Skyrim Special Edition

Mod articles

  • BethINI

    BethINI
    BethINI

    Download: BethINI Standalone Version (Main Files)

    Description: A tool that gives you a user friendly way to change your ini settings, or you can let it do it for you. It's very user friendly, because it gives you a description of each setting, if you hold your mouse cursor over it.

    Download it and extract it to your Modding Folder.
    Open it, double click the application, and then select Skyrim Special Edition. Mod Organizer needs to be closed before you launch BethINI.



    Go to the Setup tab and select the INI Path.
    Your profiles should be autodetected. If not, manually change your INI path (it need to point to your MO2 profile).
    Don't tick the Modify Custom INIs option.


    ...

  • MCM Menu Setup

    NOTHING AT THE MOMENT :)...

  • Tools and Other Useful Mods

    These mods and tools are not needed if you're using my guide.


    0.01K Vanilla Textures - vanilla textures resized and optimized to 16x16 pixels for those times when you're planning a complete 100% graphical overhaul and want it to be blindingly clear when you missed something.

    MCM Creator SSE - modders resource to help speed up the process of creating a MCM. Create and test an MCM layout in game and auto write a source script based on your layout.

    SSEScript - a tool to replace the Creation Kit's default script editor. It provides the same functionality, as well as dozens of other features.

    LazyFollowers - make your own followers completely ingame using your own or someone elses RaceMenu preset. No Creation Kit work necessary!
    <...

  • Creation Kit

    THE CREATION KIT
    Installing the Creation Kit (CK) is essential. We will use it to resave plugins from Oldrim (Skyrim Legendary Edition) and to fix deleted NavMeshes. You don't need this tool for anything else (unless you want to start making your own mods or regenerate FaceGen after compacting mods). 
    To install the CK, search for Skyrim Special Edition: Creation Kit on Steam and download it.

    Follow the steps and it should suggest to install the Creation Kit into your Skyrim Special Edition folder, which is where you want it to be. 

    There's an issue with the Creation Kit in that you can't load more than one master, but this can be easily fixed with this - Creation Kit Custom (Main Files). Simply download the main file, and copy/paste Creatio...

  • Basic Tools

    xEdit
    This amazing external tool has a huge amount of functions, which include editing and cleaning mods, creating patches, and applying scripts to mods. Why xEdit and not SSEEdit? xEdit = SSEEdit. It's the same tool :)


    SSEEdit 

    INSTALLATION: Download Main File and then extract the contents to a new folder (name it SSEEdit) in your Modding Folder (Tools). 


    First load MO, and click the picture of two gears on the main top left tool bar (configure the executable's that can be started through MO).


    Then in the Title box, write the name of the tool you wish to add. In this case SSEEdit.
    Next click on the tab with three dots opposite Binary, and navigate to the folder containing SEEedit. Find the executable, cli...

  • Easy way to make a patch for all Music mods

    MATOR SMASH
    Mator Smash generates conflict resolution patches similar to Wrye Bash, but covers more records. It's not an ideal tool, mainly because it doesn't support ESL format (so it doesn't support ESL flagged files).
    It's still worth using to resolve conflicts. Remember that this tool is not ideal. You still need to check Smashed Patch manually in xEdit to make sure that everything looks good. 


    Unofficial Mator Smash Updated

    INSTALLATION: Download Mator Smash Updated (Main Files) and then extract the contents to a new folder (name it Mator Smash) in your Modding Folder (Tools).

    Add Mator Smash as a executable. You need to always run it via Mod Organizer!





    SMASHED PATCH
    Run SSEEdit via Mod ...

  • Cleaning Masters

    CLEANING YOUR MASTERS
    The masters refers to the five master plugins that are contained in the main game. The Skyrim.esm doesn't have to be cleaned, and it never should be. 

    CLEANING THE MASTERS: Before you start downloading your chosen mods, you really need to clean your master files. It's surprisingly easy. 

    BACKUP: Simply copy SkyrimSE.exe and SkyrimSELauncher.exe from your main Skyrim folder into your Modding Folder.
    Then copy all five ESM (Skyrim.esm and four ESM that you cleaned) from Skyrim data folder into your Modding Folder. 


    Setup SSEEdit QuickAutoClean

    You should have already "normal" version of xEdit (SSEEdit). This, will be basically a copy of it, that is made ONLY FOR CLEANING. 
    Simply, go to...

  • Preparation

    DISCLAIMER: Some things in Articles are omitted purposely - mainly because that are not needed/you should be able to do them by yourself.


    INSTALLATION
    If possible (and highly recommended), start with a fresh install of the game on a separate hard drive to the one that your operating system is on. If you can't or only have the one hard drive, avoid installing steam, and your games in Program Files (x86) as you can run into administrator issues later on. 

    For anyone who doesn't have an SSD drive, you will have to take this into account when modding your game. There is a significant difference in performance between it and a standard hard drive, and playing a fully modded Skyrim takes a lot of processing power. 

    I am presuming that you have ...

  • Converting Mods

    ASSETS OPTIMIZER
    Cathedral Assets Optimizer

    Download: Cathedral Assets Optimizer 5.0.15 (Old Files) <- REALLY IMPORTANT; MAKE SURE THAT YOU'RE USING 5.0.15 VERSION

    Description: An automation tool, used to optimize BSA, meshes, textures and animations. It also allows to quickly port an Oldrim mod.

    Installation: Unpack the Assets Optimizer in you Modding Folder/Tools. You don't want to launch it from Mod Organizer!


