Skyrim Special Edition
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Created by

oLaudix

Uploaded by

ElPuerco

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About this mod

Adds two new summons (ranged and dual wield) that scale with your level.

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Changelogs
This is an SSE-compatible version of "Summon Tweak" by oLaudix. The original Skyrim version can be found at: https://www.nexusmods.com/skyrim/mods/32750. Please go endorse there if you like this mod.

Updating to 1.3 from previous versions: Uninstall previous version completely prior to update. I changed the name of the .esp, so you will have a problem if you just overwrite an old version. You will get a missing .esp warning if you do this mid-playthrough, but it should be fine. Back up your save just in case. If you are not experiencing crashing with a lower version, there is no need to update.

This version is almost purely a port of that mod, with all changes (listed below) being either (1) cleaning and edits to make this work in SSE or (2) purely aesthetic. I have made no functional changes whatsoever except those necessary to make this mod functional and stable in SSE.

I ported this to SSE because it was my favorite mod for adding new summons from Oldrim. They are small (human sized), aggressive, and dual wield. Plus they scale with your level, making them useful for a full playthrough. While the Dremora Lord is a great summon, he has two problems: (1) he uses a two-handed weapon, and (2) you can't use him until later on in the game. Summon AI with two-handers is flawed in that it blocks a lot. I don't want my summons blocking - they're disposable damage dealers. I want them on the attack at all times. Dual wielders do this, since they cannot block at all. I don't know of any other mod that adds scaling dual wield summons, so this wins by default. Additionally, larger summons are just cumbersome indoors. These don't have that problem.

If you're doing a pure summoner playthrough, I recommend a mod that adds more summons. This is practical advice for any pure summoner playthrough, not just for this mod. Running around with a single summon and no other damage source is infuriatingly slow.

I have made no functional changes to this mod except those necessary to make it functional and stable in SSE. The changes I have made are limited to the following:

  • Updated to Form 44 to work with SSE using Creation Kit.
  • When updating to Form 44, Creation Kit generated some missing meshes, which are included in the download as of version 1.3 (previous versions would crash when casting the spell, so be sure to update. I haven't actually tested 1.3 but I straight copied my own working version so I think it should work).
  • Optimized all assets using Cathedral Assets Optimizer. This did tag some meshes as face parts which were not previously tagged as such. I think this is limited to the meshes generated by the CK. It worked alright before this, but this optimization should improve stability.
  • Cleaned using xEdit 4.03b. This did result in one record being cleaned (a weapon that was not properly incorporated), so it should improve stability.
  • Renamed the summons to "Summon Duelist" and "Summon Ranger" from the original language. (Spanish? Portugese?) Purely an aesthetic change. It still appears as original in at least one place (I think the buff name). I could not find where to change this; I'm not a modder. This disparity has no functional impact from what I can tell.

I will not be updating or providing any further support for this mod unless the download is just broken, in which case I'll try to fix it. If the original author wants me to remove this update, I will happily do so.

Use

  • Download and install using a mod manager (Vortex, Mod Organizer 2, etc. - this is the best method) or simply place the files in your Data folder.
  • Sort your mods using LOOT (good practice for any mod list).
  • You will automatically receive the "Summon Duelist" and "Summon Ranger" spells on starting a new game.
  • For existing games or alternate start mods, if you don't receive the spells, type help "summon duelist" and help "summon ranger" and use player.addspell with the spell IDs given.
  • Should be safe to uninstall mid-playthrough. I think. It's always kind of a gamble doing this. I'd at least make you don't have any active summons when uninstalling mid-playthrough.

Compatibility (Generally)

  • Seems to be compatible with everything. I've never found a true conflict. 
  • I suppose another mod that adds spells named "Summon Duelist" and "Summon Ranger" would cause some confusion in your spell list, but it should not create a conflict.
  • When I have used mods that alter base face textures in the past, it has caused black faces or neck seams. I have not experienced this in SSE, despite using similar mods. I'm thinking that I either installed things improperly or that modders have just gotten better.
  • I don't know if mods that scale the power of summons will affect these. At minimum, they shouldn't conflict.
  • Mods that affect the duration of summons seem to work. 
  • It will only equip the summons with the base weapons and armor programmed into the game, not any mod-added weapons. However, mods that add weapons and armor don't conflict with this one.
  • Mods that alter the appearance of the base weapons and armor probably alter the appearance of the weapons and armor equipped by the summons (untested). I don't believe this will break anything, but it might result in some funky-looking summons if your armor mod is pretty extreme.
  • Other mods that add summons don't seem to conflict with this in any way. It just adds two spells, doesn't alter anything.
Compatibility (Other mods)
I have tested this mod while running various other mods and never had a conflict. Each has either integrated smoothly or simply had no interaction with this one. Mods I have used alongside this one include:

  • Ordinator
  • Apocalypse
  • Various other mods that add spells and summons
  • SkyTweak
  • Cathedral Player and NPC Overhaul
  • Unofficial Skyrim Special Edition Patch (USSEP)
  • Various mods that add/fix clothing, armor, and weapons
  • SkyUI (and other UI mods)
  • Various mods that add, change, or remove sounds
  • Various mods that affect the appearance or sounds of summoning spells