Skyrim Special Edition

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Kazopert

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kazopert

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  1. kazopert
    kazopert
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    Apologies for the constant updates everyone, I seemed to find one bug after another but now, I can confidently say 99.9% of them have been squashed. Barring an update to the game or a change I need to carry over from the unofficial patches, this mod is considered completely finished and as such, no more updates will be released.

    Its been a wonderful time everyone, enjoy this mod, enjoy it in all of its bug-free glory!
  2. wildman3386
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    Battle Fury from Horker Island only gives the first word.
    1. deleted174540579
      deleted174540579
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      Yep i can confirm this.
    2. ValerieColada
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      Horker Island has 3 different walls, one for each word. Walk/Jump across the isle and you will find them.
  3. deleted174540579
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    The location for the word wall for Battle Fury only gave me the first part of the shout instead of all 3 parts of the shout. Is this intentional? If so what's the location of the second and third word wall for Battle Fury?
  4. Khyraulith
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    Is it possible to make a modular version of this, separated by questlines perhaps? 
  5. Grizzly20
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    I know it has been ages since a post was made here, so I don't expect anything, but on the chance you get this notif, I was wondering if there will be actual severe issues now that I have disabled this mod mid playthrough.

    I haven't encountered or gotten quests for any of the walls yet, YET, I find myself in Lost Knife right now and just disabled. It is entirely my fault for not reading too carefully to see just where it relocates and HOW many it does. It's a great mod, but immersion breaking for me on an RP playthrough I'm fairly invested in so far. 

    I'm hoping the bugs will just possibly be the walls not being active, which if it will be required for quest, I'm guessing I can just give myself the shout with console, unless they rely on some script when you "read" the word normally, in which case I can probably force progress with console? I guess sometimes THAT leads to bugs too?

    So far it's seeming stable, the world wall just vanished entirely from the arena in the hideout. I do appreciate this mod and the touches you made to integrate them into these places, but it just has too many lore breaking changes for me. I'm sorry for probably coming off entitled or anything, but I'm just concerned on if my character is boned on a playthrough I'm already really invested in, having fun with, and have put several days play into already. Would be a huge bummer to restart, and hard mentally for an OCD person like me who already "got everything perfect". 

    Thank you in advance so much for all help.
    1. GammaCavy
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      I know this is ages late, but for anyone else who cares about this sort of thing; you can remove it mid playthrough without much trouble. I just had to be careful not to read the letter from a friend that got delivered right before I unistalled it. However, I also only had two words of power left to learn, and grabbing the word from a wall that hadn't been moved seemed to reset things somehow. It's kind of a pain, but you can do it.
      Also, for some reason, if this tries to send you to Red Eagle Redoubt, that wall is a dummy that doesn't ever finish chanting and leaves your game kind of funny.
  6. deleted145312028
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    Speaking of simply didn't cover enough Word Walls to be considered worthwhile. Why Didn't you relocate the word walls in Dead Men's Respite and  Kolbjorn Barrow on this mod?
  7. murderface8
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    Love the mod. But could I ask for a lazy bastard version? Just put them all on an island off of solitude. 

    Maybe add a ridiculous amount of dragons to guard it. Let's be real. Anyone wanting to use it is an old hand already or some nub that deserves it.
  8. Helveden
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    this mod is like a must have, the only thing I always question about it though is how far word walls were moved from original locations, so now if you want to do a quick run to pick X word you either memorize the new counter-intuitive locations or alt+tab to look for them, not a very pleasant thing, but better than vanilla regardless
  9. Eggiebenie
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    I can't believe it took so for me to find this mod. It always bugged me how much stuff like shouts was locked behind faction quest progression.
  10. gagouyou
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    Thanks! I love you.
  11. Akasha77
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    Would it be possible to move the word wall from Bleak Falls Barrow? I hate to go thrue that dungeon everytime I start a new game. Woulde you look on it please?
    1. BadCaxeira
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      Try the mod "Bleak Falls Barrow streamlined": https://www.nexusmods.com/skyrimspecialedition/mods/13540
    2. Tag727
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      if you read the description they explained they couldn't move Bleak Falls Barrows or a couple others because they are tied to specific scripted events. It would be pointless anyway since you can't even get to the point in the game to be able to use shouts without going through Bleak Falls Barrow and getting the dragonstone, which is the scripted event that the word wall is connected to.