Skyrim Special Edition
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Created by

xSHADOWMANx or Sumwunn at github

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xSHADOWMANx

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About this mod

Enables achievements in Skyrim SE/AE with mods. This is designed to be version independent. SKSE optional. NMM compatible.

Requirements
Permissions and credits
Changelogs
Donations
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The dll loader version does not work with Mod Organizer. You must install manually, or use the SKSE64 version.
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REQUIRES THE LATEST VERSION OF MY DLL LOADER TO BE INSTALLED -IF- YOU ARE NOT USING SKSE64!
LINK HERE (DLL LOADER)
LINK HERE (SKSE64)
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What is this?
It's a plugin I made that re-enables achievements while using mods by patching Skyrim SE during runtime. It's designed to be version independent. 
It also works on modded saves.
No more achievement warnings, no more [M]!

NOTE!
You do not need this mod if you are using SSE Engine Fixes
I am unsure how this reacts to mod managers. You may need to copy the files manually.
In the instance that an update breaks SKSE64, it's possible this mod may still work with my dll loader.


How to install
  1. Install my Dll Loader manually -OR- SKSE64.
  2. Install this mod via your mod manager.
  3. Refer to THIS IMAGE to make sure it's installed correctly.
  4. Play!

How to uninstall
  1. Uninstall via your mod manager.

How to install (MANUALLY)
  1. Install my Dll Loader manually -OR- SKSE64.
  2. Copy the Plugins & SKSE folder to Skyrim SE's Data folder (SKSE folder is only required if you are not using my dll loader).
  3. Refer to THIS IMAGE to make sure it's installed correctly.
  4. Play!

How to uninstall (MANUALLY)
  1. Delete:
  2. Data\Plugins\AchievementsModsEnabler.dll
    Data\Plugins\AchievementsModsEnabler.ini
    Data\Plugins\AchievementsModsEnabler.dll_Exports.txt
    Data\SKSE\Plugins\AchievementsModsEnablerLoader.dll


Options:
AchievementsModsEnabler.ini located in Data\Plugins\Sumwunn contains these options:

bEnableLogging=1
; false/0 = Disabled.
; true/1 = Enabled.
bIgnoreExpectedProcessName=0
; false/0 = Expected process name detection enabled.
; true/1 = Ignore Fallout4.exe & SkyrimSE.exe (and VR) name detection. Allows mod to work regardless of EXE name.
; Automatically overridden when using SKSE/F4SE.

How do I know if it's working?
You'll get no achievement warnings, and the [M] will won't appear in the saves menu (already modded saves will need to be re-saved for [M] to disappear), alternatively you can check the log just to be sure.


After you've started Skyrim SE (you can alt-tab for this part), go to Data\Plugins\Sumwunn, there's a log file called: AchievementsModsEnabler.log.

It will either say "YES" or "NO". Indicating whether or not the plugin successfully patched Skyrim SE. So if it says NO, lemme know!

Will it need updating?
Probably not! I've designed this to be version independent. However in the case that it does, I will have it fixed very quickly. Below is a list of Skyrim SE versions that have been tested and working.

Tested & working versions w/ 1.1+ (AE compatible):
1.6.640.0
1.6.318.0

Tested & working versions w/ 1.0.0.8 - 1.0.1.1:
1.5.39.0
1.5.3.0
1.4.2.0
1.3.9.0
1.3.5.0
1.2.39.0
1.2.36.0
1.1.51.0
1.1.47.0

Source: CODE

NOTES
  • Achievements are baked into the saves; any achievement you would have received most likely won't be obtainable unless you load an earlier save or start again.
  • Sometimes after installing this your saves appear to disappear. This is due to how Bethesda sorts saves. Select "Show all saves" and they will appear. 
  • Unavailable for UWP and Consoles due to their locked down nature.
  • If your save is already modded, you'll have to save again to order for the [M] to disappear.
  • This will not get you VAC banned in any manner as Skyrim SE does not use any anti-cheat.
  • If you have renamed your Skyrim EXE you must edit this mod's ini file to accommodate that or use SKSE64.
  • If the mod is not working, try restarting Steam and/or your computer.
  • The dll loader does not have to be used if using SKSE64 to launch Skyrim SE.
  • Written in C++/ASM.

CREDITS:
Bethesda for Skyrim SE. (http://store.steampowered.com/app/489830/)
Microsoft for Visual Studio. (https://www.visualstudio.com/)
The UASM devs. (https://github.com/Terraspace/UASM)