Great mod. But it doesn't seem to work on my end. Applying poison seems to work alright. But giving the potion to follower doesn't seem to take effect. The notification is there, and the animation is playing, but the potion I gave doesn't seem to buff my follower. Any tips or fixes? Thanks in advance.
1. me reading your reply 2. me checking the requirements mod page "hmmm it looks like I already downloaded all the requirements..." 3. BUT DID I INSTALL IT?! 4. me checking the mod manager 5. me realizing am a dumbass
Sorry to bother you. I usually don't post something on a mod page, I was very sure that I already installed everything. Thank you so much for being so patient. Please don't mad at me.
If you have time, I would love to see Eating Animations and Sounds working with this mod. Example, use DAK to administer potion or food to any NPC, then EAS plays its magic!
EDIT: does the food patch work with the latest update?
Been using this mod for a long time and it has always worked perfectly well. I could administer potions to my followers when the were in bleed out and they would immediately get up. However, since I have installed ultimate potions NG, followers in bleed out would ignore when I administer health potions, sound plays but potions does nothing. It still works if not in bleedout though. I reckon this means it needs a patch to work well with ultimate animated potions.
Someone down in the comments of the ABR page reported a similar issue. AFAIK, Ultimate Potions NG changes how the EquipItem() function works, which I use to apply the potion to the NPC. Technically, I could use my own SKSE framework to bypass this, using a custom function, but I'm not sure whether this is a good way to do it, since both ABR and Admin Pots already have a lot of requirements.
thanks for the reply. I reckon its not worth to do any patching. As it is it works for what matters most namely administering potions out of bleedout. May i ask one more thing , I haven't updated to your newest versions that needs Po3 requirement because i am on an ongoing playthrough. Reckon i gotta wait for a new game start. is that right?
Have been using this for some time now and it works great. Thanks for making the mod!
Maybe the only thing to make clearer? I did not read this anywhere, maybe I missed this. I had to add the keyword to things that were not showing up in the offerings. Adding this keyword will allow the NPC to use anything displayed which includes the benefits/buffs of things like Drink, Food, Drugs.
Is there a way to make followers not automatically heal fully after combat? It's annoying and unimmersive when you want to heal them with potions or magic, only for them to magically spring back to full health after a battle.
Hi! Another option is a bat file. Below solves a couple issues with NPCs.
- Click on the NPC/Follower - bat a_tf_hr - my bat file name for heal rate: a_tf_hr.txt (a_ = keeps all bat files together, tf_ = Tool Follower) - The following contents make NPC/Follower legitimate health regen without being over the top. If they are mortal they will definitely not heal through it but they will heal nicely if they are defending and after combat. This also helps fix their magicka regen rate as well (especially with the NPC Mage Magicka Fix so they are not so magic spam as in Vanilla). The setlevel code below is so that NPC/Follower can level to 100.
I'm not sure whats going on but when I cast the spell and have an NPC use a potion, the drinking sound keeps looping while the NPC is flashing. This lasts until either I fast travel or load a new save.
1. Open this mod + its patch in xEdit. 2. In "Administer Potions.esp", go to Quests -> AdminPotStartup_QUST 3. Right-click this quest -> Copy as override into -> select "Administer Potions - DAK Patch.esp" 4. In "Administer Potions - DAK Patch.esp", go to Quests -> AdminPotStartup_QUST 5. Scroll down until you get to the player alias. Look at alias spells. 6. Select the field shown in the screenshot and press delete. 7. Close xEdit and save your edits to the patch. 8. Done.
137 comments
2. me checking the requirements mod page "hmmm it looks like I already downloaded all the requirements..."
3. BUT DID I INSTALL IT?!
4. me checking the mod manager
5. me realizing am a dumbass
Sorry to bother you. I usually don't post something on a mod page, I was very sure that I already installed everything. Thank you so much for being so patient. Please don't mad at me.
If you have time, I would love to see Eating Animations and Sounds working with this mod. Example, use DAK to administer potion or food to any NPC, then EAS plays its magic!
EDIT: does the food patch work with the latest update?
However I'm finding that I'm able to administer potions to what seems like ALL NPCs, regardless of whether they're friendly or not.
Now some would argue that this is more immersive, but I was just wondering if you might know why this quirk would be happening haha.
Maybe the only thing to make clearer?
I did not read this anywhere, maybe I missed this. I had to add the keyword to things that were not showing up in the offerings. Adding this keyword will allow the NPC to use anything displayed which includes the benefits/buffs of things like Drink, Food, Drugs.
VendorItemPotion [KYWD:0008CDEC]
- Click on the NPC/Follower
- bat a_tf_hr
- my bat file name for heal rate: a_tf_hr.txt (a_ = keeps all bat files together, tf_ = Tool Follower)
- The following contents make NPC/Follower legitimate health regen without being over the top. If they are mortal they will definitely not heal through it but they will heal nicely if they are defending and after combat. This also helps fix their magicka regen rate as well (especially with the NPC Mage Magicka Fix so they are not so magic spam as in Vanilla). The setlevel code below is so that NPC/Follower can level to 100.
forceAV healrate 2
forceAV healratemult 105
forceAV CombatHealthRegenMult 2
forceAV MagickaRate 6
setlevel 1000 0 1 100
Hope that helps
2. In "Administer Potions.esp", go to Quests -> AdminPotStartup_QUST
3. Right-click this quest -> Copy as override into -> select "Administer Potions - DAK Patch.esp"
4. In "Administer Potions - DAK Patch.esp", go to Quests -> AdminPotStartup_QUST
5. Scroll down until you get to the player alias. Look at alias spells.
6. Select the field shown in the screenshot and press delete.
7. Close xEdit and save your edits to the patch.
8. Done.