Skyrim Special Edition

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Parapets

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Parapets

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About this mod

A more balanced and consistent crafting experience that stays faithful to the original design while maintaining compatibility with your favorite content add-ons.

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Changelogs
Overview
This project was originally started as a replacement for Skyrim Alchemy Fixed, with the idea that the features I cared about could be implemented such that they did not interfere with content add-on mods like Beyond Skyrim. As a player I wanted to be able to install those kinds of mods and not have to spend a long time patching them into my load order to ensure they were correctly balanced. During the development of this mod, I noticed that there were many inconsistencies, balance issues, and inconveniences that were all interconnected, so the scope of the project expanded greatly. The result, I believe, is a highly compatible overhaul that preserves most of the original developers' vision while being much more consistent, balanced, and enjoyable.

Major features:
  • Generic potions and enchantments and their player-made equivalents have similar ranges across the board. There is no generic item that is too weak or too strong for the player to craft one with equivalent strength.
  • Various Alchemy and Enchanting effects have been tweaked to improve balance, consistency, and cohesion within the skills.
  • Crafting skills do not directly improve each other, and the relevant effects have been replaced. This encourages build variety and eliminates tedious "crafting loops".
  • Compatible with vanilla-based content add-ons, like Beyond Skyrim and Rare Curios.

More features:
  • The gold values of certain player-created potions now match up better with the generic equivalents.
  • Pure beneficial potions last twice as long.
  • Armor skill potions now increase armor effectiveness by a percentage, making them significantly more effective.
  • Block potions also increase bashing damage.
  • Weakness to Poison does not stack with itself.
  • There are now 14 skill enchantments that increase the skill directly.
  • Skill progression has been improved in order to put more value in increasing skill levels.
  • Combat, magic, and stealth skills now continue to provide benefits when buffed past level 100.
  • NPCs now benefit from combat and magic enchantments.
  • Lunar weapons have a new lore-friendly effect.
  • Muffle enchantments now display their effectiveness and scale properly when enchanting.
  • Smaller soul gems have increased enchanting capacity.
  • Smithing formulas have been tweaked for better consistency.
  • Chitin and Bonemold items only appear in the menu once Solstheim is visited.
  • Daedric items can only be forged at night.
  • Perks acquired from Black Book: The Sallow Regent improve item efficacy instead of crafting, eliminating tedious practices to max out crafted items.
  • Many bugfixes related to Alchemy, Enchanting, and Smithing are included.

Below is a more detailed breakdown of notable changes made by the mod.

Alchemy
Ingredients
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Potion Effects
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Poison Effects
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Enchanting
Generic Enchantments
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Special Enchantments
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Smithing
Forging
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Abilities and Blessings
Abilities
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Altar Blessings
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Optional Armor Tweaks
The Optional Armor Tweaks add-on modifies armor scaling to bring mage armor closer in power to physical armor and make it much harder to reach the armor cap. Dragonhide is also turned into a normal armor spell that follows the same progression as the others.

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Compatibility
Compatible with just about everything except for other Alchemy and Enchanting overhauls. Most other conflicts are minor and can be resolved by loading this mod early (near the top of your load order).

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Special Thanks
The Unofficial Elder Scrolls Pages, documenting useful information and bugs.
The Unofficial Patch Project Team, finding many bugs and fixes in the vanilla game.
Skepmanmods, creating the Price-Charge Bug Fix.
Simon Magus, discussion and feedback on ideas.