Skyrim Special Edition

About this mod

This project seeks to implement: lore-friendly areas, artifacts, spells, and more for all of the Aedra, Daedra, Saints, & other deities that are featured in the Elder Scrolls Lore. I research each deity thoroughly before I create their design, so each design should be as immersive as possible.

Requirements
Permissions and credits
Changelogs
Donations
Description
This project seeks to implement: lore-friendly areas, artifacts, spells, and more for all of the Aedra, Daedra, Saints, & other deities that are featured in the Elder Scrolls Lore.  


-Daedric Shrines has been merged into this mod.  Brytag is on extended leave so I'll feature a new and improved special edition version.
-This is an addon for Wintersun so all shrine blessings will be from Wintersun
-There is also a Legacy of the Dragonborn add-on to display artifacts within the newly added lower floor of the Daedric Gallery. 

---To clarify, Wintersun AND Religious Resources of Tamriel are required mods.  Legacy of the Dragonborn is also supported/featured via an add-on.  Also, yes I have permission to use Daedric Shrines since I am a co-author and have been expressly given permission by Brytag during the initial creative process.

---I research each deity thoroughly before I create their design, so each design should be as immersive as possible.

*****Want to help the RSOT team expand/improve this mod?  Message me and I'd be glad to have the help.  :)  Preferably on Discord @ Nickorasu#3647
I need help with quests, writing, enchantment effects, and level design
I mainly just do texture work.  I can add some custom clutter to pre-existing level designs and give custom textures to added things like book covers though~
Talk to me if you want to join the team.  We can discuss anything you want to add and then work together on it:) *****"

~Nickorasu

Want to see more of my work?  Click here to see my files.

Featuring:
Azura:
-Overhauled the Shrine of Azura
---Replaced nordic tileset with daedric tileset when possible and retextured when not
---Added Daedric Ruins (Two imposing gates, some Spiky things, braziers with filled static soul gems instead of fire embers as light sources)
---Added various idles that followers and players can use if you have mods that allow you to 'relax' (which means to use idles in the area)
---Added a mausoleum and graveyard for fallen Dunmeri pilgrims (some died during the construction of the shrine, some died from the pilgrimage)
---Added banners to walls


Boethiah:
-Overhauled the Sacellum of Boethiah
---Replaced nordic tileset with daedric tileset when possible and retextured when not
---Added Daedric Ruins (Two imposing gates, some claws, and replaced Spriggan braziers with Daedric ones)
---Added more human remains on spikes as seen in many artworks
---The wall in the base game wasn't long enough to completely extend to both mountain peaks and just cut off so I extended them.
---Added various idles that followers and players can use if you have mods that allow you to 'relax' (which means to use idles in the area)
---Added banners to walls and replaced EnaiSiaion's shrine with mine (blessing is the same)


Clavicus Vile:
-Overhauled the Haemar's Shame to be a more unique place to visit. 
---Added various idles that followers and players can use if you have mods that allow you to 'relax' (which means to use idles in the area)
---replaced imperial tileset with daedric tileset when possible and retextures when not.
---Added banners to walls
-Overhauled Rimework Barrow minutely:
---Added a grave for Sebastion Lort's daughter along with an epitaph written by him, some candles, flowers, and her stuffed animal. (also a children's play with doll idle so if you bring a child, they may creepily play with the doll by the dead child's grave ;3)
---Added a bed that can be understood to have been his daughter's
---Added various idles that followers and players can use if you have mods that allow you to 'relax' (which means to use idles in the area) There are only praying markers at the grave, not at Vile's ruined shrine.
---Added ruined shrine to Clavicus Vile on the table (Lort got mad and knocked the shrine over when he understood what he was meant to do.


Hermaeus Mora (WIP):
-Overhauled the Temple of Miraak to be a more unique place to visit. 
---replaced imperial tileset with daedric tileset when possible and retextures when not.
---Made the exterior architecture snowy since it was the only thing in the area without snow-the steps are of the same architectural style and already had snow on them so there's no reason that the actual temple can't be covered in snow.


Hircine:


Jyggalag:


Malacath:
Overhauled the Fallowstone Cave to be a more unique place to visit. 
---Now has rock formations through it that vaguely resemble ribs.
---Added various idles that followers and players can use if you have mods that allow you to 'relax' (which means to use idles in the area)


Mehrunes Dagon:
-Mehrunes Dagon's shrine exterior has been overhauled to have an exterior cave as was seen in the Concept Art.
Overhauled the Shrine of Mehrunes Dagon's exterior, exit, and interior to better reflect the initial Skyrim concept art. So it's a type of hollow cave open to the outside through various gaps. Also added bat effect as seen in the concept art
---The inner shrine now uses daedric architecture instead of the Nordic tileset
---Added various idles that followers and players can use if you have mods that allow you to 'relax' (which means to use idles in the area)
---Added various rocks in order to create the exterior cave.
---Added banners and shrines 

Mephala:


Meridia:
-Meridia's Prismatic weapons, Light of Meridia, and Tract of Merid-Nunda have been created. 
-Brytag's quest has been changed to be more lore-friendly
---Replaced DawnRiser with the Prismatic Crystal (ESO) which can be used to craft 1 of 4 of the Prismatic Weapons (ESO). (Weapons can be deconstructed in order to craft other weapons).
---Replaced skull keys with Light of Meridia (ESO)
-Quest: The Quest Rising Dawn has been added which revolves around cleansing the newly added areas of the Kilkreath Ruins from a powerful necromancer.
-Priest of Meridia will dynamically clean the Ruins and begin worshipping inside them once cleared.