    Download pre-made Profiles for the guide. You can find them in the downloads section.
    Simply unpack zip and move all files to the Assets Optimizer folder.




    HOW TO RESAVE MOD IN CREATION KIT
    WHY?: For two reasons. First, to change the Form version of the plugin. Oldrim p...

  • ENB Presets - WORK IN PROGRESS

    Recommended by users of the guide:
    Rudy ENB
    Silent Horizons ENB
    SkyrimSE Re-Engaged ENB
    Ruvaak Dahmaan ENB SE


    Other recommendations:
    Visceral ENB SSE
    NVT
    The Truth ENB
    Vividian ENB SE
    PhoenixVivid ENB
    Intrigued ENB
    Ominous ENB...

  • Mod Organizer 2 - Basics

    DOWNLOADS AND INSTALLATION
    If a mod is hosted on the Nexus, you can add it to MO2 in two ways. One is to click Download With Manager under the file on the Nexus, and this will download it directly to your mod manager. The other is to click the Manual Download button, and this will download it to your download folder. See below for specific instructions.


    GENERAL TIPS: If you don't have a premium account, your mods from the Nexus will only download at 1MB per second. This isn't a big problem if you plan for it by downloading the mods you will need in advance. I tend to have about five mods downloading at any one time.

    Sometimes the mod is named differently on the download than its named on the Nexus, but it will share the name found on the files page of ...

  • Making an ESPLite

    MAKING AN ESPLite/ ESPFE/ ESPL
    There will be a lot of  marks in the guide... It mean that you need to add ESL flag to the ESP file in xEdit. You can do it safely on almost all patches!
    Here, I will explain how to do it. 


    Load the ESP in SSEEdit


    When the background loader is finished, double-click on plugin to expand it. Click on File Header.


    Go to Record Flags, left-click on it and select Edit.


    Tick the ESL box and press OK.


    Now, it should look like this.


    Close SSEEdit. Make sure that plugin that you edited is the only plugin ticket in the list.





    There will be also a lot of  marks in the guide... It mean that you nee...

  • Cleaning Mods

    CLEANING MODS
    It's actually pretty simple task. You should have already SSEEdit QuickAutoClean , so it will be even easier.

    WHY?: You want to remove ITMs and UDRs from the mod. They are unnecessary edits, that can break your game.




    ITMs and UDRs
    ITMs
    99% time, ITMs are made by accident. You'll click something in CK - ITM. But they are harmless. They can't break your game. They only can clash with altered records.
    For example: mod X with itm on dagger. Mod Y that will move that dagger 5 meters away. Mod X is placed after mod Y in your load order. ITM (mod X) from dagger will overwrite changes from mod Y. So you'll have vanilla placement of that dagger, not placement from mod Y.
    Some mods use ITMs intentionally (there...

  • Fixes for grass

    FIX FOR GRASS CLIPPING WITH OBJECTS
    Reason:
    Grass is attached to the NoGrass textures. You can also remove LRiverBottom01 record, that will eat your FPS without good reason. 



    How to fix:
    Open plugin in xEdit. Go to the Landscape Texture tree. As you can see, there is a lot of NoGrass records that were edited.


    Simply left-click on NoGrass record and press Del. Click Yes to confirm.
    You also can remove LRiverBottom01 record if author decided to add grass to it (not all grass mods have this record edited).


    This is how it should look like at the end. 
    ...

  • Waterflow and Realistic Water Two

    WATERFLOW FIX SCRIPT
    xEdit script to automatically edit old Skyrim's mods to enable Special Edition's water flow mechanics.

    It's super simple to install:
    1. Download it 
    2. Unpack archive into xEdit Install Folder\Edit Scripts
    3. Jaay! 


    How to use:

    Open plugin that you want to fix in xEdit ( tag in the guide).


    Right-click on that plugin and select Apply Script.


    In Script drop-down menu select _fix waterflow for Oldrim mods and then click OK.


    HAHA! You got bamboozled!




    Load USSEP AND plugin that you want to fix. Sometimes script doesn't work properly without Unofficial Patch.


    Apply script for waterflow in the sam...

  • Fixes for conflicts when using NPCs Overhauls

    UNDERSTANDING OF THE PROBLEM
    There are only two things, that can cause black face issue (most common problem with NPCs overhauls) - ESP conflict and wrong load order. Both are really easy to fix.

    IN THE GUIDE: It can also happen for the lack of FaceGen files, when someone forget to install a core appearance mod (like WICO).



    ESP conflicts
    In this example, we have two mods: AI Overhaul, which edits NPCs AI packages and Bijin AIO, which change appearance of some NPCs.


    Bijin loaded after AIO in right panel.


    There will be no black face bug, because all appearance changes from Bijin are overwriting AIO vanilla look.
    But, as you can see, changes from AIO (new package and behaviour) are not forwarded, so yo...

  • How to make Havok Fix compatible with RivaTuner Statistics Server

    How to make Havok Fix compatible with RivaTuner Statistics Server

    First, make sure that RTSS is closed.
    WARNING: If you're running it alongside MSI Afterburner, make sure that both are closed.


    Then, go to the installation folder (usually Program Files (x86)\Rivatuner Statistics Server), then into the ProfileTemplates folder.
    Copy the Global file into the Profiles folder. Overwrite when asked.
    Then, open it up with Notepad++ or any other text editor.
    Find the line InjectionDelayTriggers and add to the end of it:

    ,HavokFix64.dll

    Like this:

    

    After that, save it.
    That's it. You can reopen RTSS (and Afterburner if you use it).

    WARNING: You might need to reconfigure yo...