Skyrim Special Edition
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donttrackme

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donttrackme

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About this mod

A dead simple approach to removing and adding attribute points (Health, Magicka, and Stamina) all through an easy-to-use MCM.

Requirements
Permissions and credits
DESCRIPTION
On every level-up, the player chooses to increase either their Health, Magicka, or Stamina by 10 points -- this choice is permanent in the vanilla game.
This mod allows the player to shuffle around these attributes via a simplistic MCM menu.

Additionally, the menu calculates how many attribute increases the player has versus how many he/she should have given their level.
The math behind this is "(CurrentLevel - 1) - ((ΣAllBaseAttributes - 300)/10)". This value is displayed as "Attribute Points Remaining" in the MCM menu to help you balance your build successfully. Your goal is to keep this value at 0, a positive value means you should add an attribute, a negative number means you have added too many attribute points for your level.

MANUAL INSTALLATION
Extract all files included in the archive into your Skyrim's "\Data\" folder.

CHANGELOG
  • v2.0
- Removed trailing zeroes from values
- Added option to increase attributes by more than 10 at a time
- Added option to change "Attribute Points Remaining" calculation as per FireChicken2396's request
  • v3.0
- Adjusted setting names and added tooltips to better clarify their use
- Reorganized MCM
  • v4.0
- Base Attributes can now be clicked on and modified directly via a slider
- Added two more Advanced Settings to compliment other mods or for correcting console usage
- Removed unnecessary master files
  • v5.0
- Attributes can no longer be set to or below 0. Below 100 is now a togglable setting.
- Added the ability to reset individual or all attributes back to 100.
- "Single-digit Number" advanced setting now affects all sliders on the page.
- Color!
  • v6.0
- Carry Weight is now properly adjusted in tandem with your Base Stamina.
- Added the ability to adjust Carry Weight gain per level for Skyrim Skill Uncapper users.
- Minor bug fix concerning the Base Stamina slider's minimum value.
  • v6.D
- 'Carry Weight Expected' can now be clicked on to transfer the value to your Base Carry Weight.
  • v7.0
- You can now click on the same option multiple times without needing to wiggle your mouse off and on again.
- Better calculations mean less work on your part. Unneeded settings removed.
- Error messaging system added.
  • v8.0

- Fixed a problem with Carry Weight resetting after loading a save.
- Some options were removed to accommodate this, namely that there is no big 'reset all attributes & carry weight' button, and that I can no longer predict expected Carry Weight.