One of the recommended mods in this performance guide
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
For Artesian Cloaks of Skyrim by Zeridian For Yundao hair by realclone
Donation Points system
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Changelogs
Version 1.0
Initial XMLs
Some XMLs created to solve some problems with performance, consistency, or problems with with Artesian Cloaks of Skyrim and Yundao for SSE. Also includes a set of XMLs for SMP bodies. Director's cut version for SMP bodies should fix a lot of issues that I missed with the initial releases.
Simply drop in with MO2 to try them out. Feel free to comment on any problems you see.
IF YOU NOTICE SPECIFIC COLLISIONS ARE NOT WORKING, it's probably because you use different meshes than "standard". Unfortunately, a lot of authors can't practice simple standardization and think it's cute to call a hand mesh "Hands1", "Hands2", "hand", or "hands01". It's real cute but its one of the leading causes of SMP failing to not work universally. If you have this problem where the collisions don't work due to different mesh names, just rename the mesh in NifSkope to the expected name in the XML.
For reference, here is my configs.xml. You may get different effects if you use lower quality iterations or erp.