737 comments

  1. MyGoodEye
    MyGoodEye
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  2. MyGoodEye
    MyGoodEye
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    MAJOR UPDATE brings us to VERSION 1.06

    You like DARKER NIGHTS?  Maybe you love CLIMATES OF TAMRIEL'S NIGHT LEVEL 3? 

    Great!  Make CLARALUX LIGHTS brighter in-game!


    SCYTHE42 joins me on the 'team' and adds his incredible coding mojo.  

    Major improvements to the scripts and functionality.

    Dramatic increase in stability for lower-end computers (or users with far too many mods already).

    Change the LIGHT LEVELS of all EXTERIOR LIGHTS in-game to suit your tastes.  Completely compatible with all WEATHER MODS.

    Adds organic VARIANCE for LIGHTS and GLOWS.  No more "same size, same brightness lights".  Also optional and user-configurable.

    Adds 1000s of new LIGHTS and FIXTURES - all optional and user-configurable.

    We've also added optional DRAGONBORN and DAWNGUARD fixtures for your enjoyment.

    The CLARALUX TESTING FACILITY now allows you to make all your real-time/in-game adjustments SAFELY and immediately.  No more walking in and out.

    Much more INFO here


    UPDATE PROCESS :

    If you have a previous v.9x version installed in your game, please GO HERE and READ IT. Updating is simple, but it'd be best if we remove all the old instances first

    -----

    Thanks all!
  3. DsevenO
    DsevenO
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    Mod seems to function as advertised, the only issue I'm running into is the "black face bug". I looked up one of the npcs that had the bug in SSEEdit and it they had no conflicts whatsoever, so I'm at a loss as to what to do. As the game has progressed, essentially every npc from this mod has the black face bug.
  4. sorrywerefull
    sorrywerefull
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    Does anybody know how to get this working? I installed it and the mcm entry never shows up and no big fights ever happen.
  5. VoidLight
    VoidLight
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    Does this work with Open Cities?

    If not does any one know of any civil war/conflict modes that work with Open Cities? I would like to see some fighting going on before entering towns and such.
  6. charlottefubuki
    charlottefubuki
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    so is the author give up on this mod?
  7. dzorro
    dzorro
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    Was wondering is this the mod that add explsosive arrows ?? if so is there a better way to defend it from keep disarming my powerfull dragonborn ?? or a chance to disable explosive arrow from disarming effect ??
  8. buttnipples
    buttnipples
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    All my npcs are equipped with bows, its fairly annoying? I want more melee action. It could be another mod but does anyone else get this experience.
  9. Demonlord091
    Demonlord091
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    So is this mod dead and abandoned? No chance of proper support anymore?
    1. butula13
      butula13
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      Probably. The author still logs into the nexus, but hasn't updated any of their files in close to a year.

      Pity too, this is a tremendously fun mod.
  10. applecoy
    applecoy
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    i am so confused by this mod. I add it, and the place on map appear, but theres never more then 3-4 people there. I played this as my main mod in Skyrim vanilla, but in SSE the numbers just never seem to appear...
  11. drift123
    drift123
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    Is there a fix for the floating npc bug or a way to allow more mods with NPC scripts?
    1. Nuorus
      Nuorus
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      No there's not in a traditional way. The game engine can not support too many NPCs in a certain radius from you. This causes them to float. I had the same problem. I have 5ish mods to increase the amount of NPCs in the game and had massive problem with the floating NPCs. I decided to uninstall this mod and one another to lower the amount of NPCs. I think you could keep this mod + few others but as soon as the NPCs starts to float remove one more mod till they stop.

      Hope next Elder Scrolls has better engine :/
    2. drift123
      drift123
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      Yeah I'm not actually using this mod but I am using Skybirds, and that appears to be the culprit as it increases my average script latency by 50 ms when installed. Around Whiterun sometimes I see a frozen NPC or a horse flying around like a jet. Do these sound like the symptoms of an overloaded scripting engine? The only other mods I can think of in my load order that would impact NPC count are Immersive Citizens and Realistic Animals and Predators. However both those mods do not increase my average script latency.
  12. NameNumber12859104
    NameNumber12859104
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    Is there a way to stop enemies from cowering?
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