Skyrim Special Edition

File information

Last updated

Original upload

Created by

DemonLord7654

Uploaded by

ArxVallium

Virus scan

Safe to use

90 comments

  1. DemonLord7654
    DemonLord7654
    • premium
    • 115 kudos
    Locked
    Sticky
    Check out Solstheim Trading Posts if you want some of these in the Dragonborn DLC!

    Please report any bugs or inconsistencies that you find to the bugs section ------------>

    Compatibility issues relating to mod conflicts (depending on the conflict) will likely NOT be handled by me. Please refer to the
    -=Compatability Patches=- section of the Permissions and credits tab for more details.
  2. ArxVallium
    ArxVallium
    • premium
    • 115 kudos
    Locked
    Sticky
    Version 3.4 has just dropped and comes with a full compatibility update for
    FYX - Eastern Empire Company Building by Yuril!

    Also upgrades the Cutting Room Floor Patch to version 2.0 including a full three-way compatibility for:
    FYX - Eastern Empire Company Building + Cutting Room Floor + Skyrim Trading Posts!
  3. arthascbc
    arthascbc
    • supporter
    • 0 kudos
    does anyone know the vendor name and ID for Pale Trading Post? mine was killed by npc
    1. stickman2050
      stickman2050
      • premium
      • 0 kudos
      I am in the same situation now. Did you ever got it figured it out or so?
  4. VendeClarion
    VendeClarion
    • member
    • 11 kudos
    It's a good mod, just needs a tiny bit of addition polish, I saw in Xedit there's an error complaining about some missing face tint.

    [04:11] Checking for Errors in [37] Skyrim Trading Posts.esp
    [04:11] AAMerchantGuardAzura03 "Merchant Guard" [NPC_:3700D9D5]
    [04:11]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 1 not found in DarkElfRace "Dunmer" [RACE:00013742]>
    1. Andizzzzy
      Andizzzzy
      • premium
      • 8 kudos
      Yeah, and I am wondering if this is why some of the merchant guards at Silversands (khajiits) have white faces (missing textures) ? - although this could be a conflict on my end from RSV or something else, though I cannot find anything altering the files both in mo2 or xedit.
  5. Dragonsthorn
    Dragonsthorn
    • member
    • 12 kudos
    There is a nasty ground seam behind the Pale trading post, possibly due to it sitting betweem two cells' borders. It's unfortunately rather visible, and might have to do with the landscaping done in Update.esm (More Informative Console claims the location was last modified by it on the side with the tear). Might want to check it.

    I'm still on Skyrim SE, not on AE, for the record.
    1. andrewhahalee
      andrewhahalee
      • premium
      • 0 kudos
      +1
    2. Ivanmand
      Ivanmand
      • premium
      • 6 kudos
      +1
  6. crstreeter79
    crstreeter79
    • member
    • 0 kudos
    Hello. Loot is saying that the cutting room floor patch is not installed but it's added. Anyone know how I can fix this? TY. 
  7. blahity
    blahity
    • premium
    • 7 kudos
    Is this compatible with Man Those Borders?
  8. PortableFreezer
    PortableFreezer
    • supporter
    • 8 kudos
    Crazy how this just got updated after such a long time. Thx
    PS. Seems like it has fixed my crashing when entering and exiting through a door multiple times. Might go back and test if it comes back with the old version.
  9. I found a strange oddity a few days ago. When I fast travel I would see a Philter of Destruction potion on the floor near me. It's marked as stolen so I left it alone. When I fast traveled again later in my playthrough I would find that same Philter of Destruction potion shows up again! I decided to look it up in xedit and it comes from this mod. It says Saavedro's faction, has anyone else encountered this? thought my game was haunted lol
    1. Elvathelion
      Elvathelion
      • supporter
      • 6 kudos
      Same here! I suspect a dirty edit - but it's like the dragon stalking bug - but with a potion bottle - I think looting it (stealing!) stops it from following me to new exterior cells. :/
    2. jastic
      jastic
      • premium
      • 3 kudos
      I was wondering about this. It seems to appear randomly within cities and outside. If its outside I grab it and use it. Have a suspicion if I grab it inside a city the city guard be after me so I leave it.
    3. EntropyEnjoyer
      EntropyEnjoyer
      • supporter
      • 3 kudos
      I was getting the same thing. It seems to be because it's flagged as a persistent object with a full LOD. I removed those flags and did a quick test and it's no longer following me around. I did find it quite funny though.
      Edit: Looks like it was just the Has Full LOD flag. Probably best to not remove the persistent flag anyway.
    4. megaman2k
      megaman2k
      • premium
      • 93 kudos
      I've been seeing the same thing. I think it's in VR as well, but I couldn't manage to get it selected for the console. Thanks for the investigation, @Toasterwithagun!

      @DemonLord7654 / @ArxVallium are you aware of this?
    5. ArxVallium
      ArxVallium
      • premium
      • 115 kudos
      Should be all fixed as of version 3.4! Thank you for catching this!
  10. Is there a reason this mod edits werewolf pelts?
    1. ArxVallium
      ArxVallium
      • premium
      • 115 kudos
      Moving to bugs section, this will be addressed in the next update. Good catch!
  11. ArxVallium
    ArxVallium
    • premium
    • 115 kudos
    Please report any bugs or inconsistencies that you find to the bugs section ------------>

    Compatibility issues relating to mod conflicts (depending on the conflict) will likely NOT be handled by me. Please refer to the
    -=Compatability Patches=- section of the Permissions and credits tab for more details.
  12. Tooketsu
    Tooketsu
    • member
    • 0 kudos
    First thanks for the Mod, really like it and the added buying/selling options outside of towns. 
    Just got 1 Question, what to do as Miss Wayfinder had the urge to box with a giant fire-breathing lizard that one-shot the giants right in front of her... well she won't trade much now... should I just revive her or take the Post as fallen cause she wouldn't run or hide?