Skyrim Special Edition
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Ubbe

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TheMagician16

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42 comments

  1. GeraltofRivia14
    GeraltofRivia14
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    For those who are experiencing the Horse Call or Whistle are not functioning when loading saved game/exit then load game etc., here's what you need to do:
    1. Change the file manually from .esl to .esp (if using Vortex, simply right click on the mod and click "Open in File Manager", the .esl file will be there
    2. Go to plugins (if Vortex), then change manually the .esp type from 'light' to "marked as not light".

    Boom, works like a charm
    1. cox2enzyme
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      Is this is safe to do mid-game? I don't want to screw up my save.
  2. omniquad
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    Hey, not sure why but the Horse Call and Whistle doesn't seem to work any more and I haven't changed anything or updated any other mod thatcould possible affect it (I think). Any help
    1. TheMagician16
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      I need more details to go on than that..
      Your mods, configuration, when, where and so on.

      Provide as many details as possible and then I might be able to help =)
    2. omniquad
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      Well the only horse mod I use is Convenient Horse, Your Easy Wheel with the MCM addon, The list of addons is way to long to post here since I've merged quite a few (not related to horses in any way - mostly weapons, armors, etc.) I use Nether's Follower Framework with it's Horse option disabled as per rec.
    3. TheMagician16
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      The only times I've seen horse whistle and call don't work is because of change in the plugin where those spells come from.

      For example, if your Convenient Horses has different FormID than standard, my mod wont work. This can happen if you've turned the Conveninent Horses mod into an .esl or compacted its formID's.
    4. omniquad
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      Well, the convenient horses patch is not an ESL, but the MCM addon is. Could that be the problem?
    5. TheMagician16
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      Im not sure i follow.

      My mod is an .esl

      My mod requires that the Convient Horses main mod FormID's are default and not changed.

      Did you .eslify the Convenient Horses mod or any mod that is relevant to my mod?
      Do you have SKSE64?

      Also, you need to actually havr the powers from CH in your powers list for my mods functions to work.
    6. omniquad
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      I use CH out of the box. no changes. I do have SKSE, and activating the powers normally produces the required effect, just not through the wheel
    7. TheMagician16
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      Try rearranging the whistle/call in the wheel from the MCM.

      Also, is it correct that the whistle and call from the wheel suddenly stopped working, when it worked before?
    8. omniquad
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      I'll try the shuffle, but yes. it used to work fine

      Edit: As soon as I opened the MCM I noticed that the two powers in question suddenly had $ in front of them. I've now reinstalled the CH Wheel MCM to see if that fixes it.

      Yup. That fixed it.
    9. TheMagician16
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      So now the mod works?

      That probably means either the script or the plugin was missing
    10. EliasT
      EliasT
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      Yo, just started a fresh playthrough and noticed this issue too. To fix it, one has to go to the MCM, go into Configuration, go out, and it works. However, this isn't specific to your patch; Wearable Lanterns patch for example has the same issue, as does NFF. Guess the base mod just isn't that great at handling addon patches or something.
    11. F0xyshor
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      I can confirm that this problem still persist even now.
  3. silentjoshua
    silentjoshua
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    In response to post #79920978. #79929378, #80067258 are all replies on the same post.


    Spoiler:  
    Show

    please reply i beg you
     



    Honestly I'm amazed that what I did ended up working, so I'm not sure how to explain it =) I sent you a PM.
  4. silentjoshua
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    Hey there, any chance of getting the source script? I'd like to use this plugin, but since I smashed my mods the ID's don't match up with your script. I would be very grateful.
    1. silentjoshua
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      Actually nevermind. I recreated this plugin from the original skyrim mod so there's no issue even if formID's are compacted. Also without the light master issue.

      The problems I was having were having to reassign the CHHorse_Whistle and CHHorse_Call commands every time I loaded a new game.

      It was a good learning experience for me.
    2. GeraltofRivia14
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      hello, I'm new to mod-editing using SSEdit, would you mind to explain how you managed to make these two mods; Convenient horse (Whistle & Horse Call) and EasyWheel work together? I'm having the similar problem when using this patch; had to reassign everytime I loaded a new game
    3. GeraltofRivia14
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      please reply i beg you
  5. Gota115
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    So I'm having a problem with a few of these easy wheel menu addons. For some reason I need to open the MCM in order to make it work after every time I reload a game. If I die, gotta open the MCM, if I load up a save, gotta open the MCM, any ideas on what's causing this?
    1. TangentSky
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      same here, the ones bundled in the easywheel mod works as normal, the plugin ones like wintersun one always lose track
    2. Tosho741
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      I’m getting the same issue. After Loading up a new save, it won’t work unless you change its position in the mcm. Could you please look into this?
  6. Selfishmonkey
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    Any chance of getting an esp? I can't add and ESL to an existing load order without borking things up.
    1. TheMagician16
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      No chance of ESP.
    2. Carboniac
      Carboniac
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      Any reason why you made it an esl file instead of an esp file flagged as esl?
      Patches and small mods generally shouldn't be made into actual esl files, as these can't be arranged in your load order, but have to load right after master files. An esp file flagged as esl can be loaded anywhere in your load order, but still behaves as esl and doesn't count towards your plugin limit. All the other EasyWheel addons I have downloaded here have also been created as esp flagged as esl files.
    3. ropya
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      Just change the file type from .esl to .esp.
      It then functions as a ESPFE.
  7. Eman17j
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    Do you think this would work for Oldrim Convenient Horses in SkyrimSE?
    1. TheMagician16
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      It should but in thar case I recommend you rather just port the same patch as this one which existed for Oldrim instead of using this one as the FormIDs of Convenient Horses might have changed across the Oldrim/ SE versions. From what I saw though earlier, it should work automatically but dont take my word for it.
    2. Eman17j
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      I am actually using the Oldrim version of Convenient Horses just converted it myself so the formIDs should be the same at it was in Oldrim too. Odd though I never saw this mod in Oldrim but anyways I will give it a shot and see what happens.
  8. xxPEPE666xx
    xxPEPE666xx
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    Thx very much for that, I just updated my mod page to send people your way :D
    1. TheMagician16
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      Thank you - also for porting the original mod :)
  9. Zellvish
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    Nice addon!
    Now i can clean 2 slots in my favorite.
    Only left another patch for Wintersun (Meditate).
    1. TheMagician16
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      I made one for Meditate power too in Wintersun, https://1drv.ms/u/s!ApVmXc9VphwcgaJRnDnmszpKlJFQNQ (Onedrive link)

      Also an .esl.
      I don't use Wintersun so I can't test in game, but it should work. Let me know if you're able to test. Will take you 2 minutes )

    2. Zellvish
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      Did not run the Meditate, is not performing any action. But it's good to know that you're on your way.
    3. TheMagician16
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      Weird that it didn't work. What happened when it didn't work? Simply nothing?

      I will check it out tomorrow after work, just remind me if you can.
    4. Zellvish
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      Yes, nothing happens.
      Even being a .esl I used LOOT for load order, then manually tried upper and lower order with "Wintersun - Faiths of Skyrim.esp" and nothing happen.
    5. TheMagician16
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      My guess is I made a typo somewhere.. will have to check.

      Edit: Took a look, could not find whats wrong. Since I don't use that mod either I can't justify spending any more time on it. Sorry.
    6. Zellvish
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      No problem, thank you for the attempts.
  10. User_57218227
    User_57218227
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    This is much needed...TY
    1. TheMagician16
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      You're welcome :)