Skyrim Special Edition
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xxss5songokuxx

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xxss5songokuxx

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Just some custom XMLs people might be interested in using for SMP on SSE.

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Some XMLs created to solve some problems with performance, consistency, or problems with with Artesian Cloaks of Skyrim and Yundao for SSE.  Also includes a set of XMLs for SMP bodies. Director's cut version for SMP bodies should fix a lot of issues that I missed with the initial releases.

Simply drop in with MO2 to try them out. Feel free to comment on any problems you see.

IF YOU NOTICE SPECIFIC COLLISIONS ARE NOT WORKING, it's probably because you use different meshes than "standard". Unfortunately, a lot of authors can't practice simple standardization and think it's cute to call a hand mesh "Hands1", "Hands2", "hand", or "hands01". It's real cute but its one of the leading causes of SMP failing to not work universally. If you have this problem where the collisions don't work due to different mesh names, just rename the mesh in NifSkope to the expected name in the XML.








For reference, here is my configs.xml. You may get different effects if you use lower quality iterations or erp.

<?xml version="1.0" encoding="utf-8"?>
<configs>
<solver>
<numIterations>16</numIterations>
<groupIterations>16</groupIterations>
<groupEnableMLCP>false</groupEnableMLCP>
<erp>0.2</erp>
<min-fps>60</min-fps>
</solver>
</configs>