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About this mod

A blood overhaul mod

Permissions and credits
  • Spanish
  • Italian

Bloodier combat experience with higher resolution and detailed textures. Additional features such as killmove animation spasms, blood drops when low health, damage based blood amount, blood pools, and green blood for spiders and oil for machines.

Thanks to Brodual for the Mod Spotlight

Blood amount compared to vanilla, default EBT and reduced size

Please read the FAQ before posting issues

Do not merge or bash patch the plugins. Textures will break!

Check your decal amount options which can cause blood not to appear. The graphic option is found inside the Skyrim launcher.

The bsa only contains Enai Siaion's brawl bug patch. Ignore LOOT if it says it contains it already.

Use the darker and lighting color options for based on your ENB and lighting mod.

Italian translation by Dibas:

Spanish translation by Johnyrisu:

Frozen Electrocuted Combustion:(New effects for magic kills)

Immersive Sounds - Compendium:(Combat sounds)

Reverb and Ambiance Overhaul: (Better reverbs)

Realistic Ragdolls and Force:

No Spinning Death Animation: (Removes the bad death animation + others)


Detailed Features (These are not modular)
Main plugin (ESP):
-Separated combat blood splatters and hand placed blood decals
-Increase duration for weapon blood
-Increase size to hit splatters and added different wounds based on weapon type (Blade, Claw, Bow, Unarmed, Blunt)
-Changes to screen blood duration, size, and amount

-New high resolution blood textures to splatters, screen blood, wounds
-Increase red color to hit spurt animation
-High detail decapitation texture

New Features (Plugin + Scripts):
-Increased blood amount during combat. Every hit now causes blood splatters
-Bleeding out and dying  npcs will now produce blood drops
-Bleeding spurt animation from the neck after decapitation and neck slit killmove
-Low health blood drops(blood trail) Follow blood drops of those who fled the fight wounded
-Heavy and light splatter types depending on how much damage is done. Configurable to match damage mods
-Blood pooling that will react differently on softer surfaces (sand, dirt, ect.)
-More blood splatters and spurts from killmoves
-Green blood for spiders and chaurus
-Dwarven machines bleed oil
-Chance based spasm effect after killmove animations and decapitates
-Blood spatter and blood drop sounds

Optional files:
-Smaller blood Splatter, wound size, and amount
-Darker, brighter blood for use with all lighting mods
-No screen blood and blur screen blood optional files

Current Version Changes
*Version 3.8*
-Added spatter and blood drop sounds
-Added patch to skyBird to prevent script attachment

*Version 3.75*
-Added support for Immersive Creatures mod
-Moved no screen blood out of the main file and into its own optional download
-Script distance optional plugins: Scripts should no longer attach to NPCs outside of it's set range
-Fixed a blood decal
-Minor change to updating and uninstalling the mod

*Version 3.74*
-Mod menu is added back (Requires SKYUI)
-Removed changes to blood textures of dragons to fix an issue with black spots. This issue is still present with the vanilla textures but its less visible
-Changed a blood splatter decal back to an older version
-Minor update to the 1.1 version of the mod to remove some old body data and is now renamed to LITE. This version of the mod contains no scripts and should be at the top of your load order to avoid conflicts with mods that change the body data. Blood will most likely appear blocky or cut off in this version due to the limitations

All optional plugins need to be loaded after the main esp file.
ini Config (Only if you don't have SKSE)
This will increase the amount and the duration of all decals. You don't need to do this if you have SKSE installed and using the normal version of the mod.

...\Documents\My Games\Skyrim Special Edition

-Open Skyrim.ini
-Find [Display] and add this line below it:

-Open SkyrimPrefs.ini
-Find [Decals] and below that find iMaxDecalsPerFrame=
-Change the number to 350

-Next add this line below [decals]


Following steps are only for manual install if you don't use a mod installer. Ignore the fomod folder

-   1    -
Extract and move files inside "1 core files" into your Skyrim data directory.
...\Skyrim Special Edition\data

-   2    -
"2 patches"
This is the patch for immersive creatures.

Extract into the data folder

-   3    -
"3 optional esps"
These are not required for the mod to work. Skip this step if you don't want to change the blood size

Extract a patch plugin into the data folder

-   4    -
"4 texture res and color"
"5 blurry screen blood"
"6 alt tex" (reduced blood textures)

These are all optional choices for blood textures, color, and resolution. This step can be skipped if you are going to use the default color and high resolution version.

Extract the "texture" and "effects" (if the effects folder exists) into your data folder

Uninstalling (manual)
NOTE: If you have MCM you can use the uninstall option in the mod menu instead of following the steps below

-Type the following in the console. (~) key
stopquest zGoreEffectsPlayerQuest

-Go to an indoor area where there are no blood splatters anywhere and possibly no other NPCs. Otherwise you will crash when you load your save.
-Open console again (~) and type:
-Save and uninstall the mod

Default Screen Blood
To use vanilla screen blood:
Go to
...\Skyrim Special Edition\Data\textures\blood


Is now found here:

dDefinder - Textures, plugin and scripts
pauderek - I've used his scripts as a base and modified them from his "A simple bleeding mod" also thanks for the continued support.
Craftyfox - for contributing reduced blood decal file
jonwd7 - Brawl Bugs Patch Resource
Enai Siaion - Creating the new working brawl bugs fix
Wolfire Games - Spatter sounds from their game Overgrowth