What's Next?! Well, I consider this mod to be complete, but if you find anything I've missed or think of anything that should be added, let me know and it might happen! :)
To see what I'm currently working on, check my profile page! I'll try to keep it up to-date, but I might forget~ haha
That's the right number for me.. What does it do for you? Does it give an error? It should be emptying the starting upstairs room, assuming you have the starting stuff in the room.
If the room is already empty, use: prid 000cb421 enable to put the new follower bedroom into the empty space!
Are you typing it all in 1 line? It needs to be two separate commands or it won't work! prid 000e4ef9 then hit enter, and it should bring up those numbers in the middle of the console window, then disable
OK did the line in two steps. Then it seems to work, though no bed for Lydia downstairs. Old doors but no walls? Using the no general stores option. Did not use the alchemy and children's bedroom option. Installed before getting Breezehome
Strange, sounds like Lydia's room got disabled somehow. If there's stuff on the floor in Lydia's room, go pick it up so it doesn't get in the way, then type: prid 000e4eca enable to re-enable her room again.
Hmm, you could try disabling it with the console? save your game first, then open console and click on the smoke, then type in disable, if it disappears, good! if not, it must have selected something else.. sometimes it can be tricky to get the right stuff selected if there's more than one near-invisible things in the area, like other dust clouds, ect. Reload and keep trying til you get the right thing disabled. :)
This is incredible. I've been wanting a non-leaky Breezehome (I know its called _Breeze_home, but still, gaping holes in the roof are patently ridiculous) for forever.
I used the "Without General Stores" version. I like the changes to the original Extra Breezy but I recommend cleaning of the mod. xEdit QAC gave over 400 UDR errors and a bunch of ITM.
Not sure if it is stated anywhere or if I am missing anything, but the enchantment table and alchemy lab are not showing up on their respective tables for me after fully upgrading the house. Thank you.
For anyone using ASLAL but not General Stores, you can open up this mod's LAL patch in xEdit and clean the masters. This will remove the dependencies on the main file and on General Stores. Then just add the main file back as a master, also in xEdit.
LOOT tells me this has 415 deleted references and 1 deleted navmesh and I should avoid it like Covid-19. The general stores-free version is no problem. It is indeed now my favorite Breezehome mod.
Hey, great job on the home. I love it. I only have 1 problem . . . well two, but the second (Lydia's bed & wardrobe didn't get removed from the second floor) was solved by moving this mod to the bottom of my load order (under AS-LAL but before the patch from this mod). The biggest issue I have right now is while using Crossroads Cellar, the General Stores box is in front of the Crossroads Cellar doors. Any possibility of a patch to move the General Stores Chest to another location? (Minor issue also with the strongbox for the CC Key and the chair by the player bed) See image in the Spoiler Tags to see the issue.
For those who still have the Hay Bed, you can change it with the mod No More Hay Beds Although, that changes all Hay Beds in the game. LOL A minor lore issue I can live with since a Thane shouldn't sleep on a damned Hay Bed anyway.
53 comments
Well, I consider this mod to be complete, but if you find anything I've missed or think of anything that should be added, let me know and it might happen! :)
To see what I'm currently working on, check my profile page!
I'll try to keep it up to-date, but I might forget~ haha
First you need to remove the current spare room decorations!
If you have no previous upgrades type in console:
prid 000e4ef9
disable; Takes out the starter stuff from the upstairs spare room
Seems the number 9 is out of whack, what is the correct number?
If the room is already empty, use:
prid 000cb421
enable
to put the new follower bedroom into the empty space!
Expected end of line
Compiler script not saved.
Think it's the 9, not a binary
prid 000e4ef9
then hit enter, and it should bring up those numbers in the middle of the console window, then
disable
Then it seems to work, though no bed for Lydia downstairs.
Old doors but no walls?
Using the no general stores option.
Did not use the alchemy and children's bedroom option.
Installed before getting Breezehome
prid 000e4eca
enable
to re-enable her room again.
btw I am loving this home tho i am having afire in the middle of the room cant seem to disable it tho
You fixed the goddamn roof!
This is incredible. I've been wanting a non-leaky Breezehome (I know its called _Breeze_home, but still, gaping holes in the roof are patently ridiculous) for forever.
prid 000c6e3b
enable
I'd like to do more, but not sure when I'll get around to it! ;)
I only have 1 problem . . . well two, but the second (Lydia's bed & wardrobe didn't get removed from the second floor) was solved by moving this mod to the bottom of my load order (under AS-LAL but before the patch from this mod).
The biggest issue I have right now is while using Crossroads Cellar, the General Stores box is in front of the Crossroads Cellar doors. Any possibility of a patch to move the General Stores Chest to another location? (Minor issue also with the strongbox for the CC Key and the chair by the player bed)
See image in the Spoiler Tags to see the issue.
Although, that changes all Hay Beds in the game. LOL
A minor lore issue I can live with since a Thane shouldn't sleep on a damned Hay Bed anyway.
Grabbing it now