Skyrim Special Edition
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tarlazo

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40 comments

  1. YakBat
    YakBat
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    Hi, I had never noticed this, but now that I have, I have to wonder, why move the rock underground as opposed to simply deleting it and moving the trees lower? My thinking is that this way there is one less thing to render, especially as it isn't going to be seen. Apologies if this was taken into consideration already, and that what you came up with is simply the best way to go about it.
    1. tarlazo
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      I don't always do what's best -- I always do what I can according to my technical (in)abilities.
      Anyway, since the rock is in the mesh, deleting it makes it disappear everywhere, but many trees are in places where al least some part of the rock must be left visible (steep slopes, swamps, and so on.)
      It would also make this incompatible with mods editing the same trees for their own reasons (many mods do that) -- the overridden references would float.
    2. YakBat
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      So glad I asked. Appreciate your response, and most of all, thanks for the mod.
  2. toostruus
    toostruus
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    This mod fixed a Dyndolod issue i had. Thank you.
    1. tarlazo
      tarlazo
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      Serendipity  :)
    2. toostruus
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      This is from Dyndolod Resources Alpha 28 without your mod.

      Spoiler:  
      Show


      And this is with your mod.

      Spoiler:  
      Show
    3. tarlazo
      tarlazo
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      Odd, looks like the boulder doesn't appear in the dildolod.
      Or maybe it doesn't on Morndas.
    4. toostruus
      toostruus
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      Exactly. It doesn't appear. It is RockPileL04.nif for some reason.
    5. tarlazo
      tarlazo
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      Don't know -- I use "plain" LodGen and don't have such issue.
  3. Slayer0fKings
    Slayer0fKings
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    This mod is a great fix for Dark Forests which is another amazing mod but the markarth trees are messed up this mod fixes that issue. 
    1. tarlazo
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      Nice.
  4. xdjoao
    xdjoao
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    is it possible to make a base object swapper version?
    1. tarlazo
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      This doesn't replace base objects, it repositions the references.
  5. Aria_Leonsbane
    Aria_Leonsbane
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    ?

    • I've been informed that some sort of self-proclaimed Skyrimic Pope launched a Holy Crusade against mods made in xedit and not re-saved in CK. Since this is one of them Infidels, hopefully such conversion on the road to Damascus will be enough to save me from the wrath of the Gods.
    What's happening? I have a ton of patches I've made in xedit, personally... 
    1. tarlazo
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      Does the fact that a Pope launches a crusade automatically mean that his ideas are the revealed truth?
      I just wanted to reassure the believers that my mod complies and be done with it.
      Looks like I'd better modify the changelog :)
    2. Aria_Leonsbane
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      Ah, gotcha ;D

      I should mention, thanks for the mod
  6. TheVoidKnight
    TheVoidKnight
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    I've been informed that some sort of self-proclaimed Skyrimic Pope launched a Holy Crusade against mods changed in xedit and not re-saved in CK. Since this is one of them infidels, hopefully such conversion on the road to Damascus will be enough to save me from the wrath of the Gods.
    lol, people need to figure out how to do this themselves.

    When you download and install mods, it is your responsibility for your game.
    1. tarlazo
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      Possibly.
      Please note that the changelog doesn't include my opinion about the Crusade nor the Pope ;)
    2. TheVoidKnight
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      I do thank this Pope, though. He inadvertently saved many games with the countless mod authors he harassed.
    3. tarlazo
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      Poppycock.
      I just archived a 2000+ hours playthrough with thousands of saves and nothing wrong.
      No CTDs, no corruption, no bloating, nothing.
      If the re-saving was actually needed, I should have had the most wretched saves anyone has ever seen.
      But, of course, I respect your opinion.
  7. kojak747
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    Great stuff - Now please tell me how to automatically carry your z values forward into Myrkvior? Becasue the prospect of doing that manually - ugh
    1. tarlazo
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      Launch SSEEdit with the " -quickshowconflicts" parameter, when asked what to open chose both plugins.
      Expand ReachTrees and you see all the tree references conflicts.
      Drag and drop the full "DATA Position/Rotation" sections from ReachTrees to Myrkvior.

      I don't know of an automatic way of doing it but I can see only fifty or so conflicts, it should be quick.
  8. Mebantiza
    Mebantiza
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    Given that trees cannot grow in or, through, solid rock, this file has the right idea. Now trees can push there way though loose rock true, but they still need a lot of soil and moisture or else a tree like that will never grow to the size you see in game. When you see a tree growing out of a rock in the real world, what is really happening is the tree is pushing through cracks in the rock. Supposedly the reach tree was a deliberate design choice on BGS part, but I am unaware if there is any RL analogue to that tree we can point to, the way it is presented in game.

    From the interwebs

    While we know that trees cannot actually grow out of bare rock, they can begin to grow from small amounts of soil and debris that collect in pockets of the rock. Over time the tree may grow well enough to send roots into the rock itself, causing the rock to split and making it appear that the tree has sprung from within the rock instead of from its surface.
    1. tarlazo
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      True, I might condone a few, but all of them?
    2. Mebantiza
      Mebantiza
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      Exactly. Even if the odd tree did appear that way, it be as much illusion as reality. You could point at a rare example and say, "look, that tree is growing on that rock". This would be at best, partly true. Nor does nature operate the way video games developers think it does, by taking an identical model and cut an pasting it hundreds of times either. In reality, the overwhelming majority of trees of the reach (or anywhere) would grow the way your file has set to them, in the soil. Trees cannot derive much in the way of nutrients from solid rock, again, a detail game devs who work 16 hour days in a cubicle, dont realize.

      I dont mind trees or vegetation in game growing between crack in rocks. I do mind trees that have been placed in solid, bare rock and move them when I see it.
  9. ckani
    ckani
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    a lot of juniper (the type of trees) do grow on the cliffs on rock. Look up Juniper trees, rocks or cliff. Their attempt was meh though as they are very dry areas where this growth happens.
    1. tarlazo
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      True, but while the trees are a real eyesore, the junipers don't hurt me that much.
      Since there are more than one thousand of them, I think I'll pass.
  10. starszeus
    starszeus
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    Excellent mod, I like fixes that improve immersion.
    I wish I could make improvements too.
    Could you explain your procedure more precisely.
    If you have the time
    Thank you.
    successful continuation
    1. tarlazo
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      It's as simple as it's time-consuming.
      CK, open Skyrim and DLCs --- ObjectWindow --- Tree.
      Filter "TreeReach" (no quotes) --- right-click "Use Info" --- double-click --- look at the situation --- reposition at pleasure --- save.