Skyrim Special Edition
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omnijxs

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omnijxs

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16 comments

  1. Tenz81
    Tenz81
    • member
    • 9 kudos
    nice micro dungeon with not obvious puzzles, especially the one you need to look
    Spoiler:  
    Show
    down 
  2. Deathblade584
    Deathblade584
    • member
    • 0 kudos
    Im pissed i did your stupid puzzles and the mask isn't here its nowhere to be found 
  3. AuraVideoz
    AuraVideoz
    • member
    • 0 kudos
    How do i do the puzzle on top?
  4. deleted79686253
    deleted79686253
    • account closed
    • 2 kudos
    hey, just wanted to let you know that the Xbox version's puzzle located in the tomb shaft room doesn't appear to work, stepping on the pressure plate wont make the corresponding pillar move, only way through the shaft is to use the skeleton key to unlock it.
    1. AnonymousNPC
      AnonymousNPC
      • member
      • 3 kudos
      if you have the sneak skill that prevents setting off floor traps it will effect this puzzle
  5. shannajo03
    shannajo03
    • premium
    • 1 kudos
    I really liked this as a puzzle sidequest. Not very long, but who says all mod quests should take forever? Good job!
  6. matemiari
    matemiari
    • supporter
    • 0 kudos
    hola, por supuesto muchas gracias , pero decir que en pc tampoco funciona ,te colocas encima de las piedras y no se mueven las piezas del puzle.
  7. tarlazo
    tarlazo
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    • 867 kudos
    Very nice little adventure, really liked the puzzles.
    It just needs some cleaning to be perfect, here's the log
    Spoiler:  
    Show

    - name: 'jxsstormisle.esp'
    dirty:
    - <<: *reqManualFix
    crc: 0xB4930FE8
    util: '[SSEEdit v4.0.2](https://www.nexusmods.com/skyrimspecialedition/mods/164)'
    itm: 35
    udr: 1
    nav: 2

    I made a clean version for myself, if you're interested you can find it here https://drive.google.com/file/d/1yRFmQRuUz4dsmjG0lMxEtM9ZjgO6c1Zu/view?usp=sharing and use it as you see fit.
    Thanks for the mod.
    1. omnijxs
      omnijxs
      • member
      • 15 kudos
      Thanks!

      That must be the navmesh error that wouldn't disappear.
    2. omnijxs
      omnijxs
      • member
      • 15 kudos
      *** Duplicate ***
  8. Sakatraka
    Sakatraka
    • member
    • 10 kudos
    Any possibility to (finishing the quest) make it a player's home?
    1. omnijxs
      omnijxs
      • member
      • 15 kudos
      Cool idea. Unfortunately, I won't probably have time to do that, but will put it into consideration. Thanks for the suggestion.
  9. seawolf1940
    seawolf1940
    • premium
    • 15 kudos
    Hey there, this mod looks interesting, however both the mod page and link lack a story description. What more can you tell us? For instance, is this anything to do with Elder Scrolls lore?
    1. Moksha8088
      Moksha8088
      • supporter
      • 116 kudos
      Good questions. Does it have characters? Dialogue? Hard to cram much of a quest into 216 kb.
    2. GaoGaiGarTheKing
      GaoGaiGarTheKing
      • premium
      • 5 kudos
      Looks like it's just a new dungeon location, probably the quest just tells you to investigate
    3. omnijxs
      omnijxs
      • member
      • 15 kudos
      Yeah, what GaoGaiGarTheKing said. The quest is a lightweight one without any custom characters or dialogue. It has a background story which is partly implicit and partly explicit. It is not related to Elder Scrolls lore but not does "break it".