Skyrim Special Edition
0 of 0

File information

Last updated

Original upload

Created by

tjhm4

Uploaded by

tjhm4

Virus scan

Safe to use

Tags for this mod

114 comments

  1. maxirecon
    maxirecon
    • member
    • 0 kudos
    This is the best mod for changing the curve the skills to my taste.

    Here is the settings I am using, for my own note.

    Melee weapon skills - set use mult (gain) and improve mult to 0.1x of Default value, set use offset constant to ~100 and improve offset constant to ~2000
    Block and archery: set use mult (gain) and improve mult to 0.1x of Default, set use offset to ~200 and improve offset to ~2000
    Armor skills - set use mult and improve mult to 0.1x of Default value, add ~100 to improve offset, add ~0.1 to use offset
    Smithing - set use offset to ~600, set ~1300 to improve offset
    Sneak - set use mult and improve mult to 0.1x Default, ~0.1 use offset, ~400 improve offset
    Pickpocket, lockpick - use mult & improve mult to 0.1x Default, ~60 use offset, ~300 improve offset
    Alchemy, Speech - use mult to 0, improve mult to 0.01x Default, ~120 use offset, ~800 improve offset
    Magic casting skills - use and improve mult to 0.1x Default, ~500 improve Offset
    Enchanting - use and improve mult to 0.01x Default, ~30 use offset, ~300 improve offset
    1. tjhm4
      tjhm4
      • premium
      • 477 kudos
      Thanks for sharing!
  2. DastanDavinci
    DastanDavinci
    • member
    • 2 kudos
    Can this edit the experience rates for Requiem, or just vanilla?
    1. tjhm4
      tjhm4
      • premium
      • 477 kudos
      I've never tried requiem, but this mod should affect everything.
  3. Nocturne2542
    Nocturne2542
    • member
    • 0 kudos
    Is it possible to reduce the amount of xp gained from using certain spells, like raise dead? The raise dead spells grant insane amounts of xp compared to the Conjure spells.
    1. tjhm4
      tjhm4
      • premium
      • 477 kudos
      Yes, but you need to edit the magic effects themselves in xEdit. Spells are bundles of magic effects. Each magic effect has a base cost that affects how much magicka is needed to cast the spell. Magic effects also have a "skill use mult" which affects how quickly you gain xp from casting the spell. You want to lower the mults for these magic effects.
    2. Nocturne2542
      Nocturne2542
      • member
      • 0 kudos
      Thanks I'll give this a try!
  4. SAUFall
    SAUFall
    • member
    • 0 kudos
    Does this work with Experience? I take it that this only affects skill leveling not character level exp? Also are there presets or advise on usage for ppl who are not good at maths?
    1. tjhm4
      tjhm4
      • premium
      • 477 kudos
      It should work with experience, and yes, it only affects skill leveling. There are no presets, but if you tell me what you want to achieve I can advise.
  5. wproinator32
    wproinator32
    • supporter
    • 0 kudos
    Can't get it to work through mo2
    1. tjhm4
      tjhm4
      • premium
      • 477 kudos
      I'm gonna need a bit more detail if you want me to help you - where exactly do you get stuck?
  6. hazerddexzero
    hazerddexzero
    • member
    • 2 kudos
    any plans on making this work through sythesis?
    1. tjhm4
      tjhm4
      • premium
      • 477 kudos
      Not personally, as I don't know how, though others are welcome to. It is a very simple patcher though, you could even edit the values yourself in xEdit in just a few minutes.
    2. lordmentat
      lordmentat
      • premium
      • 18 kudos
      Massive thread necro, but since I just had the same question, figured I might as well reply. I made a simple Synthesis version of the script. It should eventually show up in the Synthesis UI via Git, but you can get it here as well: https://github.com/rewilson/LMsSimpleSyns

