This page was last updated on 27 January 2025, 6:29PM
Changelogs
Version 3.4
- (Hopefully) fixed an issue where stolen potions couldn't be administered.
Version 3.3
- Changed Vanilla EquipItem() function with new and better function from Andrealphus Papyrus Functions. Now requires Andrealphus' Papyrus Functions!
Version 3.2a
- (Hopefully) Fixed some conditions in the DAK patch.
Version 3.2
- Added better integration for the DAK patch.
Version 3.1A
- Added patch for Dynamic Activation Key
Version 3.1
- Optimized some script lines, to reduce Papyrus log spam.
- Implemented some script lines to work with the patch for my other mod, White Phial - Tweaks and Enhancements
- Added patch for White Phial - Tweaks and Enhancements
Version 3.0
- Now requires po3 papyrus extender instead of Inventory Functions.
- Optimized some lines.
Version 2.0
Added new spell:
Mass Administer Mixture: Administer a potion to yourself and up to 10 friendly targets near you, or apply a poison to your weapon and the weapons of up to 10 nearby friendly targets. Has a 5 second cooldown.
As it's a very powerful spell, it has the following requirements:
- This spell has had its spell tome added to the Expert Restoration leveled list. So if you trained your Restoration, you can eventually buy it at Collete in the college of Winterhold.
- To cast the spell, you'll need at least level 75 in Alchemy as well.
Version 1.3
- Added some extra lines to the script to enable administering potions/poisons when the NPC is at maximum carry weight.
Version 1.2
- Added messages and sound feedback when you succesfully use a potion or poison at an NPC.
- Prevented applying another poison, when the weapon had already been poisoned, which might have led to errors.
- Added support for the Concentrated Poison perk, which will apply 2 charges of poison instead of 1, when the player has that perk.
Version 1.1
- Added support for poisons.
- Added some failsafes to prevent stuff from breaking.