Skyrim Special Edition
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Alaebasta

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Alaebasta

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About this mod

A variety of essential features for handling locks, and thief oriented character features. SKSE FREE
100% Compatible with Chesko's "Simply Knock"
100% Compatible with my "Simpler Knock"
100% COMPATIBLE with all PERKS OVERHAUL (ordinator and such)
No latency SCRIPT

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  • Spanish
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Essential Lock picking & Immersive Thievery 

100% Compatible with Chesko's "Simply Knock"
100% Compatible with my "Simpler Knock"
100% COMPATIBLE with all PERKS OVERHAUL (ordinator and such)

Lock picking is a too much inflactioned skill in Skyrim, should be a prerogative of thieves
character not a closed road to anyone who wants to open a lock.

Also being able to being unseen as you pick a lock or being capable to recognize the level of the lock.

This doesn't mean that a lock is a mountain you cannot climb, a good hit on a lock should do the trick to break the mechanism.

This mod modifies that by changing lock picking features and adding variants.

-Now "Lock picking" the relative level lock will REQUIRE the relative level (beside novice locks),
this "restriction" revalue "Pickpocket" skill, if you don't have the
skill you will need the Key, this makes more sense than being capable of
opening a master lock at level 25, also if you don't have the relative skill you will not be capable to see which level the lock is.

-Sneaking without the relative skill of the lock on the door in crosshair will block activation for lock picking. Learning to pick a lock without other seeing you should be the basis of burglary.

-Until you have the relative lock picking skill, you cannot see the skill level of a locked door. Did you remember that lock you couldn't open?

-For those brute out there, REAL bash open locks. Only maces and war hammers can crush locks (made sense for me, since an edged weapon will ruin the edge). The formula is this: 
0.63*1h (or 2h)skill+player level. (You will start opening expert locks at least at
level 25 or more, and crush master locks near 38. Then with legendary
you will always go back a little, but the more you level, the more you
won't need the skill). This can be changed in the script directly. Increasing the 0.63 value will increase exponentially the locks you can open. Decrease it to increase difficulty.

- As of 1.5v CRIME SYSTEM ADDED. Crushing a lock will give a proper alarm and bounty if caught in the crime.

- As of 2.0 "Pilfer" ability added:
If you have 85+ Pickpocket, you will be able to deliberately "bump" in the prey to steal from. By running towards
an actor (out of combat) and activate it will make him/her falling to
the ground. BEWARE this action is kind of rude and violent, leaving(+250 units away) the targeted actor is offensive, and you will get charged for assault, staying close to the victim will give you the chance to apologize and nothing will happen.



Holding the specific key who opens the lock will have priority on all kinds of
Lock picking features. You can have finally your PURE WARRIOR - THIEF Lock picking experience!


The mod activates at the changed location. No boring
menu's involved. NO HEAVY SCRIPTING (no latency scripting), INTEGRATED IN VANILLA UI. THE MOD
IS ESSENTIAL, check the weight of this mod!

SKSE FREE


The mod can be installed and removed without issues or save games corruption. (always Save your game before adding a mod)

Installing procedure: Use your favorite mod manager or put the files in the Data folder of SSE.

Credits: Bethesda and Creation Kit

Alaebasta's MOD