      @tjhm4, loving your mods, btw. Found this via Thoughtful Skyrim, and I'm building around that list.
    3. tjhm4
      tjhm4
      • premium
      • 477 kudos
      Thanks! - both for the synthesis patcher and for the kind words.
  7. AnAquaticBanana
    AnAquaticBanana
    • member
    • 0 kudos
    I edited all skills to not increase on use, but for some reason they still are. This is my first time using zEdit, so that might be the issue. I added the mod to my load order in zEdit, edited the parameters, and clicked build. Then I launched SKSE through MO2, but in game my skills still increase with use. Any help would be appreciated.
    1. tjhm4
      tjhm4
      • premium
      • 477 kudos
      If you are new to this, the most likely thing is you set the wrong parameters to 0. Can you show me a screenshot of what your patcher config looks like?
    2. AnAquaticBanana
      AnAquaticBanana
      • member
      • 0 kudos
      Here it is, thanks for your help in advance.
    3. tjhm4
      tjhm4
      • premium
      • 477 kudos
      OK, this looks good. You are also running the patcher, creating and esp and then activating it in your load order, right? If that's all good, make sure the patch esp is not being overwritten by any other plugins. Lastly, do you have any other experience or leveling mods that might be interfering?
    4. AnAquaticBanana
      AnAquaticBanana
      • member
      • 0 kudos
      The process I've done is to launch zEdit through MO2. Pressing start session (Skrim SE), then pressing manage patchers, building the patch, closing zEdit (and clicking save when the window pops up), then launching SKSE through MO2. The patch is appearing at the top of MO2 (above the game's DLC), so I assume that's right. However, when I relaunch zEdit the patch is no longer at the bottom of the load order.
    5. tjhm4
      tjhm4
      • premium
      • 477 kudos
      "The patch is appearing at the top of MO2 (above the game's DLC)"
      This doesn't sound right, unless you have reverse ordered your plugins. The patch needs to load after the DLCs and overwrite them, which usually means the patch appears at the bottom of your load order. Are you loading all your other plugins into zEdit when you run the patcher? The patch needs to take your full load order into account, otherwise stuff like perk mods will revert the changes the XP editor makes.
    6. AnAquaticBanana
      AnAquaticBanana
      • member
      • 0 kudos
      Here's what my MO2 looks like, do I need to move the patches to below everything else?
    7. tjhm4
      tjhm4
      • premium
      • 477 kudos
      Yeah, they need to be at the bottom. To be honest, it shouldn't even be possible for them to be at the top - zEdit adds all your other mods as masters, and masters have to load first, so the patches should have to be at the end. Still, put them at the end and see if that helps.
    8. AnAquaticBanana
      AnAquaticBanana
      • member
      • 0 kudos
      IT WORKED! Thank you so much for both your help and making this mod!
    9. tjhm4
      tjhm4
      • premium
      • 477 kudos
      Great, glad you got it working!
  8. ZengarZonvolt
    ZengarZonvolt
    • member
    • 13 kudos
    bruh... were was this all my life man? this is bloody awesome. now i can do the static skill growth plan ive been waiting for. to explain, i want my skill growth to mirror how sao did it(as a game) mixed with fire emblem weapon proficiency and to do that, i need the skill xp earned by using them is fixed to 10 + whatever your suppose to get. this is because the required skill xp to reach the next skill level is also static to 1000. so that means gaining 30 skill xp from attacking with one handed weapon means you get 40. and you need up to 25 hits to get a single growth. and because it is static, its consistent.
    1. tjhm4
      tjhm4
      • premium
      • 477 kudos
      Sounds good, glad the mod can do what you need.
  9. luckzifer
    luckzifer
    • member
    • 0 kudos
    Bro great mod!, i have a question, can i stop gain character XP without limit skill XP with this mod?
    1. tjhm4
      tjhm4
      • premium
      • 477 kudos
      No. There are other parameters that affect the rate of character XP gain though, see here. Sounds like you need to change the game setting ?fXPPerSkillRank from 1 to 0. This will stop skill increases raising your level.
    2. luckzifer
      luckzifer
      • member
      • 0 kudos
      Thanks for the answer! 
  10. RookMeister
    RookMeister
    • supporter
    • 24 kudos
    This is a fantastic patch. I've added it as a recommendation for my Static Skill Leveling mod.
    1. tjhm4
      tjhm4
      • premium
      • 477 kudos
      Thanks for the kind words, you mod looks cool. Quick question - how does your mod interact with training? Does training just not work at all?
    2. Velgath
      Velgath
      • premium
      • 93 kudos
      The mod doesn't touch training, so it is possible to sacrifice gold for a permanent boost beyond the calculations done by Static Skill Leveling.
    3. tjhm4
      tjhm4
      • premium
      • 477 kudos
      Great, thanks!