A new file for The Scarlett has been added with Version 1.1 that removes incompatible meshes from the alchemy areas that were causing graphical bugs..Thank you again for everyone's support and feedback..
hearthfire has conditions for children to live in your home, children beds and chests (both of them) (if a home or this boat don't have those then bless home won't work since hearthfire can't use it). Add children beds and chests to the boat and your kids would probably be able to live in (heartfire extended can let you build those if i remember correctly). That said, i didn't test it yet.
Unfortunately, it's not that simple with children. You need locations and markers and much more. The beds must be a certain size (0.85 or 0.80). They must have a marker for localization and so on. Believe me, I build a lot of houses and although someone helps me, the children don't always come. It works best with vanilla houses for children, if you expand them in C.Kit (Steam) or with mods that are specially made for it. With this mod the blessing should work without problems in the cave. Since all markers are there.
is anyone else interested in 1. a patch for wyrmstooth 2. a patch for moonpath to elsweyr 3. a patch for the lost colony of akavir 4. an option (either in the MCM or console) to make time pass while traveling, solsthiem is a few days north of windhelm, akavir is a few weeks east of an island (I am not sure what one or if urial septim v even mentions what island) so about 1 month, elsweyr is probably a few months of sailing away but it is probably just as long (if not longer) by caravan and you wouldn't need to worry much about provisions or infrastructure, also you wouldn't need to head through the jungle (yeah I am a horrible arachnophobe, I normally play with a mod that replaces the spiders with wolves but that doesn't work with moonpath).
If you stay away from "dirty" mods, why the heck do you even have Skyrim and its DLC and CC installed? Because they're not even just dirty: they're filfthy. lol There's no reason to stay away from "dirty" mods. Those are usually older mods made with older CK and/or xEdit versions, naturally these tools continued to be improved over the years, not only that but developers are constantly learning and improvings things. So some practices that were accepted 5 years ago, are not recommended anymore. xEdit filters are much more sensible and useful than the used to be when this mod was made. Now we have tools with features that didn't even existed back then, literally double click on xEdit autoclean will solve all issues regarding dirty mods, rule of thumb is unless the author openly says "do not clean it", then you're good to go.
I can't find the note to begin the second quest. Anyone have a clue? I even tired to use the additem mod thing to get the note and when I try to use it (only for the scarlett) it just makes time pass. Any other mod the additem works just fine.
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You need locations and markers and much more.
The beds must be a certain size (0.85 or 0.80). They must have a marker for localization and so on.
Believe me, I build a lot of houses and although someone helps me, the children don't always come. It works best with vanilla houses for children, if you expand them in C.Kit (Steam) or with mods that are specially made for it. With this mod the blessing should work without problems in the cave. Since all markers are there.