PLEASE READ THE FAQ IN THE FRONT PAGE TO AVOID ASKING QUESTIONS THAT HAVE BEEN ANSWERED ALREADY.
and please dont call my models "retextures" , its all i ask :)
----------------------------------------------------------------------------------------- UPDATED TO 2.0.0 all nordic, imperial, ruins, lanterns candles, candelarbra's, chandeliers and sconces now included -----------------------------------------------------------------------------------------
Candelabra original models belong to SMIM. I remodeled them to a more reasonable polycount and added some medieval elements, new UV mapping and textures. Chandeliers of SMIM with the extension chain are about 120k vertices each (thats the polycount of the Solitude City with the harbor and the arch) so i had to make new ones from scratch. They are still high poly, but in reasonable limits, thus no FPS hit. -----------------------------------------------------------------------------------------
UPDATE: For those using this mod with Lux, Lux Via, and Lux Orbis, I suggest using this mod to fix their purple torches. Worked like a charm.
I am getting purple torches. Using ENB Light, STAC, Embers XD, medieval candle horns and sconces, SD's Horn Candles, and Lux Via. SSEEDIT didn't give me any clues. I tried loading ENB Light before STAC and Embers XD and medieval candle horns and can't get the purple to go away. Adding Improved Vanilla Torch mod with the patches for ENB Light, STAC, and Embers XD fixed handheld torches, but wall torches are still purple. Any help here would be hot
THIS!!!! THANK YOU SO MUCH, I was going crazy trying to find out why I had purple torches and looking through everything I could/reinstalling textures, you're literally a life savior tysm
absolutely must have mod! Just perfect. However, i read in the comments, that this mod is NOT compatible with Embers & ENB Light? Did you set its priority higher (= did you load it after Embers & ENB Light in your Load Order)?
Both Embers & ENB Light are mandatory for my mod configuration, but i really dont want to miss out on this mod! So can anyone confirm that all 3 mods work fine together? Thank you!
Hi, I seem to have solved the purple meshes. Load order: enb light first; stac; medieval candlehorns and sconces last. I'm using embers xd but it loads after stac.
164 comments
and please dont call my models "retextures" , its all i ask :)
-----------------------------------------------------------------------------------------
UPDATED TO 2.0.0 all nordic, imperial, ruins, lanterns candles, candelarbra's, chandeliers and sconces now included
-----------------------------------------------------------------------------------------
Candelabra original models belong to SMIM. I remodeled them to a more reasonable polycount and added some medieval elements, new UV mapping and textures.
Chandeliers of SMIM with the extension chain are about 120k vertices each (thats the polycount of the Solitude City with the harbor and the arch) so i had to make new ones from scratch. They are still high poly, but in reasonable limits, thus no FPS hit.
-----------------------------------------------------------------------------------------
Don't know what causes it,
I am getting purple torches. Using ENB Light, STAC, Embers XD, medieval candle horns and sconces, SD's Horn Candles, and Lux Via. SSEEDIT didn't give me any clues. I tried loading ENB Light before STAC and Embers XD and medieval candle horns and can't get the purple to go away. Adding Improved Vanilla Torch mod with the patches for ENB Light, STAC, and Embers XD fixed handheld torches, but wall torches are still purple. Any help here would be hot
I was going crazy trying to find out why I had purple torches and looking through everything I could/reinstalling textures, you're literally a life savior tysm
However, i read in the comments, that this mod is NOT compatible with Embers & ENB Light?
Did you set its priority higher (= did you load it after Embers & ENB Light in your Load Order)?
Both Embers & ENB Light are mandatory for my mod configuration, but i really dont want to miss out on this mod!
So can anyone confirm that all 3 mods work fine together?
Thank you!
Regardless, amazing work and thank you for sharing it.