Skyrim Special Edition

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DutchWendigo

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mareeni

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  1. Whitified
    Whitified
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    The entire companions questline doesnt work. The skills requirement only came up during Glory of the Dead, and even then it is optional.

    EDIT: yes, both bsa and the loose files
  2. Catteraine
    Catteraine
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    Safe to install midgame?
  3. watson1996
    watson1996
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    can we get more info on what each 'patch' does/addresses issue? I just like having more details on that kind of thing :p
  4. K4nna
    K4nna
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    Hi, could you say me how much skill I need for the quest 'Glory of the dead' from the companions please?
    My journal quest say: 'I should hone my combat skills before going...' with 'Train One-handed or Two-handed'.

    For another mod (YASH), I had to up my Two-handed skill to 70 to be able to use Wuuthrad efficiently, but it's not enough for the quest requirement, sadly.

    I started my game with the companions, then since this quest, I made the Dawnguard main quest, the time to train my two-handed skill. I have soon ended the side quests too, and I would like to end the companions quest, before switch to another gameplay.

    If I'm not close to the skill required, there is a console command to bypass the requirement by any chance? (the poor Kodlak burns since several weeks now^^')
    1. mareeni
      mareeni
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      For Glory of the Dead, One-handed or Two-handed should be at level 55, so you should have met that if you're at 70. I wonder if you have a conflicting mod. Either way, you can try the following console command to force the objective to complete:
      setobjectivecompleted c06 25 1

      If that doesn't work, try:
      setstage c06 30to jump to the next stage of the quest.
    2. K4nna
      K4nna
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      Thank you for your quick answer!

      So, I made my way to Ysgramor's Tomb, and I was able to ended the quest without console command.
      But the 'Train One-handed or Two-handed' stayed unchecked, and 'meet the circle' too.

      When I get the quest, I was pretty close to level 55 in One-handed, too bad I didn't knew the level required.
  5. stoune
    stoune
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    Hey. Could you make a patch for "Savos Aren''s Regrets". He is editing the qf_mg07_0001f257 script, which is also affected by your patch for the Cutting Room Floor.
  6. swiftfoxmark2
    swiftfoxmark2
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    How does this mod work alongside Thieves Guild Requirements (Oldrim)?

    https://www.nexusmods.com/skyrim/mods/14157

    I'm wondering if I can use both so that certain quests don't get stuck in my quest log, depending on my playstyle.
    1. mareeni
      mareeni
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      Overwriting this mod with that one would only disable the skill requirements for "Loud and Clear" and "Dampened Spirits," as far as I can tell. I don't have much time right now to make a patch, but if someone out there wants to make one, I'd be happy to post it.
    2. swiftfoxmark2
      swiftfoxmark2
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      I may look into this myself when I get a chance.
    3. swiftfoxmark2
      swiftfoxmark2
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      The SkyRem guide has patches that support using this mod alongside Thieves Guild Requirements, Enhanced Skyrim Factions - Companions, and College of Winterhold Requirements. But you'll have to follow the guide and mod it closely to what the guide says.
  7. freak4jesus
    freak4jesus
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    Do you know if this mod conflicts with
    Brotherhood of Old
    Save the Dark Brotherhood!
    Less Tedious Thieves Guild
    Opulent Thieves Guild
    All Thieves Guild Jobs Concurrently
    ??
    1. mareeni
      mareeni
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      Sorry it took so long to reply. I do have a patch for Brotherhood of Old. Mods that only affect radiant quests shouldn't conflict with this mod. Even if a mod does conflict, it will only disable the skill requirements for a quest or two, assuming you overwrite this mod's scripts. As this mod is almost entirely script-based, you can check to see if it shares any scripts in common with other mods to see if they'd conflict.
  8. xRaziaa
    xRaziaa
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    This is so cool! I'm wondering if this will work with No Thieves guild Grind?
    1. mareeni
      mareeni
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      As far as I can tell they should not conflict.
  9. Daresouma
    Daresouma
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    Nevermind, It could be that the other mod is just not working at all and causing all the problem, or at least that's what I think after reading all the comments there. Ashame, more missions made it more immersive....
    1. paulbrock
      paulbrock
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      the mod More Radiant Quests for Companions (https://www.nexusmods.com/skyrimspecialedition/mods/24144) does the same thing. It needs a tiny patch to work with FSR, you can either fix it in xEdit or I can post something when I get back next week....
  10. Daresouma
    Daresouma
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    Hello 'mareeni', sorry to bother you with this but there is a mod called "The Companions - Earn your stripes" wich makes the whole questline longer just by making the minimum radiant quests necessary to advance the story line higher, and after that mod I found yours which is truly amazing and I think necessary to a more immersive experience and I even tested it with the "Not so fast" mod for the Winterhold Collegue and the Immersive mod that changes the collegue and all three worked perfectly. The reason I'm writting is not just to congratulate you for your work but also to ask for a favor if possible: could you make a compatibility patch for your mod and the "The Companions - Earn your stripes" mod? Because when I have both of them on, even though the radiant minimum is still on, when I go to the quest "Proving Honor" the requierement for skills doesn't appear and the part of the mission that says "Speak to Skjor" stays there, and once I've completed that mission and made the next 6 radiant's neccesary to advance the questline it doesn't start. I'll writte to 'vanderLuuk', the other mod's author and ask him the same in case you can't/don't want. Thank you for your time if you read this and sorry for the inconvenience.