Skyrim Special Edition

130 comments

  1. Nexak
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    Don't know if it's relevant, it may be something about my set up and various pile of snow and such mods, but the deleted Snowdrift in this (A3A72) leads to CTDs 100% of the time, for me. It's outside Dawnstar past the vigilant corpse.

    I've saw this behavior with other mods, and even when replacing that mesh with a dummy one. Don't know why or anything else.
  2. AShowmanAtHeart
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    Hey, I was wondering if this mod Conflicts with Undeath Remastered/Immersive Lichdom/ The Ascension (I have all three and am currently experiencing a bit of an issue but i have already asked for help on that on the correct page)?
    1. HeirOfTheSeptems
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      I don't know about the others, but the only conflict with Undeath is that we both add the Staff of Worms. I think there's one version (may be the one you have) that uses my mesh as well, so you'd have to patch one out or choose which one you want to consider your "real" one. Or maybe you just don't care. Other than that there's no direct conflict between the mods.
    2. AShowmanAtHeart
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      Thank you.
  3. DanielSP223
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    Hey, Awesome mod, I loved the staff and the helmet. I was wondering if there is any way to disenchant the helmet, I would like to use the enchantment with another armor set. Thanks :D
  4. IronSaxy2
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    So I beat the lich and got the skull to appear, but when I interact with it, my only option is "nothing right now"

    help?
    1. ChaosBurns
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      I have the same problem...
    2. joseph199132
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      The messages only appear if you have black soul gems in your inventory.
  5. Skyfry428
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    My character is getting a blackface when I put on the bloodworm helm? I never had this issue before, i'm not sure what could be causing it, maybe high poly head?
    1. HeirOfTheSeptems
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      Err... seeing as the helmet doesn't show your face, that isn't really possible, lol. You're probably talking about the scarf over your face.
  6. ambsurfer
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    Does anyone know the a mod that conflicts with this one that makes the trapdoor filled with snow? As a side note I can collect the snow, I don't know if that helps. I have Noble Skyrim retexture could that be the conflict?
    1. BunnyAng97
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      It's actually iNeed that conflicts with it. I just used the tcl command to bypass it so I fall in. Don't worry though the trapdoor will be useless from here on out.
  7. BunnyAng97
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    Alright finally get to actually test the mod after levelling up my character and never thought the entrance would be a crypt (I didn't look at the pictures to give myself the surprise). But anyhow I think I've run into some slight issues so I hope I could receive some help with these problems. If anyone here who hasn't played it yet and don't like things to be spoiled don't read any further.



    The first one would be the entrance itself. I use iNeed and apparently as soon as you "drop" from the trapdoor, the snow underneath created by iNeed blocks the fall, making it impossible to enter unless you use the tcl command. A patch is surely needed and if there's already one, forgive me for not seeing it sooner.

    Another issue is the level spike in the dungeon. The draugrs were all level 1 even when I'm level 22. So they're too easily dispatched but then the lich himself is level 50.

    And because I use Undeath with it's patch, the lich doesn't have his staff, which is fine btw. It's just that he doesn't compensate it with extra buffs of anything. So he just stands there at the end of a corridor, casting a few ice storms and then just do nothing, allowing all my draugr minions to free-hit him.

    My final issue would be the Helmet. I use an argonian and for some reason whenever I equip it, she has an extra chef hat on top of the helmet itself. So I'm not entirely sure what could be causing the visual bug.

    I understand this is more of a home mod than an actual dungeon mod so it's not really an issue though. Just the silly chef hat and the entrance bug concerns me.

    Other than that everything else seems to be working fine and I absolutely adore the idea of living as a necromancer secluded from civilization.

    Edit: I reloaded a previous save and for some reason the lich himself became more of a challenge than my first encounter. This time his attacks are much more relentless and I had a really great time battling him like those Dark Souls-ish bosses. Still, the chef hat persists :(
    And I just realized it's not just the chef hat. My entire head is missing when I put the mask on. Is it because there isn't any support for beast races?
  8. Maruzarix
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    Is it safe to clean the 36 ITM records and 9 deleted references that loot is warning about?
    1. Oooiii
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      Absolutely.
  9. redneck1st
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    Ok downloaded and installed Path of the Revenant due to my getting ready to start a new playthrough when LOTDB v5 drops. now when I installed the mod it added two files to the right-hand pane in MO2 Bloodworm and necromancers Amulet. When sorting the mods the amulet was priority 107 and Bloodworm was 146; in the right-hand pane. would it cause issues if I were to move the Bloodworm armor just below the amulet in the right-hand pane?

    The other thing that I'm curious about is the Necromancer's Amulet under the Optional files if I download and install that I just have it overwrite the orginal amulet correct?
    1. HeirOfTheSeptems
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      Not sure why it auto downloaded the amulet file, but there's only one, so overriding it with itself wont do anything. If you want it keep it installed, if not uninstall it.
  10. mbaku616
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    Hey what's the optional file? im curious
    1. HeirOfTheSeptems
      HeirOfTheSeptems
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      Its the improved Necromancer's Amulet, as said in the description.
    2. mbaku616
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      Oh, so it's a minor thing nothing too special?
    3. HeirOfTheSeptems
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      Look at images 28 and 29, that's what it is.
    4. BunnyAng97
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      Regarding the amulet, I'm using a mod that remodels the amulet and I'm assuming its the same one that you get from killing Calixto. What I wanted to know is that should I let this mod load after that retexture or vice versa? Because I like the description of the amulet but I like the model of the other better.
      Link for refenrence:
      https://www.nexusmods.com/skyrimspecialedition/mods/25829
    5. mbaku616
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      Got it, alright the mod is dope, but I'd personally just collect the artifacts for the heck of it and use this mod in conjunction with the strange magic mod so that i can get some new powers for my werewolf form after killing a certain number of undead.
    6. HeirOfTheSeptems
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      Bunny: that mod only changes the model, so it wont have an esp to load. No conflict
    7. BunnyAng97
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      Nice thanks a bunch!