Skyrim Special Edition
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esu_riddick

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esu_riddick

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About this mod

Makes it so you have some dialogue options with thralls, such as store items, deanimate them, and equip your gear on them.

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Simple Thrall Management (S.T.M.)
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Authors: esuriddick
Status: This mod is Finished.

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0. Index
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1. Features
2. Requirements
3. Installation
4. Compatibility
5. Known Issues
6. Recommended Mods

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1. Features
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This mod is quite simple and does not make any change to vanilla settings (whether it is a quest, magic effect, script, etc.). It allows you to talk with any thrall when you are outside of combat. You will know that the mod was successfully launched in-game when you get a notification stating that "S.T.M. is active."

Options available
Open Inventory: You will open the inventory of the thrall.

Equip Armor: It will forcibly equip the armor you are currently wearing on the thrall. It will remove all the gear equipped from your inventory and add it to the thrall. This was the simplest way I found to avoid Skyrim from unequipping the armor in a simple way.

Shove: The thrall will be pushed away from the player.

Heal: The thrall will be back to full health. The extra HP that may appear (health above 100%) is due to buffs that you are applying to the thrall's health. Healing a thrall's HP to a level above 100% does not cost any magicka, while all the health up to 100% will be deducted from your magicka.

Wait: This will set the thrall unconscious (it cannot move, talk or fight). To wake up a thrall, you just have to hit him (or let him be hit by an enemy)*. The idea is similar to what is seen happen to Shalltear Bloodfallen in the Overlord anime. A maximum of 10 thralls can be simultaneously waiting. This mod was not made for the player to manage a giant army of thralls, so I hope this limit is good enough.
* If you want thralls to only be awaken by the player, type in console "set aaaThrallWakeUpByPlayer to 1". To revert this option, type in console "set aaaThrallWakeUpByPlayer to 0"

Deanimate: Kills the thrall.

As of version 1.6, you are now able to dismiss or shove conjured/reanimated creatures as well. In version 1.7, these options have been removed from conjured horses, so you are not unable to mount them.

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2. Requirements
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- Skyrim Special Edition.

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3. Installation
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Either use your favourite mod manager, or extract the .bsa and the .esp files to the Data folder and enable them.

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4. Compatibility
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This should be compatible with the majority of mods. The only conflicts I can think of are mods that also enable talking with the thralls.

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5. Known Issues
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- Setting a thrall to wait while he is moving will have him doing a walking/sprinting animation while waiting.
- Unfortunately, when ordering a thrall to wait, the game will no longer see the thrall as an undead until you reanimate him again (reanimate, not wake up). It should not have any major effect on your game, but I thought you should know. This is a consequence of the function SetUnconscious and I was not able to find a workaround for this.
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6. Recommended Mods
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- Store Bodies in Scrolls (https://www.nexusmods.com/skyrimspecialedition/mods/15463)