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Olivier DoorenbosUploaded by
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This page was last updated on 10 July 2022, 11:19AM
- Changelogs
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Version 3.1
- 24-04-2022
- now an ESL flagged ESP.
- A few very small changes to improve difficulty scaling of the High/Medium and Medium/High versions (particularly GMSTs that are shared between interiors and exteriors), for better difficulty scaling balance relative to the Medium/Medium and High/High versions.
- Added a new GMST as ITM - "fSneakFlyingDistanceMult" - this controls the detection ability of dragons when flying. Unintuitively, it does not increase detection distance, but rather detection power/speed. If you notice dragons have trouble engaging you (maybe they tend to fly off more often than expected) increasing this value may help.
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Version 3.0
- 27 March 2022
- Summary: extensive fine-tuning update, using 4 years worth of user feedback (and a lot of additional playtesting by me), to address the most common problems users had. Difficulty is generally slightly lower for interiors now, which should improve how the vanilla Thieves Guild sneak quests play. NPCs should feel more responsive when you are out of sneak mode, and should have slightly less difficulty finding other NPCs (if hit by frenzy spells etc). Difficulty scaling has been improved between vanilla, RAID Lite, RAID Medium, and RAID High versions.
- Reduced interior detection distances (a bit closer to vanilla values), significantly for RAID Lite, and slightly for RAID medium, and very slightly for RAID high. This mitigates problems users had with excessive sneak difficulty (both visual and sound), particularly for the Thieves Guild sneak quests, which were designed with vanilla detection distances in mind.
- Increased the detection ability bonus NPCs get while searching in RAID Lite to the same level as RAID med/high, to slightly improve NPC responsiveness when searching (this makes it a bit easier for enemies hit by "frenzy" type illusion spells to acquire targets in the dark).
- Made NPCs react faster to you or other NPCs running into them OUT OF sneak mode, particularly for RAID Lite. They will now be more likely to skip the "search" mode in well lit environments and go straight to combat mode (closer to vanilla behaviour).
- Slightly lowered the speed NPCs can detect you while sneaking outside in RAID Lite, particularly during pleasant weather, partly to compensate for the above reaction speed increase, and just to lower the general daytime sneak difficulty slightly.
- Increased overall NPC hearing ability, particularly for RAID Lite, to compensate for the above reduced interior detection distances (which also nerfs hearing), and partly to slightly improve NPC ability to find other NPCs via sound detection in dark environments.
- Reduced the amount of additional noise running makes compared to walking for all RAID versions (closer to vanilla levels), to prevent a significant increase in difficulty due to the above increased hearing ability edit (while still retaining the boost to NPC-on-NPC search performance, as that seems to be considered "walking" instead of "running" by the game).
- Increased how well enemies can hear action sounds (melee, spells, arrow impacts, etc), particularly for RAID Lite, partly because it was a bit on the low side, and partly to compensate for the newly reduced interior detection distances. Compared to the previous version of RAID Lite, distances are now slightly lower for interiors, but slightly higher for exteriors. However, the sneak eye indicator will tend to open a bit more, at closer distances (but still far less than in vanilla).
- Increased the minimum movement noise the player or NPCs make (when not wearing any armor etc), while slightly lowering the effect of heavy gear weight on movement noise (to compensate), after I realised a higher minimum value would slightly mitigate RAID's problems with un-armored NPCs struggling to find each other in dark environments (as they now make more noise for each other to hear). This only has a small effect on player sneak difficulty when wearing no armor.
- Increased the effect walking (as opposed to running) has on visual detection particularly for RAID Lite, as the old value was a bit too forgiving, and to slightly help NPCs search for each other (NPCs technically walk during searches, even though the animation looks like slow running). This also gives standing still, walking, and running, a slightly smoother progression in terms of how easily you are detected for each.
- Slightly lowered the overall large difficulty jump from RAID Lite to RAID medium.
- Very slightly increased the ability of NPCs to see in dark outdoor environments in RAID Lite, to be more consistent with interior sneaking difficulty in similarly dark places.
