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underthesky and xILARTH

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sfts

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243 comments

  1. sfts
    sfts
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    Updated for Skyrim AE 1.6.1170 - if you encounter any problems please let me know.
    Updated for Skyrim AE GOG 1.6.659 - if you encounter any problems please let me know.
    Updated for 1.5.97 and VR 1.4.15 - if you encounter any problems please let me know.

    Please ensure you are using the correct version - AE is currently the default vortex download file.

    AE 1.6.1130 version is still available in Old Files.
    AE 1.6.640 version is still available in Old Files.
    SE 1.5.80 version is still available in Old Files.
    SE 1.5.73 version is still available in Old Files.
  2. Klonquad
    Klonquad
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    • 2 kudos
    The comments in those "reduce greeting range" mods scared me.
    Glad I found this one.
    1. scathtroy2147
      scathtroy2147
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      In arcadia shop in whiterun, she keeps talking when I'm mixing potions. ARG!  I have to mute volume in her shop. I've downloaded this before.
      [edit] test... later. GOG AE edition

    2. distortedrealms
      distortedrealms
      • supporter
      • 13 kudos
      That's a different thing. The shop owners will always talk regardless of your proximity. There are mods to fix that but the name escapes me.
  3. Jumpfrey
    Jumpfrey
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    • 1 kudos
    For some reason on my new game, Heimskr doesn't preach, he just stands there. Tragic, I know. I don't think this mod is responsible for that is it?
    1. bdao321
      bdao321
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      First thing on my to do list in Whiterun is to put an arrow in the back of Heimskr's head.
    2. distortedrealms
      distortedrealms
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      • 13 kudos
      I go with a little RP where he has lost his mind and goes violent. I do this with the Proteus mod where I open the NPC menu, and make his AI hostile to everyone. Then in a second or two, while he is preaching loudly, the altered AI will kick in and he will just suddenly start attacking anyone nearby still preaching nonsense until someone takes him out. Its a good laugh. Then I take his house key off him, go into his home and I make it mine.
  4. Jamanfi
    Jamanfi
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    Since I started using this mod, npcs will randomly follow me for a while. For example, in Solitude I was speaking to Ahtar outside somewhere. Then I went to the Winking Skeever Inn and slept, and when I woke up, he was in the room with me. 

    Another example is the Blacksmith in Riften. I traded with him, then went to the Pawned Prawn, and he left his blacksmith area and followed me inside. It's happened a bunch other times but these are the most memorable examples.

    Anyone else had this?
  5. zombix12
    zombix12
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    OMG a gamechanger. I play with headphones and hate hearing 47 greetings every time I'm running through Solitude.
  6. LePioutsa
    LePioutsa
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    on both the description and on the ini file you say the default MaxDeviationAngle value is 20 but you've actually set it to 30 in the ini. Which is it?
    1. sfts
      sfts
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      Default without ini would be 20, but with ini it is 30 (can always change it in the ini).  I know that is incongruent with the description page, but it's been that way since pre-SE days as far as I know.
  7. SmartMaya
    SmartMaya
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    • 17 kudos
    Hi sfts. I've been using this for some time now and I was wondering does this effect npc and npc interactions? My interiors for skyrim buildings aren't modded + I use ai overhaul and synthesis patcher for my npc's and saw that sometimes they just stop at a door and look at a nearby npc until I get closer and they go away. This doesn't happen often but you can test this out by moving any npc's near a stationary guard by a door eg by whiterun. The exiting npc will just stare at said guard forever until you get closer. 
  8. UltraredM
    UltraredM
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    This is a perfect solution to a problem I've had with Skyrim since Day 1. This mod is now a must-have for me. Thank you so very much!
  9. Lazeeee
    Lazeeee
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    Just a heads up for anyone using Capt.Pandas Eldergleam modlist.

    Eventhough the modlist is supposed to be highly compatiable with new/other mods, something is interfering with this mod sadly, I dont have the willpower to find which, untick this to save yourself time. 
    1. sfts
      sfts
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      I pulled the list of all plugins from that modlist, but I could use more information if you want me to see what the problem is.  How is it interfering? To Your Face does nothing / instant crash / crashes at certain point / unexpected behavior / etc?
    2. Lazeeee
      Lazeeee
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      Nevermind, Eldergleam is built on 1.5.97. If you just use the correct version you dont end up like a dumbass like me :) 
      Carry on.
  10. GCrow
    GCrow
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    This is a must have mod. Something i was missing. And the way you did it is the best way i found. Thanks!
  11. Sky91
    Sky91
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    • 39 kudos
    Hello there! Any chance for a NG version of this? Far as I understand, NG utilises a .DLL that carries information for all game versions instead of one exclusive to every game branch.
    1. sfts
      sfts
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      To Your Face uses a mid function hook, which has in the past changed position relative to the start of the function.  Producing an address lib / clib ng version wouldn't guarantee forwards compatibility because of this, and backwards compatiblity is already covered, so unless I hook the top of the function and rewrite the processing part, which has a higher likelihood of causing performance or other issues, there isn't a way to guarantee forwards compatibilty, sorry.
    2. Sky91
      Sky91
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      Thank you very much for taking the time to explain. I love your mod - had just hoped the NG thing could save you work as well. My best, Sky