im no racist, but SRC Darklight NPC's has so many darkface bug, in particular the Commander and the captured witch..is there a fix..since setnpcweight is only temporary fix
Found more of the blackface bugs: - Darklight tower captured witch and commander(still there) -valtheim tower commander -pilgrims and Merntur in north Skybound Watch -Traveler and hunters in Peaks Shade Tower -Morrowind refugees in Refugees rest -Miners in Embershard mine -Miners and commander in Cracked Tusk Keep
As for White River Watch and Morvunskar, I have no idea as I have not dwnloaded it.. Falkreath watchtower, Bannermist watchtower, and Rift Watchtower is a-ok.
Darkface could also be because of the ESL flag, since the formIDs aren't the same after compacting, the facgen then needs to be redone (its easy to fix on user side by opening the mod in the CK and re-exporting the facegen, note that won't work on mods that use fancy altered Facegen like 99% of follower mods)
Scripts can also be affected (not always the case) but its safer to checkup on after compacting
Yes I noticed, before I never had this issue, I check it in game. Unfortunately after updating both xedit and creation kit fixes I have to regenerate the facegen for the esl flagged plugins.
Yes eventually I will try to get to Helgen as well! Check out my mate Pyroman00 (the creator of Fort Takeovers) as well, we are both working on adding the framework to the forts :)
Helgen Reborn already exists and when rebuilt after awesome quests you have several choices of how to align Helgen (independant, Falkreath, CW related.
I would love to see some take over Forsworn areas like that for they have on the road into whiterun. It would make sense in lore to retake that so they can ship ore from Markarth to Whiterun and such
- Doors at the bottom level are not working - There is invisible wall in main round staircase - There is a lot of light issues, but that may be just because i am using ELFX - There is glenmoril with head in lab! It should definetely be removed, its important quest item and has its own lore - Skeever bodies in lab are unusable
- Darklight Tower Commander has black face - Captured witch as well - Captured hagraven fell from cage, but that may be because i have remesh of cages from Mathy79 - Few of passages are blocked in slightly unimmersive way - Captured witch still have generic "good afternoon!" type dialogue
-Blocked the doors on purpose. -I'll see what this wall is, didn't notice it myself. -Still.. damn creation kit, thought I had everything figured out. It was mess at first, might change the lighting template if that helps.. Edit: Maybe the combination of this mod and ELFX has too many light sources, which in turn leads to lighting issues. I'll check and see if that might be the cause. Would have to patch that.. -The head was ment to be unusable, I like the severed head (: -Yeah lab items should be unusable, besides that I haven't changed them, I guess it's their base form.
-I'll check what's wrong with the facegen.. Shouldn't be happening. -~ -Didn't change the witch, so might indeed be the meshes, I'll add a script for convenience. -Which did you think was un-immersive? -Stupid witch.
Would love if this could be implemented into a vampire takeover , say if you are a vampire and wish to take over a fort to create a new coven , when you do complete the take over the option should appear to re decorate for a vampire lair with multiple coffins, an area for thralls for feeding , mannequins for armour , and weapon holders ( possible armoury) furniture ect also maybe having some vampire thrall guards up on top of the tower and at the entrance. Dark light tower would be awesome for a vampire lair. Also I noticed the Nordic tomb up behind dark light in the mountains, it seems quite random and unuseful, if that where also to be an extension lair or private vampire home that would be pretty cool. One could have the option to remove the rubble and build a extended lair. Just throwing ideas out there :)
Great idea! If you wish for something like this to be implemented, you should ask the author of Fort Takeovers to change to script to allow this message to come up. It would be a great Vampire lair indeed, maybe with some BYOH additions.
39 comments
- Darklight tower captured witch and commander(still there)
-valtheim tower commander
-pilgrims and Merntur in north Skybound Watch
-Traveler and hunters in Peaks Shade Tower
-Morrowind refugees in Refugees rest
-Miners in Embershard mine
-Miners and commander in Cracked Tusk Keep
As for White River Watch and Morvunskar, I have no idea as I have not dwnloaded it.. Falkreath watchtower, Bannermist watchtower, and Rift Watchtower is a-ok.
Scripts can also be affected (not always the case) but its safer to checkup on after compacting
Check out my mate Pyroman00 (the creator of Fort Takeovers) as well, we are both working on adding the framework to the forts :)
Worst would be Karthspire, since it is used in new quests like the one with High Rock Knight Order.
Northwatch Keep definetely should switch allegiance after Stormcloak victory, but Imperials certainly would return it to Thalmor's hands.
- Doors at the bottom level are not working
- There is invisible wall in main round staircase
- There is a lot of light issues, but that may be just because i am using ELFX
- There is glenmoril with head in lab! It should definetely be removed, its important quest item and has its own lore
- Skeever bodies in lab are unusable
- Captured witch as well
- Captured hagraven fell from cage, but that may be because i have remesh of cages from Mathy79
- Few of passages are blocked in slightly unimmersive way
- Captured witch still have generic "good afternoon!" type dialogue
-I'll see what this wall is, didn't notice it myself.
-Still.. damn creation kit, thought I had everything figured out. It was mess at first, might change the lighting template if that helps..
Edit: Maybe the combination of this mod and ELFX has too many light sources, which in turn leads to lighting issues. I'll check and see if that might be the cause. Would have to patch that..
-The head was ment to be unusable, I like the severed head (:
-Yeah lab items should be unusable, besides that I haven't changed them, I guess it's their base form.
Thanks bud
-~
-Didn't change the witch, so might indeed be the meshes, I'll add a script for convenience.
-Which did you think was un-immersive?
-Stupid witch.
Thanks again!
Also I noticed the Nordic tomb up behind dark light in the mountains, it seems quite random and unuseful, if that where also to be an extension lair or private vampire home that would be pretty cool. One could have the option to remove the rubble and build a extended lair.
Just throwing ideas out there :)
If you wish for something like this to be implemented, you should ask the author of Fort Takeovers to change to script to allow this message to come up.
It would be a great Vampire lair indeed, maybe with some BYOH additions.