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JPSteel2

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JPSteel2

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130 comments

  1. JPSteel2
    JPSteel2
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    Thank you all for your nice comments, I'm glad you like this little addition !

    Latest version uses navcut collision boxes instead of editing the navmesh for more compatibility. You can also download a version compatible with Skyrim Sewers 4, made by fattyzhouse.
  2. bientje
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    Here is an .esp file with a version that ONLY places two statues + fountain stuffz in the water when entering Dragonsreach. Think of it as the LITE verison that is not offered as a download.

    https://www.mediafire.com/file/e4rwzxxcy8u3th1/WRHorse_Statue_-_Horses_Gallore.esp/file

    You still need the gallore main files for the meshes + textures, of course. Only replace the .esp.?

    Thanks for the wonderful mod, JPSteel!
    1. JPSteel2
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      Thanks for the files, I'll stick your post so it doesn't get lost in the comments
  3. DecimatorDan
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    I think the statue is missing something, if you catch my drift. ; )
    1. deleted53104696
      deleted53104696
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      Trust me on this: There is a patch for that if you know where to look for it ; )
    2. hgjhjhjkl
      hgjhjhjkl
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  4. brentw89
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    FYI, if you want the main mod with the statue to be when you come into Whiterun and you have the Whiterun sewers mod, you can in fact use the main mod. The latest sewers has the manhole off to the side so it's not an issue anymore. I think the statue looks great and now there's a PBR version is you're running Community Shaders 1.x.
  5. DisgustingBliss
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    Is there a way to fix the lighting going thermo-nuclear at night? I am using Lux and Lux Orbis (with patch).

    1. HAHAHAHA thats some nuclear s#*!
  6. fumino
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    It's a nice touch to the Whiterun : )
  7. Khito07
    Khito07
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    Great mod! But just want to ask in my gameplay the horse statue is almost near the entrance and im not really sure how to fix it
  8. EdmondNoir
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    It looks like you may have accidently edited a dragon's perched placement and CK pulled landscape edits into your mod that probably should be deleted out.

    Really fun addition btw! Really like what it adds to the city!
  9. HotP1
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    Nice Work i love it

    maybe you think you can do more Statuets ?
    you know for the other Citys

    Wolf for Solitude
    Bear for Windhelm
    Goat for Markarth

    Maybe a Skeever for the Winking Skeever in
    and maybe Dragons for .... yea dragons are awesome thats it XD
  10. Zazzabaz
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    is this mod compatible with LE (oldrim)?
    1. turtlegodking
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      I made one ages ago just use the search bar on LE Nexus
  11. DarkViper680
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    The Missives patch causes errors for me when running DynDOLOD. Removing it clears the problem. Something about it having too many records to be flagged as an esl? Idk.
    1. Zira1251
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      Yep. And yeah, it's only the Missives addon ESPFE. The other plugins from this mod page seem fine I'm really liking these statues besides. Just started playing with them recently! Thanks so much for sharing.

      Background Loader: <Error: [REFR:FE34EA3A] (places CityBannerWhiterun01 [MSTT:000D2025] in GRUP Cell Temporary Children of WhiterunPLainsDistrict03 [CELL:0001A27A] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-2)) has invalid ObjectID 00BA3A in WRHorseStatue - Missives.esp for a light module (ESL). These errors cause CTD and other serious issues and need to be fixed. Ignore wrong advice to temporarily disable plugins.>

      Background Loader: <Error: [REFR:FE34EA39] (places WinterholdBannerPost01 [STAT:0010967C] in GRUP Cell Temporary Children of WhiterunPLainsDistrict03 [CELL:0001A27A] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-2)) has invalid ObjectID 00BA39 in WRHorseStatue - Missives.esp for a light module (ESL). These errors cause CTD and other serious issues and need to be fixed. Ignore wrong advice to temporarily disable plugins.>

      Background Loader: <Error: [REFR:FE34EA37] (places WinterholdBannerPost01 [STAT:0010967C] in GRUP Cell Temporary Children of WhiterunPLainsDistrict03 [CELL:0001A27A] (in WhiterunWorld "Whiterun" [WRLD:0001A26F] at 5,-2)) has invalid ObjectID 00BA37 in WRHorseStatue - Missives.esp for a light module (ESL). These errors cause CTD and other serious issues and need to be fixed. Ignore wrong advice to temporarily disable plugins.>

      Background Loader: <Error: [LAND:FE34E54E] has invalid ObjectID 00B54E in WRHorseStatue - Missives.esp for a light module (ESL). These errors cause CTD and other serious issues and need to be fixed. Ignore wrong advice to temporarily disable plugins.>
    2. fattyzhouse
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      I know I'm a bit late but I'll get on this as quick as I can. Apologies for the shite show! All I can figure is that older versions of xedit let me save as esl when I shouldn't have been able to. I know the latest version will alert you of trouble if you try to save as an esl and you don't compact the form id's. I'm using a newer version of Horses Galore that I crafted back in December and it has all of the extra statues, Missives one included. I ran dyndolod 3 with it not a week ago and it worked fine. I'll whip up a couple of new versions and drop a post with the links here for JP and everyone else asap. Sorry for not stopping by here sooner and catching this! Cheers!
    3. Silvyvale
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      Hi! I hope you're doing well! Thank you so much for these gorgeous horsie statues :D
      I'm also running into the missives issue! I didn't see the new version uploaded though. Is that still planned? o:
    4. Stormbl8
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      Had LOOT complaining about "irreversible damage" when using the missives plugin. Shame there is no update there.. But I fixed it by unflagging it as ESL within SSEEdit as well as replacing the statics from the missives patch with the one from Gallore, assuming it may cause issues later with it being the same ID name? Otherwise I guess you should be fine just removing the ESL flag.
      With so much warning flags from various tools however, I would suggest not using the missives patch as is though for now until it is fixed.
    5. SEEYOULHATER
      SEEYOULHATER
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      Could this be addressed please?
  12. ModdingTime051920
    ModdingTime051920
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    Is it possible that we will see similar mods that cover the other cities? Like a wolf statue in Solitude, Stag in Falkreath, a Ram in Markarth, and possibly more creative statues in cities who do not have animals as their sigil?