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Ross_Adam_Baker

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RossAdamBaker

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About this mod

Realistically restricts the number of items you can carry, based on item type, not just item weight. You can’t haul a dozen hunting bows, even if they’re lightweight. Plan for your next quest and pack wisely – Skyrim is no longer a home for pack rats.

Requirements
Permissions and credits
Realistically restricts the number of items you can carry, based on item type, not just item weight. You can’t haul a dozen hunting bows, even if they’re lightweight. Plan for your next quest and pack wisely – Skyrim is no longer a home for pack rats.

Requirements
  • SkyUI - for configuring this mod via MCM
  • SKSE - for scripting functions

Inspired by (alternatives)
  • Volumetric Capacity Beta – The original inventory capacity mod which inspired me to make my own. Great idea, but it didn’t work well when I converted and tried it.
  • Harcore Capacity – An interesting concept: instead of dropping items, you just can’t fight or use magic while over-encumbered.
  • Realistic Capacity – Another take on the inventory limit challenge, from the same author as Hardcore Capacity, this one works by adjusting your carry capacity when you equip items.
 
Complimentary mods
  • Cobb encumbrance - You speed up or slow down depending on the total weight of your carried items. Fantastic and simple! Deals with weight, whereas my mod deals with item size (volume) so they play together very nicely.
  • Immersive Horses - Horses become almost essential now that you can’t carry as much. IH allows you to assign a hotkey to remotely access your horse inventory, even deep in a dungeon. Nice for hauling loot out once you’ve cleared it without having to walk back and forth (just don’t cheat and use the horse’s inventory as your own!) Personally, I took it to the next level by reducing the horse’s carry weight from vanilla 999 to 250. (In SSEdit, go to Skyrim.esm>Race>HorseRace, and reduce “Base Carry Weight” as you see fit.)
  • Frostfall, Campfire, Wet&Cold, and Bandoliers – all provide wearable backpacks, bandoliers, and pouches that work with this mod, allowing you to carry more. None are technically required, but trust me - you’ll want them!

What it does/how it works

This mod creates logical “limiter slots” which your items fit into. If you try to pick up an item, but its designated slot is already full, you can’t carry the item, so you’ll drop it and receive a notification instead.

Each slot has a base capacity, which can be boosted or reduced by equipping backpacks, bandoliers, or pouches. Frostfall backpacks, Campfire backpacks, Wet&Cold backpacks, and Bandoliers bags and pouches are all supported!

The slots have been built for a blend of hardcore realism and playability, but are fully customizable via MCM. By default, you’ll have enough room to carry what you need to explore, but not much more. A backpack certainly helps, but you still won’t be able to horde loot like you can in vanilla. You’ll need to wisely choose what to bring on a quest, and which loot to carry away from a dungeon. This has a side-effect of helping to balance the economy, since you’ll no longer be able to drag a dozen super valuable suits of armor into town for sale.

New in version 2: The mod now differentiates between equipped and unequipped (stowed) items, so you can adjust those individually. I also added a few custom user slots so you can customize it exactly how you want it.

What about the vanilla carry weight feature?

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The slots defined

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Configuration

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Notes/quirks:

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How backpacks are detected

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Conflicts/Issues

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Script load

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This mod has been bundled up as an ESL-flagged ESP, so it doesn't count against your load order. Neat-o!
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