Skyrim Special Edition

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Mihail

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MihailMods

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About this mod

Ghosts are the spirits of the dead who have unfinished business in the mortal world, or are magically bound to it. When ghosts start to lose self-identity, memories and purpose, they begin to transform into just a floating figure with fewer and fewer human elements, and with visible signs of self-punishment and suffering.

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  • Russian
  • German
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  • If you use, like and value my work, please consider giving an endorsement. I've worked hard for years to offer you the best of me for free, and the only thing I ask in return is this gesture, which increases my relevance and engagement on Nexus, and motivates me to continue;
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"Ghosts are the spirits of the dead who have unfinished business in the mortal world, or are magically bound to it. They generally remain human-like as a result of their residual self-image from when they were alive, and able to speak and interact coherently, until they begin to lose self-identity, memories and purpose. At that moment, they begin to transform into just a floating figure with fewer and fewer human elements, and with visible signs of self-punishment and guilt molded into their bodies, like hangman's ropes, broken bones and scars scattered by the remnants of their ectoplasmic bodies, and torn clothes.
Obviously all of this is illusory and is just their mind manifesting the inner state they are in. At the end of the destructive process, a ghost usually transforms into what we classify as Wraiths.

These ghosts in the process of transforming into a Wraith are fading and seem more ethereal than regular human ghosts. They appear inside catacombs, halls of the dead, in places where people died, wandering around Soul Cairn, and also in some dwarven and nordic ruins, as spirits of thieves and adventurers who died inside these abandoned places, killed by automatons or draugrs. One way to distinguish friendly ghosts from hostile ghosts is to look for a more humanoid form. If they're just a floating vaguely humanoind being, usually legless, covered in ragged clothes, and with an expression of suffering, they're probably dangerous. But remember that in some places you will find human-like ghosts that for some reason can also end up attacking you, so be careful, because each case is unique, although there is a tendency that helps to deduce the mental state of a soul."


by Beastmaster Mihail *
(*Who is Beastmaster Mihail? He is my avatar/persona within the universe composed of all my mods. He is the ingame author who writes the texts that are usually presented as descriptions for my mods. A former monster hunter, now a dedicated scholar, he is planned to be released as an NPC in late 2022/early 2023, doing the same job in-game as my descriptions do on Nexus.)




- 3 new creatures: Ghost, Ancient Ghost, Sanctified Ghost;







So far no incompatibilities have been found between this mod and other mods.
(OBS- If by chance when installing several of Mihail's mods at the same time you are asked about files overwriting those of other Mihail mods or other authors mods, don't worry because they are just the same files shared between mods. I recommend that on these occasions always give preference to the files contained in my mods, and among mine always give preference to the mod you are installing last.)



The Mihail Monsters and Animals series aims to create and make available to the community the most complete set of creatures for TES 5: Skyrim, implemented in an immersive and unique way, with respect to the pillars of lore. Instead of pathetically just throwing models and textures in the game reusing 100% vanilla mechanics, the creatures made by Mihail have uniqueness and extreme zeal in their idealization and implementation, which will provide you with an experience that you have never had before in this area.







Author: 

Mihail- models, effects, sounds, animations, game implementation;


Some assets used on this mod belong to:

CD PROJEKT RED
- for the original models of part of the ragged clothes used by the ghosts.