Molag Bal:


Namira:

-Overhauled Reachliff cave's exterior, exit, and interior to better reflect her sphere and symbolism
---Dungeon is darker
---Replaced nordic tileset with daedric tileset when possible and retextured when not
---Added one load door because the daedric tileset wouldn't fit correctly with the cave system unless I did so.
---Added insects that increase as the vanilla quest progresses
---Added Scamp and Bat statues
---Added banners and shrines (dynamically added as the vanilla quest progresses)
---Added 2 statues of Namira (One based off of Legends and one based off of ESO)
---Brother Verulus' bloody skeleton will appear once the vanilla quest is completed & the bat-mouth coming from the vanilla shrine is filled with blood and drips (based off of fan art)


Nocturnal:


Peryite:
-Overhauled the Shrine of Peryite' and Bthardamz' exteriors and interiors, exit and interior to better reflect his sphere and symbolism
---Added 3 Rat statues to the shrine of Peryite to match the 3 rats that comprise the aspect of Peryite which you encounter during the vanilla quest to help explain why Peryite appears as 3 rats.... because the local shrine depicts him as such.
---Added banners and shrines
---Added statues of Peryite (one is based off Oblivion and one based off of ESO - statues were indeed remade by commissioned help for the RROT team)


Sanguine:

-Misty Grove has been overhauled to actually look like a unique plane of oblivion now. So far I replaced the Azura's sphere model with an ivy retextured one with red effects rather than blue. I replaced the stone bridges and stairs with my daedric architecture. I added lots of colorful flora (mainly retextured vanilla plants), some roses too. It's now much more colorful and unique. I added a gazebo type area with a Sanguine statue, some clutter, some chairs for sitting, added idle markers. I changed the 'commoner' NPCs seen in Misty Grove to have the name 'Reveler of Sanguine,' changed one of the NPC templates to a female so there will be 1 to 4 female to male ratio, and also added two Argonian Revelers (in ESO). You can now return to misty grove as often as you like.

Sheogorath:


Vaermina


"The Dunmer style shrines introduced in the Dragonborn DLC have been given upgraded and enhanced textures, replacing the original low-resolution textures with high-resolution ones that have significantly improved artwork depictions. These improvements to the Dragonborn shrines encompass all of the Dragonborn shrines in the game world, including Solstheim.

This is safe to install at any time. Thanks to all the supporters.
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Requirements:

Skyrim Legendary Edition
Wintersun
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Installation:

Copy the contents of the Data folder into your Skyrim\Data folder, or use the Mod Manager of your choice.
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Credits:

"Billyro

nickorasu  (You can download more of the work from nickorasu here: https://www.nexusmods.com/skyrim/mods/85392/?) 

Billyro   http://billyro.blogspot.com.au/

MihailMods. https://www.nexusmods.com/skyrim/users/37834630

Billyro
Mihail Mods
Oaristys
Darken
Darkend
Darken Resource
CD Project
TW2
Darkend Resource
Nickorasu
Religious Resources  
Violetdragon626
Manuel Rodriguez Rojas
Bethesda Game Studios"
These guys do some amazing work for the modding community and if you like the assets I make, I encourage you to please visit their pages, download their stuff, leave some endorsements if you like it, and leave some positive feedback; because without their hard work, my modders resource and many of the mods you know and love could not be possible.
-
Billyro for his altar mesh and texture resource
-Boethiah Statue Resource for ivolga's Boethiah statue
-Di0nysysicecreamassassin
Jcbq for helping me with various modding things
-CrazyBump for normal maps and specular maps (free download in link)
-Hothtrooper44 for Prismatic Weapon meshes
-InsanitySorrow for the Prismatic Bow mesh
-LadySiryna (Yaryna) for her marvelous art and allowing me to use them in my assets
-Ljuton for her wonderful art and allowing me to use them in my assets
-LorSakyamuni for the converted brazier mesh and texture from The Witcher series
-manbullcultist for giving me the idea for the Forsworn-themed Hircine altar.
-MihailMods for parts (used in Namira Statues)
-Modder's Resource Pack - The Witcher Extension by Oaristys for Discordant Fiddle model.
-Open Books Resource by Blary for the open book models
-All the original artist for the artwork I've featured in my assets.  Their work is featured in the hopes that their fan art may live forever in Skyrim in some way, shape, or form. 
-Ronnie Magnum for his ring mesh   
-RR Mod Series - Morrowind Statues Replacer by Colt17 for the Azura and Vivec statues
-Disclaimer on the artwork:
Every piece of art is taken from the public domain, photographed by me, then traced via one of my tracing programs and/or by hand. So, technically, I'm not using the artists' original work, but a reproduction of a photograph of their work.  To clarify, I'm in no way, shape, or form taking credit for the artists' work, but I am simply providing an avenue for people to view the artists' work via 3D model and Skyrim's game engine.  Once again, special thanks to all the incredibly talented artist of whose art I have featured.
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You may NOT use ANY assets within this mod.  There are links under the credits section which will direct you to the aforementioned resource' page.  There you can see their individual usage agreements/requirements.