About this mod
A dead simple approach to removing and adding attribute points (Health, Magicka, and Stamina) all through an easy-to-use MCM.
- Requirements
- Permissions and credits
On every level-up, the player chooses to increase either their Health, Magicka, or Stamina by 10 points -- this choice is permanent in the vanilla game.
This mod allows the player to shuffle around these attributes via a simplistic MCM menu.
Additionally, the menu calculates how many attribute increases the player has versus how many he/she should have given their level.
The math behind this is "(CurrentLevel - 1) - ((ΣAllBaseAttributes - 300)/10)". This value is displayed as "Attribute Points Remaining" in the MCM menu to help you balance your build successfully. Your goal is to keep this value at 0, a positive value means you should add an attribute, a negative number means you have added too many attribute points for your level.
MANUAL INSTALLATION
Extract all files included in the archive into your Skyrim's "\Data\" folder.
CHANGELOG
- v2.0
- Added option to increase attributes by more than 10 at a time
- Added option to change "Attribute Points Remaining" calculation as per FireChicken2396's request
- v3.0
- Reorganized MCM
- v4.0
- Added two more Advanced Settings to compliment other mods or for correcting console usage
- Removed unnecessary master files
- v5.0
- Added the ability to reset individual or all attributes back to 100.
- "Single-digit Number" advanced setting now affects all sliders on the page.
- Color!
- v6.0
- Added the ability to adjust Carry Weight gain per level for Skyrim Skill Uncapper users.
- Minor bug fix concerning the Base Stamina slider's minimum value.
- v6.D
- v7.0
- Better calculations mean less work on your part. Unneeded settings removed.
- Error messaging system added.
- v8.0
- Some options were removed to accommodate this, namely that there is no big 'reset all attributes & carry weight' button, and that I can no longer predict expected Carry Weight.