Skyrim Special Edition

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MagickalRavage

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MagickalRavage

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13 comments

  1. MagickalRavage
    MagickalRavage
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    If you cannot get the new attributes working (again, fresh game recommended) use "showracemenu" in console, switch to a different race and back to your preferred. changes will take effect. If this still does not work or you cannot see changes that are listed, place KIWF lower in the load order. If this removes changes that are preferred from other mods, move KIWF back up until you reach a desired compromise. See the Compatibility section for further details and if a conflict still exists post to bugs if you do not see it present.

    I will mention again, I intentionally broke the unspoken rule of never altering the Player "00000014" because this was the only way to remove the 50 boost to attributes and equalize it with NPCs. This will not effect any mods that use the PC as an alias and is 100% compatible. This will not affect any mods that change world location of the PC's spawning. This will only change mods that directly add items or conduct similar changes directly to that reference.

    If you are upgrading from previous versions to new versions you do not need to start a new game. The same goes for upgrading or downgrading from the extended version (not released) or special version (work in progress) when it comes out. The only issue then will be missing standalone items that required a previous plugin to exist, this will not corrupt saves or cause crashes.

    Please use comments for criticism, suggestions and requests. If the request is not difficult I will widdle down a plugin as much as possible to make a particular change standalone with XEdit.

    Please enjoy.
  2. rizzo86
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    hi, i just read the main page and i have a question for you, since this mod touch vampires/werewolves there could be problem with mod such as Moonlight tales and Better Vampires? Thanks and great job anyways.
    1. MagickalRavage
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      It DOES touch the races directly as well as their racial abilities found under spells. so race and race abilities are changed yes. this would cause conflicts. load this higher up in the load order if you wish other mods to work.
  3. HatsumiHD
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    wait so is the flame atronach a race? if not can you do a playable version? because there are no flame atronach races for se
    1. MagickalRavage
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      sorry for late response (i work for the parks and don't have internet most of the year when i go away). they are not playable, sorry for confusion -i lack the editorial finesse to make them playable in a way that wont break the game itself lol.
  4. HatsumiHD
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    I've added the mod, and all i can get are the default races, i tried the atronach only version, and nothing happened.

    I'll try fixing my load order...
  5. SoMaTheCandleMaker
    SoMaTheCandleMaker
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    Can you do only Atronach version of mod? Plz, thx ^^
    1. MagickalRavage
      MagickalRavage
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      Done (V100R-A under optional). Still includes change to silver weapons adding daedra to the damage list. This will also be compatible with Immersive Weapons which reference the vanilla perk.
    2. SoMaTheCandleMaker
      SoMaTheCandleMaker
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      Thank you so much ^^
      Will Endorse as soon as possible!
    3. MagickalRavage
      MagickalRavage
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      Hope you enjoy! easy change. I was going to separate everything into categories originally, but then i'd have 16 plugins over compatibility issues. Easier to widdled down as needed lol.
    4. SoMaTheCandleMaker
      SoMaTheCandleMaker
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      Endorsed ^^
  6. User_57218227
    User_57218227
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    Bring Back the Good Ole Days
  7. netbadass
    netbadass
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    looks fun.. :)