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  1. MyGoodEye
    MyGoodEye
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  2. MyGoodEye
    MyGoodEye
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    MAJOR UPDATE brings us to VERSION 1.06

    You like DARKER NIGHTS?  Maybe you love CLIMATES OF TAMRIEL'S NIGHT LEVEL 3? 

    Great!  Make CLARALUX LIGHTS brighter in-game!


    SCYTHE42 joins me on the 'team' and adds his incredible coding mojo.  

    Major improvements to the scripts and functionality.

    Dramatic increase in stability for lower-end computers (or users with far too many mods already).

    Change the LIGHT LEVELS of all EXTERIOR LIGHTS in-game to suit your tastes.  Completely compatible with all WEATHER MODS.

    Adds organic VARIANCE for LIGHTS and GLOWS.  No more "same size, same brightness lights".  Also optional and user-configurable.

    Adds 1000s of new LIGHTS and FIXTURES - all optional and user-configurable.

    We've also added optional DRAGONBORN and DAWNGUARD fixtures for your enjoyment.

    The CLARALUX TESTING FACILITY now allows you to make all your real-time/in-game adjustments SAFELY and immediately.  No more walking in and out.

    Much more INFO here


    UPDATE PROCESS :

    If you have a previous v.9x version installed in your game, please GO HERE and READ IT. Updating is simple, but it'd be best if we remove all the old instances first

    -----

    Thanks all!
  3. ARahimi
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    I had to remove this, way too many explosions, no MCM to remove them and I guess the mod has ceased development. Really messy and it intersects badly with Beyond Skyrim: Bruma.

    I really like the idea of mini bosses in dungeons and it's got a cool mmo dungeon feeling to it. But I think it just hasn't been cooked long enough. Thanks for the hard work on it, hope all is well.
  4. ARahimi
    ARahimi
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    still no update for the player is imperial bar the gate issue?
  5. Decuss
    Decuss
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    So I clicked on the link for the console commands and it does not exist, is there another place to find them?
    1. TheMalazan
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      Someone posted a few of them on the other Warzones page.
  6. Arendelleee
    Arendelleee
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    I'm getting CTD's due to the Expanded Warzones feature, specifically the Frostflow Mountain warzone. The following console command isn't working to disable it
     

     
    set WZA_xWZ_Frostfall to 0

     the Redoran command version works, however this command says that "WZA_xWZ_Frostfall" is an "unknown variable". I don't want to uninstall the mod, just remove the expanded warzone for Frostflow Mountain. 
     
    Also I tried switching "Frostfall" to "Frostflow" and "FrostflowMount" but to no avail. 
  7. rex10125
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    I've been using Warzones for a long time and have since become an essential mod for me, alongside with others like Genesis and the like. I want to add this in my current playthrough, as I've always been itching to try it. Problem is, I'm already midway. Is it safe to add this midgame? Or is it better to start a new game altogether? I have the engine fixes, so that might help I think
    1. TheMalazan
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      Here's *my* take on it. Adding is usually ok, but be careful where you add. For example, I use AFT and once the game starts and the NPC records are entered into the save, AFT uses those records to track those NPCs. If I install something that causes the game to write new records somewhere in that list then AFT breaks. Also, this mod alters many cell records. So it may, for example, cause a problem with mods such as Realistic Water 2. Although it doesn't really have anything to do with water, because it is made on the vanilla game, it might carry forward cell records that then break the changes Realist Water 2 makes.

      So, adding it may be ok if you put it in the right place. Not knowing your load order I am not able to say exactly where. Make a save, add it, monitor a few saves with ReSaver (Fallrim tools) and see how it goes. If you get lots of errors then either uninstall and continue from your original save or start over. GL
    2. rex10125
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      I use Loot, so I think it'll be alright. But man, sounds like a lot of work. Thanks for the quick response though.
    3. rex10125
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      Oh yeah. Not entirely related to my question, but is 188 plugins considered a lot? I'm trying to keep my plugin to a minimum, hence the question.
    4. TheMalazan
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      Well....sorry to not be specific, but my answer would be: It depends. If you have lots of mods that have scripting and quests, etc, then it could be considered a lot. If you have lots of mods that maybe only add buildings and some new locations, then not so much. Likely, though, you have a mixture and in my case I wouldn't consider you having 'a lot'. In my case I currently have 252 esm/esp plugins and 162 esp-lite plugins. But I know of people who have even larger lists. The more complex the list the more work to get everything working smoothly, but I think the effort is worth it.
  8. DMATH
    DMATH
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    Hey everyone, you can still view the documentation through waybackmachine

    'https://web.archive.org/web/20180306022921/http://warzones.skyrim.modunion.com/wzaa-sse-console-commands'
  9. shadydunmer
    shadydunmer
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    I've had an issue with a consistent CTD when climbing the Ruunvald Stronghold. I believe this may be a bug.
  10. 367300099
    367300099
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    Where is the Broad Sky Quarry, I know it is by Markarth but still cannot find it. Good mod btw.
  11. reconcool
    reconcool
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    For the Stronghold assault, why is there no objective quest marker. This would certainly make it more immersive.
  12. Merronmist
    Merronmist
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    Any progress on the Ruunvald crash?
    1. yic17
      yic17
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      Yep Ruunvald crashed while going up the stairs. =(
    2. ekirahardian
      ekirahardian
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      same here, it hindered my progress in saving florentius of dawnguard :((
    3. KommKayriel
      KommKayriel
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      I have also crashed while going up the Ruunvald stairs.
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