I made up a 'new' version of this. It has high-res beards, eyes, brows and enb brow fix. It also adds the one missing USSEP update, which is the dead body clean up script. It also fixes the path so his facegens goes to skyrim.esm.
Its only 5 mb and the new assets are all free-to-use. He looks pretty good in game. You can have it you like.
I do find a neck gap seam with this head though, I changed the weight back to vanilla 0, didnt fix it. I wonder if that was why they didnt use this head? Couldnt be borther to fix the gap so, maybe some dev was just told to drop it? Who knows. I may need to fiddle with it, see if I can get rid of the gap.
This needs to be brought to Arthmoor's attention so it can be merged into CRF! Not taking anything away from Arth but he cant spot 1000% of all the cut content all the time. if someone finds valid content before him, least they can do is help Arth out...
Not meaning to report you, just saying keep this on here but have merged into CRF and Arthmoor credits you for finding it and having it added into CRF.
Dear author, do you think it is possible to create a version of this mod which does not require the esl file? I do not understand fully how you did this.
Like for Oldrim? I just changed it to an ESL using SSEdit. If you copyed the file as an overwrite and created a new plugin it gives you a list of plugin options (ESL, ESP, ESM).
Probably not Terek, way I see it he was cut for a reason. I've put thought into fully restoring the Windhelm Pit in vanilla Skyrim fashion but I haven't started the project.
I have particularly dreamed about having the Mephala cut content added, with new voiceovers for the involved actors like Opening Scene Overhaul(https://www.nexusmods.com/skyrimspecialedition/mods/168) - Arthmoor once said there is probably enough to get the quest going, I'm quite not sure about the voice files though, having to redo Balgruff is not a mere task. Good luck with your work though, and thanks for your contribution, I appreciate it very much.
IIRC all the voice files are there, it's just a matter of repairing all the broken code. His brother would have replaced him as Jarl. I'd love to implement it but my papyrus skills are no where near competent enough to fix it. Maybe one day.
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Its only 5 mb and the new assets are all free-to-use. He looks pretty good in game. You can have it you like.
I do find a neck gap seam with this head though, I changed the weight back to vanilla 0, didnt fix it. I wonder if that was why they didnt use this head? Couldnt be borther to fix the gap so, maybe some dev was just told to drop it? Who knows. I may need to fiddle with it, see if I can get rid of the gap.
https://staticdelivery.nexusmods.com/mods/1704/images/9/9-1552766882-999260503.jpeg