Updated for Skyrim AE 1.6.1170 - if you encounter any problems please let me know. Updated for Skyrim AE GOG 1.6.659 - if you encounter any problems please let me know. Updated for 1.5.97 and VR 1.4.15 - if you encounter any problems please let me know.
Please ensure you are using the correct version - AE is currently the default vortex download file.
AE 1.6.1130 version is still available in Old Files. AE 1.6.640 version is still available in Old Files. SE 1.5.80 version is still available in Old Files. SE 1.5.73 version is still available in Old Files.
In arcadia shop in whiterun, she keeps talking when I'm mixing potions. ARG! I have to mute volume in her shop. I've downloaded this before. [edit] test... later. GOG AE edition
I go with a little RP where he has lost his mind and goes violent. I do this with the Proteus mod where I open the NPC menu, and make his AI hostile to everyone. Then in a second or two, while he is preaching loudly, the altered AI will kick in and he will just suddenly start attacking anyone nearby still preaching nonsense until someone takes him out. Its a good laugh. Then I take his house key off him, go into his home and I make it mine.
Since I started using this mod, npcs will randomly follow me for a while. For example, in Solitude I was speaking to Ahtar outside somewhere. Then I went to the Winking Skeever Inn and slept, and when I woke up, he was in the room with me.
Another example is the Blacksmith in Riften. I traded with him, then went to the Pawned Prawn, and he left his blacksmith area and followed me inside. It's happened a bunch other times but these are the most memorable examples.
on both the description and on the ini file you say the default MaxDeviationAngle value is 20 but you've actually set it to 30 in the ini. Which is it?
Default without ini would be 20, but with ini it is 30 (can always change it in the ini). I know that is incongruent with the description page, but it's been that way since pre-SE days as far as I know.
Hi sfts. I've been using this for some time now and I was wondering does this effect npc and npc interactions? My interiors for skyrim buildings aren't modded + I use ai overhaul and synthesis patcher for my npc's and saw that sometimes they just stop at a door and look at a nearby npc until I get closer and they go away. This doesn't happen often but you can test this out by moving any npc's near a stationary guard by a door eg by whiterun. The exiting npc will just stare at said guard forever until you get closer.
Just a heads up for anyone using Capt.Pandas Eldergleam modlist.
Eventhough the modlist is supposed to be highly compatiable with new/other mods, something is interfering with this mod sadly, I dont have the willpower to find which, untick this to save yourself time.
I pulled the list of all plugins from that modlist, but I could use more information if you want me to see what the problem is. How is it interfering? To Your Face does nothing / instant crash / crashes at certain point / unexpected behavior / etc?
Hello there! Any chance for a NG version of this? Far as I understand, NG utilises a .DLL that carries information for all game versions instead of one exclusive to every game branch.
To Your Face uses a mid function hook, which has in the past changed position relative to the start of the function. Producing an address lib / clib ng version wouldn't guarantee forwards compatibility because of this, and backwards compatiblity is already covered, so unless I hook the top of the function and rewrite the processing part, which has a higher likelihood of causing performance or other issues, there isn't a way to guarantee forwards compatibilty, sorry.
243 comments
Updated for Skyrim AE GOG 1.6.659 - if you encounter any problems please let me know.
Updated for 1.5.97 and VR 1.4.15 - if you encounter any problems please let me know.
Please ensure you are using the correct version - AE is currently the default vortex download file.
AE 1.6.1130 version is still available in Old Files.
AE 1.6.640 version is still available in Old Files.
SE 1.5.80 version is still available in Old Files.
SE 1.5.73 version is still available in Old Files.
Glad I found this one.
[edit] test... later. GOG AE edition
Another example is the Blacksmith in Riften. I traded with him, then went to the Pawned Prawn, and he left his blacksmith area and followed me inside. It's happened a bunch other times but these are the most memorable examples.
Anyone else had this?
Eventhough the modlist is supposed to be highly compatiable with new/other mods, something is interfering with this mod sadly, I dont have the willpower to find which, untick this to save yourself time.
Carry on.