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HeirOfTheSeptems

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  1. HeirOfTheSeptems
    HeirOfTheSeptems
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    Any comments naming the location or abilities of an artifact should be hidden as a spoiler.
  2. DarthVitrial
    DarthVitrial
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    Hi, sorry to bother but I wanted to let you know there's a conflict between this mod and the official Umbra Creation Club dlc. If you have this mod activated, the rock wall blocking access to Champions Rest will never be removed, making it impossible to enter the dungeon without the use of TCL.

    Disabling Artifacts.esp allows the wall to disappear and makes it possible to enter the dungeon.


    EDIT: Also, why does this mod change the damage of the Steel Warhammer (0001398A) from 110 to 210?
    1. barcharcraz
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      An update on this (I worked with DarthVitrial to diagnose the issue). It took a huge amount of time for such an issue because the Enhanced landscapes mod also has almost the exact same problem (however the rock/clif/peak in question is a different mesh). I have a patch to address the issue, however I'm not going to post it on nexusmods since (a) I don't have your permission, and (b) the fix doesn't really detract at all from your mod, so it's probably better if you just fix it "upstream" so to speak.

      The rock in question has formID 4A70
    2. HeirOfTheSeptems
      HeirOfTheSeptems
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      If you have an issue with a CC mod you're on your own, I'm not wasting my time making or endorsing patches between my mods and that overpriced crap.

      As far as the hammer, it may have accidentally been touched when I duplicated it to make Shieldbreaker? It wouldn't have changed it, but rather just accidentally overridden whatever mod you have that changes its damage, setting it back to the vanilla value. If it is this mod that is having that effect, just place the mod that intentionally changes the values over this mod.
    3. barcharcraz
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      The steel warhammer's value is doubled by your mod. It's not an ITM record. I'm assuming this means I do NOT have your permission to post my patch
    4. barcharcraz
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      oh also the cell in question (47,-17) was renamed to aaaNzachundExterior01, which may also be a wild edit.
    5. KainThePheonix
      KainThePheonix
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      THANK YOU HeirOfTheSeptems - I am happy I'm not the ONLY one thinking the same thing. I will NEVER use a CC mod (if I can help it. I understand why mod authors might make a choice posting it there as opposed to other places) I just hate the disgusting money grubbing grabbing practice going on by Bethesda. I would rather help some mod author through this site, Patreon, anyplce but Bethesda. Kudos HotS!
  3. HatsumiHD
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    Is the stingblade inspired by 'sting', bilbo's sword from the hobbit?
    +1 Nostalgia Factor
  4. ImNotDexDex
    ImNotDexDex
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    Ghazora's Inferno isn't on her corpse. Just some Orcish armor + Orcish Dagger. Is this a bug? I'm using Morrowloot but i dont think it would effect it.
    1. ImNotDexDex
      ImNotDexDex
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      OK so i looked closer into it. T'Skyrim / True Skyrim mod makes edits to the chest at Winterhold, removing the maps. So i removed the container edit from that mod, went into game and Ghazorah's Inferno was on her body. Not sure if that was the cause or maybe its just a random chance? Maybe if the maps dont exist then nor do the artifacts? Not sure, but i have it and it spawned on her body this time. Another thing i notice is that there are conflicts between this and Alternate Start - Live Another Life. I have Alt Start at the bottom of the load order of course because it needs to be. It seems that there are something about the map in xEdit that is being overwritten by Alt Start.
    2. xXBalthorXx
      xXBalthorXx
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      Items/treasures tied to maps in Vanilla don't appear until you have the map for them, so I'd assume this mod does the same, and thus they weren't spawning because you didn't have the maps.
  5. Christscorpion
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    Hi I was hoping you could help me out. I'm trying to put the enchantment of the Shadow Silk Robe on my current armor (I enabled disenchanting in creation kit). I successfully disenchanted the robe but the table is saying the enchantment (Shadow) cannot be placed on any item. I even tried manually putting the enchantment on two other pieces of armor using creation kit but it shows the item as unenchanted in game. Could I please get some advice?
  6. svswindryder
    svswindryder
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    Hello,

    HeirOfTheSeptems can you tell me if all your mods are all compatible with each others?

    They are great!
    Thanks
    1. HeirOfTheSeptems
      HeirOfTheSeptems
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      They should be, and thanks! :D
    2. svswindryder
      svswindryder
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      Nice!
  7. CaerulFrost
    CaerulFrost
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    Can these items be deconstructed and have their enchantments put onto other items? I get the idea that theyre special items but im going for a particular look
    1. HeirOfTheSeptems
      HeirOfTheSeptems
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      They're artifacts, so no.
  8. davidos7
    davidos7
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    Hey all of the artifacts don't appear to have any model for me, they all are invisible...
  9. Sidny
    Sidny
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    Hey man, thnx fr the mod, it's really great! I enjoyed it much but today i've found a strange dagger in my inventory - Second Fang of Sai. I did not remember where i have found it, so i tried go google the location. And i foud nothing(( So it seems that this dagger is one of artifacts from this mod but it is not listed anywhere... Can you help me to find the location of the First Fang?
    1. HeirOfTheSeptems
      HeirOfTheSeptems
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      If you used some type of mod that automatically adds items from mods then it may have put it in your inventory. That was an artifact that didn't make the final cut, and was not placed in game.
  10. kalimoz
    kalimoz
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    Arondil's Phantom Staff is not with Arondil body is this bug? help.
  11. Kulharin
    Kulharin
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    Are these reasonably balanced? I downloaded Zim's Artifact and he changes are a bit too overpowered on many of the artifacts... ended up un-installing it because by level 30 I already had some gear that would be hard to ever surpass.
    1. HeirOfTheSeptems
      HeirOfTheSeptems
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      That is typically the point of artifacts, to be the thing you'll want to go to in the end. That said these are well balanced, most of them aren't exactly damage based (besides Bthurmac, which is definitely OP but highly restrictive). None of them are stronger than Daedric (I don't remember if any are equal), most of them are equivalent to elven, glass, or ebony.
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