Skyrim Special Edition
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PradaLlama

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Pradallama

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17 comments

  1. JeanA882
    JeanA882
    • member
    • 31 kudos
    Oh nevermind. I am using the new Nyghtfall music mod and checked SSEEDIT and fantasy soundtrack and Nyghtfall conflict with each other.
  2. CosmicCrayfish
    CosmicCrayfish
    • member
    • 1 kudos
    Does it matter whether I use the replacer or non-replacer version of the Fantasy Soundtrack Project? Is one better to use? Also is it better or worse to download the "no vanilla music" file from Dreams and Nightmares if I use the replacer version of Fantasy Soundtrack?

    Thank you.
    1. Pradallama
      Pradallama
      • supporter
      • 13 kudos
      I doesn't matter.
  3. DatBaraDude15
    DatBaraDude15
    • supporter
    • 22 kudos
    Question, there's a patch for Fantasy Soundtrack Project in the Dreams and Nightmares Music mod files, is that not necessary with this mod on? Or should I also have that patch above this patch in my load order?
    1. Pradallama
      Pradallama
      • supporter
      • 13 kudos
      If I remember correctly, I think the author put my patch on his page as well, I could be mistaken, it was a while ago, but I'm 99.9 percent sure you don't need it. Yeah i just checked, it says credits go to PradaLlama so its the same patch, you don't need it.
  4. deleted46194432
    deleted46194432
    • account closed
    • 11 kudos
    Will be downloading this tonight after work ! Thank you you may want to put in the mod description to deactivate the esps from the other mods to are required by this mod
    1. Pradallama
      Pradallama
      • supporter
      • 13 kudos
      Sorry, I don't understand what you mean.
    2. deleted46194432
      deleted46194432
      • account closed
      • 11 kudos
      After I down load your mod then download the requirements Don’t I have to deactivate the music mods in my loadorder so your mod will work
    3. Pradallama
      Pradallama
      • supporter
      • 13 kudos
      Well they are flagged as missing masters if deactivated. However, I just tried it and it seemed to work so I think you may be right. Its hard to say. I've never heard of that before...………. forgive my ignorance......….why do you need to do that? I was pretty sure the game would crash if I loaded it with missing masters. Thank You for the heads up.
    4. deleted46194432
      deleted46194432
      • account closed
      • 11 kudos
      your modcombines the 2 right?to work together as one mod. so that would make your mod the masterthan if iam not misstaken .
    5. Pradallama
      Pradallama
      • supporter
      • 13 kudos
      Yes my patch combines the two but they are the master files as I have taken files from those two mods. They need to stay activated.
    6. deleted46194432
      deleted46194432
      • account closed
      • 11 kudos
      okthank you
    7. Pradallama
      Pradallama
      • supporter
      • 13 kudos
      No thank you bud...made me think there.
    8. SevVocal
      SevVocal
      • supporter
      • 28 kudos
      You can probably use the xEdit => Clean Masters in this case, if the patch has 100% of the data of the other two .ESPs making it redundant, you don't need them to be masters.

      Edit: Nevermind, I thought that's what I did but I'm pretty sure I ran MergePlugins on my music mods to achieve the singular .esp. c:
    9. Pradallama
      Pradallama
      • supporter
      • 13 kudos
      Its only conflicting files data that appears in the patch anyway.
  5. Nyghttones
    Nyghttones
    • premium
    • 114 kudos
    You're a legend, thanks again & kudos from me!
    1. Pradallama
      Pradallama
      • supporter
      • 13 kudos
      Absolutely no problem. Glad to help.