Skyrim Special Edition

About this mod

WARZONES : CIVIL UNREST for SSE brings the SKYRIM CIVIL WAR to life! Taking full advantage of the massive upgrades found within SSE! Revived. Rebuilt. Reborn. It adds 10000s of really pissed NPCs, new SCENERY, new BATTLEFIELDS and new BOSS-LIKE characters.

Permissions and credits
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For all this in-game discussion of 'WAR'...

...there wasn't that much 'WAR' in SKYRIM, was there?

Now there is.

This mod does what it says... It adds EPIC battles, ambushes, encounters and skirmishes throughout SKYRIM!

While exploring the SKYRIM, you will come upon battles containing many, many NPCs spanning many, many acres of in-game ground.  Many of which are randomized.  In the course of normal play, you'll never see every WZ!

At last count, well, it's impossible to count the amount of NEW, ANGRY NPCS spanning hundreds of DYNAMIC WARZONES!

WARZONES : CIVIL UNREST for SSE takes full advantage of updates to the gameEngine... 

Tested and refined with the new CREATION KIT and SSEEDIT.

The RANDOM ENCOUNTER system includes DAY/NIGHT Awareness (no more Werewolves during the day), a deeper RANDOM AMBUSH system and huge new RANDOM WARZONES for a constantly changing Skyrim.

CIVIL WAR FORT SIEGES are bigger than ever!  With more DYNAMIC WARZONES & SKIRMISHES added to make travel in Skyrim more dangerous than ever!

The Artificial Intelligence of all NPCs has been redone.  Now, some will fight, some will cower, some will threaten and some will come straight at you like a bat out of hell.

The SPAWN-O-METER has undergone a renovation so you can control how many NPCs are spawned!  

An entirely rebuilt PAPYRUS DEBUG LOG system has been incorporated for those of you who read your logs – and to help us help you troubleshoot!  Far more information about what’s happening behind the scenes with Warzones is available to you, and you can control the level of detail offered via the MCM.

WARZONES COOLDOWN : This great new function ensures that namedWZs don't respawn immediately upon leaving a nearby interior.  The default is 24 in-game hours.  Via our MCM, you can change the timing as you like.  Should you prefer to see a particular WZ "again", you can override this by entering MCM and re-enabling the WZ should you prefer more carnage.

PERFORMANCE ENHANCEMENTS : Updates to scripts and NPC placement for a better, faster, smoother WARZONES experience.

PERFORMANCE MODE : For users with "lower-end" systems or users who believe their rigs are "in-between" our preset SpawnCounts.  Let's say that our preset of 2 is a little "too much" for your system, but you'd like to see a few more NPCs than our preset of 1... now you can.  For instance... with a SpawnCount of 2, you are likely to see 2 NPCs per point... of course, the points are invisible to you, but generally speaking in large WZs, there are 3 SpawnPoints per Faction for a total of 6 SpawnPoints and therefore a possible total of 12 NPCS.  PERFORMANCE MODE increases the chances of a "randomNoSpawn", effectively putting the SpawnCount at 1.5 from a SpawnCount of 2.  2.5 from a SpawnCount of 3.  And, of course, .5 from a SpawnCount of 1.  While I can't say a WZ will really be a WZ at .5, this option will allow more users to enjoy WARZONES!

DEADCOUNT : Too many corpses clogging your battlefields and choking your performance?  Turn 'em down!  Corpses disappearing too quickly depriving you of your ill-gotten gains?  Set them to stick around longer!  (please note, we will not support this feature and recommend you leave them as is, but it is up to you)

UPDATED CIVIL WAR BATTLES : Bigger and more randomized Civil War battles are now at your fingertips.  

More Random WZs!  Kill 'em all!


Please note: Documentation for SSE will be an ongoing project.  If you can't find something now, let me know.

For those of you that have played WARZONES in the past, this stuff might be handy to know.

- MCM is no longer supported and has been removed.
- All MCM functionality is available - at this time - via CONSOLE COMMAND.  I will be working on adding a menu system in the near-future (or if anyone would like to volunteer, PM me).
- The ARMORY has been removed entirely.  Why?  Because of the way SSE now handles NIFs (in some cases, rather poorly), I thought it more important to have WZ running smoothly and have maximum compatibility.  It may return in the future.


A note about SSE:

It's new.  I have no idea what demons may lurk under the hood.  As such, I may not know how to "fix" something.

So here's my advice:  Keep our default settings as they are.  I know SSE can handle itself far better than OldRim, but there's still quite likely a limit to what you can shove into this particular game.  Moderate your expectations and enjoy!

The complete ONLINE DOCUMENTATION can be found here.  I encourage you to read it. 

WARZONES is a big mod with many options and can be impacted by many things, so by saying "encourage", I guess I'm being polite.


I love 'em! 

If you have constructive criticism or an idea you'd like to see implemented, PLEASE let me know... if you're just going to whine, save it for your Mommy. 

Any REQUESTS? Leave 'em in the COMMENTS section!!!

- David (MyGoodEye)