Skyrim Special Edition

92 comments

  1. mathy79
    mathy79
    • premium
    • 1,961 kudos
    Locked
    Sticky
    FOR NON-MODDERS , this is how to add these into your game

    1) have the CK installed and set multiplemasters to 1
    2) run the CK , data -> tick mathys_repository.esp and 'set active' . If set active, the mathy.esp will be overwritten to include with your object placements records. If not , you will be asked to save your changes on a new .esp upon exiting the CK.
    3) put a keyword 'mathy' in the objects window (check image )
    4) navigate to the interior of your liking via the locations menu (double click the location name and wait for scene to be rendered). Hit M twice for the marker meshes to get hidden.
    5) drag n' drop any asset from the objects list directly to the game scene. Move it around easier by using the Z, X, and C buttons in combo with your left mouse. Rotate the asset with right click + Z,X or C
    6) when done, 'save and push plugin to PC'
    7) load the .esp in xedit, make sure you have not moved/removed/whatever anything else, like smoke meshes for example. The .esp should only contain the asset records (statics tree) and the object placement records you created (cell trees) and nothing else. In case other records exist, right click and delete them. Will be asked to save upon exiting xEdit.
    8) if you also worked on exterior cells, search for and use the water flow fix script.
  2. pancake0723
    pancake0723
    • member
    • 26 kudos
    Are these assets able to be used as actual foods/misc items in game? Because they don't seem to behave like normal items, I can't pick them up and when dropped they have no physics. Yes I've added them as potions in the CK, I'm just not sure how to fix this
    1. hashenratten
      hashenratten
      • member
      • 5 kudos
      Also trying to figure this out
  3. Alisar
    Alisar
    • member
    • 1 kudos
    I have been using your mods for a while now, all of them. I endorsed but I want to comment here for all.
    Thank you, not only for the wonderful work but also for sharing your knowledge. Thank you so much! 
  4. DarkWandererAmon
    DarkWandererAmon
    • premium
    • 108 kudos
    Will we get an LE version? Pretty pleaseee :D
    1. SabakunoSabi
      SabakunoSabi
      • supporter
      • 10 kudos
      I second this!
  5. MEANGREENKILLINGMACHINE
    MEANGREENKILLINGMACHINE
    • member
    • 0 kudos
    NOOOOO!!!!!!!, DTX1 and DTX5 bad.
    BC7 good
    Pros:-
    Better quality 
    Use less vram
    Cons:-
    Wont work in skyrim le 
  6. viddunhenkka
    viddunhenkka
    • premium
    • 0 kudos
    these models look really cool, but is there a list of mods using them? i really like the aesthetics on these models, i'd love to see them as replacers for the many assets in skyrim. but sadly i am not confident enough to even replace static meshes on CK myself.
  7. Enkelikuoleman
    Enkelikuoleman
    • member
    • 23 kudos
    And the 02 part :c ?
  8. ihuntalone
    ihuntalone
    • premium
    • 90 kudos
    I'm not even using these but I still like looking at them from time to time. :'D
    So pretty.
  9. graywinds
    graywinds
    • member
    • 34 kudos
    hey mathy79 amazing models as always
    i have a question if u don't mind ,i'm using all your mods in LE after converting the meshes ,but for this one can't since it has a plugin :/ any tips on how to use them as replacers ?
    anyway thanks again for all your efforts and time.
  10. SlyWolfe
    SlyWolfe
    • premium
    • 75 kudos
    Magnificent as always

    Ty
  11. babix
    babix
    • member
    • 7 kudos
    i'm learning blender to make meshes and the tutorial you put in the description is extremely helpful! thanks a lot! not many good tutorials out there to follow. can you continue the part G to finish?
    1. mathy79
      mathy79
      • premium
      • 1,961 kudos
      yes i will finish it, i forgot about