower and replaced it with wooden structures (see picture for reference)
After killing the necromancer that was hiding out at the top of the tower, the guards of Falkreath Hold takeover the tower to protect travellers on the road to and from Falkreath City. The guards are connected to the current Civil War faction that owns the hold.
Lore It is well known that falkreath hold is one of the most dangerous holds of Skyrim. Wildlife controls most of the hold. After the jarl got the news about the newly cleared watchtower, he decided it was time to retake the lost watchtower and try to make the roads of Falkreath Hold a little bit safer.. Five guards were sent to protect the tower and keep a lookout on the road.
Note from the author I'm trying to make lightweight changes to forts and such places to become more immersive using the Fort Takeovers mod. As of now I am not really making overhauls, but once I have done quite a few, I might start making Full version. The current versions would become Lite versions.
If you have any suggestions for locations to makeover, or changes to the current locations, please contact me, I am eager to listen. Doesn't mean I will do it but you know, we'll see.