- Very slightly increased the difference standing or crouching (sneak mode) has on detection.
- Crime response range of city guards has been further reduced slightly for RAID Lite.
- Reduced the time an enemy stares at the location of a detection event (where a spell was cast, or a projectile impact) from 4sec to 3.5sec before starting a search.
- Detection range of dead bodies was reduced slightly for RAID Lite (to remain consistent with the reduced interior detection ranges).
- The GMST Datasheet optional download has had some minor description/wording updates
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Version 2.0
- NEW FEATURES:
toned down various AI wall-hacking effects (it is not possible to eliminate this completely without severe side-effects).
increased AI reaction time in a few scenarios.
enemy detection ability is reduced when they are in combat with someone else
crime report radius is reduced
AI search larger areas and do a slightly better job checking corners while searching.
enemies will notice dead bodies further away and start a search
Added some important ITMs to prevent other mods from messing up detection behavior. Example:
Fixed a minor issue where the Immersive Citizens mod could ocasionally cause enemies to get stuck in combat or even wall-hack you for up to 300 seconds
some small refinements to RAID 1 features, including:
The length of time enemies search for you is more closely linked to how far open the sneak eye icon is. It will start to close a bit sooner, but also slower.
- NEW FEATURES:
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- Author's activity
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July 2022
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10 Jul 2022, 11:19AM | Action by: OlivierDoorenbos
Attribute change
'Description changed.'
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10 Jul 2022, 11:00AM | Action by: OlivierDoorenbos
Attribute change
'File \'Realistic AI Detection 3 - Medium Interior Medium Exterior\' description changed.'
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10 Jul 2022, 10:59AM | Action by: OlivierDoorenbos
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'File \'Realistic AI Detection 3 - Lite\' description changed.'
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10 Jul 2022, 10:55AM | Action by: OlivierDoorenbos
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'File \'Realistic AI Detection 3 - Medium Interior Medium Exterior\' description changed.'
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10 Jul 2022, 10:54AM | Action by: OlivierDoorenbos
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'File \'Realistic AI Detection 3 - Lite\' description changed.'
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08 Jul 2022, 10:30PM | Action by: OlivierDoorenbos
Mod video added
'Gameplay DEMO'
June 2022
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22 Jun 2022, 11:49AM | Action by: OlivierDoorenbos
Attribute change
'Description changed.'
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08 Jun 2022, 3:03PM | Action by: OlivierDoorenbos
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'Description changed.'
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06 Jun 2022, 5:51PM | Action by: OlivierDoorenbos
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'Summary changed.'
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06 Jun 2022, 5:50PM | Action by: OlivierDoorenbos
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'Description changed.'
May 2022
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07 May 2022, 7:12PM | Action by: OlivierDoorenbos
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'Description changed.'
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07 May 2022, 12:53PM | Action by: OlivierDoorenbos
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'Description changed.'
April 2022
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27 Apr 2022, 10:46AM | Action by: OlivierDoorenbos
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'Description changed.'
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25 Apr 2022, 9:29PM | Action by: OlivierDoorenbos
Attribute change
'Description changed.'
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24 Apr 2022, 3:50PM | Action by: OlivierDoorenbos
Changelog added
'Change log added for version 3.1'
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24 Apr 2022, 3:28PM | Action by: OlivierDoorenbos
File added
'Realistic AI Detection 3 - GMST Datasheet [version 3.1]'
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24 Apr 2022, 1:30PM | Action by: OlivierDoorenbos
Attribute change
'Description changed.'
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24 Apr 2022, 1:14PM | Action by: OlivierDoorenbos
Changelog added
'Change log added for version 3.1'
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24 Apr 2022, 1:05PM | Action by: OlivierDoorenbos
File added
'Realistic AI Detection 3 - Medium Interior High Exterior [version 3.1]'
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24 Apr 2022, 1:04PM | Action by: OlivierDoorenbos
File added
'Realistic AI Detection 3 - High Interior Medium Exterior [version 3.1]'
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