713 comments

  1. MyGoodEye
    MyGoodEye
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  2. MyGoodEye
    MyGoodEye
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    MAJOR UPDATE brings us to VERSION 1.06

    You like DARKER NIGHTS?  Maybe you love CLIMATES OF TAMRIEL'S NIGHT LEVEL 3? 

    Great!  Make CLARALUX LIGHTS brighter in-game!


    SCYTHE42 joins me on the 'team' and adds his incredible coding mojo.  

    Major improvements to the scripts and functionality.

    Dramatic increase in stability for lower-end computers (or users with far too many mods already).

    Change the LIGHT LEVELS of all EXTERIOR LIGHTS in-game to suit your tastes.  Completely compatible with all WEATHER MODS.

    Adds organic VARIANCE for LIGHTS and GLOWS.  No more "same size, same brightness lights".  Also optional and user-configurable.

    Adds 1000s of new LIGHTS and FIXTURES - all optional and user-configurable.

    We've also added optional DRAGONBORN and DAWNGUARD fixtures for your enjoyment.

    The CLARALUX TESTING FACILITY now allows you to make all your real-time/in-game adjustments SAFELY and immediately.  No more walking in and out.

    Much more INFO here


    UPDATE PROCESS :

    If you have a previous v.9x version installed in your game, please GO HERE and READ IT. Updating is simple, but it'd be best if we remove all the old instances first

    -----

    Thanks all!
  3. biovespa
    biovespa
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    McM Menu PLEAAAASE !!!

    this mod really needs easy access for options thru MCM like othe mods that add massive NCPs to the game !
    because - take in mind that we usung more mods that add a lot of NCP's - like :
    OBIS , Populated Skyrim HELL EDITION , Immersive Patrols SE , Etc ...
    will be fun to have all options for mods at the same place that we have easy access and config.
    it will be fun and make life easy for us if we had McM Menu .. hope you still active and add it for us one day (soon)
    cheers .. love this mod and a most have ...!!! keep up
    p.s i waited to check this out with my new PC :( (miyahoo crying sweet kitten ... pls help )
    1. Gantar
      Gantar
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      Until an MCM is made, you can use this:
      https://www.nexusmods.com/skyrimspecialedition/mods/17890
  4. Gantar
    Gantar
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    I made an easy 'tool' to edit the settings of both warzones mods ("WARZONES - Civil Unrest" and "WARZONES - Assault Attack").

    You can use this batch file tool until an MCM-menu becomes available for these mods.

    https://www.nexusmods.com/skyrimspecialedition/mods/17890
  5. SonicFox5000
    SonicFox5000
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    Can this mod be applied to an existing save?
  6. lazloarcadia
    lazloarcadia
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    Has anyone attempted Warzones with The People of Skyrim, or any of the town overhauls? Did you notice any conflicts with any of the new items from Warzones such as wagons or barricades?
  7. rafried
    rafried
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    i i want to know first the load order of this mod and second if it may conflict with any of this mods:
    -WARZONES
    -WILDCAT
    -SKYTEST REALISTIC ANIMALS AND PRETADOTRS
    -SKYTEST HARDER CREATURES
    -SERIOS ENHACE DRAGONS
    -SKYRIM REVAMPED COMPLETE ENEMY OVERHAUL
    -MORTAL ENEMYS
    -IMMERSIVE PATROLS
    -Rebalanced Encounter Zones and Leveled Actors


    ty
    1. lazloarcadia
      lazloarcadia
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      Civil War Aftermath SE
      Warzones 2015.2 SSE
      Open Civil War SSE
      Immersive Patrols SE

      These appear compatible with each other from the reports I've seen.
  8. JimFever
    JimFever
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    1. Is this compatible with Open Civil War SSE from Simtam ( https://www.nexusmods.com/skyrimspecialedition/mods/11076 ) ?
    And if yes, does it ever makes sense to have this mods together (and eventually WARZONES - Assault Attack for SSE ?
    I havent installed any civil war related mods so far in my current playthrough (except point 2.) but i d like to, now, pic my side in the war, and get in a challenging civil war quest line doing it with followers for RP fun, and in legendary difficulty etc. Thought i could found something challenging here ;p... How both (or the 3) mods will work together ?

    2. I have installed Immersive patrols from the start of my playthrough. Works fine. Compatible with this ? not needed anymore (then) ? Could conflict ? Any tips on that appreciated...

    3. I ve read some of the documentation on the dedicated site page, about the mod's configuration possibilities, but i also read here and there that some MCM features are missing on the SSE version ?
    To put it shortly : i d like to have this mod run with preferably only/mostly Stormcloacks vs Imperials battles.
    No skeletons or crazy off subject bandits or whatever else that is off topic from the civil war (sorry but yes... it should be a separate ("massive battles of any kind" mod but not included in a civil war mod, could be cool too, but it shouldnt mix with the civil war aspect. I dont say one or two giants siding with Stormcloacks doesnt make sense for a little Game of Thrones taste, but even that is questionable, sorry for digression )
    Is SSE version of this mod configurable to that point ?

    Thanks in advance for any help on one of the questions, if not all, here.

    1. lazloarcadia
      lazloarcadia
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      From what I can tell (based upon the Nexus forums) the follow mods all seem compatible:

      Civil War Aftermath SE
      Warzones 2015.2 SSE
      Open Civil War SSE
      Immersive Patrols SE

      One word of caution: Areas of large conflict with many actors on screen. Suggestions seem to be to approach those areas more slowly vs at a dead run as it will allow the game engine more time to load everything. Otherwise you may find a greater risk of more CTD's and other glitches.

      I would be cautious with using these together with large scale weather overhauls and mods like Wet and Cold which check every actor for their reactions to the weather, etc. Those types of mods (script heavy) generate a lot of additional calculations in the back ground and the combination could lead to more CTD. Also spells and other effects which are aoe, such as explosions, create a spike in calculations as the engine tries to keep up with all the damage, objects flying around, injury decals, etc.

  9. viskasuzimta
    viskasuzimta
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    couple questions..
    in regular skyrim this takes 800mb space, this one just 16mb.. so is this like a patch for the big file to work for SE or is this just a normal lite mod on its own? and second thing, can i instal it just with NMM?
  10. filmoret
    filmoret
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    This doesn't include the armory?
  11. Allexio
    Allexio
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    Yea I would love an update to add the MCM now that SKSE64 is out of alpha and in beta. would be awesome. Thanks :D
  12. almichty92
    almichty92
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    how do i fix the floating npc ? i mean its not fun when i wanne fight the npc and they just fall to there deaths xD
    even horses and pigs
    1. foxisacat
      foxisacat
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      Don't go to the places in such a hurry I mean if you move too fast towards certain place, the game won't be able to load everything in time and this cause several things to load up improperly. Also if your fps is over 60, Skyrim engine will go crazy and hence all these NPC's taking off without getting any flying permit.
    2. Stncold
      Stncold
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      What Foxi said. With warzones, immersive citizens, immersive patrols, and a few other NPC addition mods I used to have it real bad before I stopped sprinting around like mad to get to places. You can also look up some ini adjustments and lower actor fade that might help. I've also found that restarting the game and going back to an earlier save helps a lot. Sometimes it even completely fixes the issue for a while.
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