Skyrim Special Edition

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kryptopyr

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kryptopyr

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506 comments

  1. TheBlueBadger92
    TheBlueBadger92
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    For some odd reason I am unable to access the MCM menu for the mod in my game to adjust things. Is anyone else having this same bug with this mod?
    1. DrMonops
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      You could try opening the console using the tilde key "~", entering the command below, and hitting enter. That should make SkyUI reload each and every MCM.setstage SKI_ConfigManagerInstance 1
    2. VenetusAlpha
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      Same problem, no change.
  2. Havoc526
    Havoc526
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    Regarding the dragon spawn configuration, does it conflict with other dragon mods that modify dragon encounters?
    1. DrMonops
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      It shouldn't. I can't vouch for every dragon mod out there, but if they alter dragon spawns, they generally use their own quest rather than the vanilla one.
  3. nexuskosmonaut
    nexuskosmonaut
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    Great mod, thanks for sharing!
    Would it be possible to set a level range for a quest, instead of a fixed value? So that a random value in that range is picked at which the quest will start? That kind of would add a lot of interest to new playthroughs.
    1. DrMonops
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      It's technically possible, but it would involve inserting a lot of maths into the script. It's something we could look at if and when there's another update, but it's unlikely to happen anytime soon.
  4. Sorrow85
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    This mod has been a must for me for years but could you consider doing an AE version as well, I know there is a "Rebalancing Anniversary Edition" mod but it doesn't cover all quests.

    or is it possible to make own patch for those AE quests and change the "when you get letter" level requirements with SSEdit?
    1. DrMonops
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      We're unlikely to expanded this mod to cover AE content, but a patch (or several patches) to cover gaps in Rebalancing Anniversary Edition might be possible. Do you know which Creations it doesn't cover?
    2. Sorrow85
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      Bloodchill Manor at least(or i'm blind as fu*k)
      I would like it to start at the same time as I have set Dawnguard to start with your mod, i.e. at level 35.

      That Waiter duud is "a bit" OP vs Dragonborn team at level 10.
      Some might ask why you don't read the letter until level 35 but this is for me an "illusion" problem that I would like all quests related to vampires to start at level 35.

      I play that Dragonborn would have made a name for itself by then not too early as Thalmor doesn't even know who Dragonborn is when player starts the Diplomatic Immunity quest and this is why this mod is awesome!


    3. DrMonops
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      I had a look and Rebalancing Anniversary Edition does support Bloodchill Manor, but the author has set it to use the same level as the Dawnguard DLC, so it can be adjusted alongside the Dawnguard DLC using the Timing Is Everything MCM.

      From what I can tell from looking through the plugin, it does appear to support all of the Creations.
    4. Sorrow85
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      Aaah you can't change it in MCM?
      Maybe that's why I couldn't find it.

      Thanks and sorry for the trouble, I'll include that mod in my LO next time =)
  5. theguard2510
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    Hi, thanks for your mod. I have question. Is your mod compatile with mod spawn NPC like
    1/ Genesis
    2/ Deadly Encounter
    3/ Extended Encounter
    4/ Obis 
    Thanks again for ur work
    1. DrMonops
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      I don't believe any of them interact with anything this mod does, so they should all be compatible.
  6. Zoomer124
    Zoomer124
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    safe to add mid-save on 1.6.640? have multiple dragon mods but the downside is there are like 20 dragons each hold lol
    1. DrMonops
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      Yes, it should be fine to add. Some mods that add additional dragon spawns use their own implementation though (rather than vanilla), so wouldn't be affected by this mod's options.
    2. Zoomer124
      Zoomer124
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      Oh okay, still gonna add as this is a must-have addition
  7. derrmodmeister
    derrmodmeister
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    Would this be safe to compact form IDs and flag as ESL?
    1. DrMonops
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      It should be. Just make sure any patches you're using for it are also loaded when you do.
  8. Norstaera
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    I've been using your mod for some time, thank you. There are a couple of mods I want to try in my next playthrough. Will this be compatible with Jarl Balgruuf Dilemma and Serious Civil War Consequences for Jarl Balgruuf?
    1. DrMonops
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      This mod doesn't touch the main quest or the civil war, so I wouldn't expect there to be any issues with either of those.
    2. Norstaera
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      Thank you.
  9. joca93
    joca93
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    Hello, is this mod in French? If it is not, would it be possible to translate this mod into French? Thanks
    1. DrMonops
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      Hi! From what I can tell, it doesn't appear to have been translated into French. Someone else would be welcome to translate, per the permissions, but unfortunately we're not in a position to provide a translation ourselves.
    2. QuatreYeux
      QuatreYeux
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      https://www.confrerie-des-traducteurs.fr/skyrim/mods/796/jouabilite/en_temps_voulu
  10. Axtray
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    I don't know if this mod make this problem, or don't even know if it's a problem, but all Orcs from largashbur are inside the longhouse, do I need a level so they go outside or is it a problem from my load order? Cuz I can't start the quest "the curses tribe" unless I cheat myself into the longhouse.
    1. DrMonops
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      I believe this is most likely a load order issue (or is at least being caused by another mod). Timing is Everything's edits are very minimal, and shouldn't affect NPC positions or AI in any way.