Never got to play this in the past (Skyrin Le and Skyrim Se). Now that I have the latest Skyrim Se Anniversary edition I would like to give it a try. Is it feasible? I searched in the comments but no trace of compatibility with the latest Skyrim SE AE version. Any help would be appreciated
A very good dungeon crawl. My cheat was I used a god weapon. Got lots of ragdolls anyway. Did not get killed.
I understand that mod makers feel angry when players circumvent their hard fought designs. I worked for months on this, and you can't take the time to figure it all out? In my case, I try to not have gaming feel like a job. I simply want a good time.
Oh dear.. I was 100% sure my 5 followers will sort all things out and i just go around as nice trip in the nature collecting stuff. Got killed with immediate effect as soon i got down the stairs .. Amazing mod, will come back to it once i am stronger. Thank you ff7legend !!
It's going to be a bit. Waiting on some thermal paste for my CPU to come in the mail. My CPU runs hot when playing SSE & I suspect the issue lies with not having enough thermal paste between my CPU/water cooler unit.
Hopefully all will be fixed at yours and the thermal paste is only one issue. Once more I'd like to thank you for pointing to EFF, helped thru going this Temple mod. And of course Venette, Daylee, Kiyomi, Gracie done a great job
this dungeon I had to cheat to beat..... my shamefull problem run issues lack of health potions combat mods( that increased things) lack of companion health potions left my companions in their starting gear I forgot to reduce the difficulty during game play. I even forgot I have the additem menu mod installed kinda shameful don't you think.
otherwise it was loads of fun. I do recommend everyone to try it at least once
Cheating is ill-advised. The Description clearly states that cheating can cause issues when playing the mod. This mod has a very high difficulty curve regardless of where one sets the in-game difficulty level. All this is clearly outlined in the Description...
I wouldnt have cheated ( disabled two creatures) if I was prepared. I didnt want to walk all the way out. or coc my way out to get stuff. IT was that room where there is four of those things. I wasn't expecting that. I will return one day.... just not right now. I want my enchant and smithing skills up before I go back. It was still fun.
Still, you shouldn't cheat. Doing so can & will cause problems in your game. MannyGT has several anticheat measures in place & any attempt to circumvent those can cause issues in your game...
Head back towards the entrance to the Temple after defeating the boss... Once you reach a certain point close to the entrance, pe prepared for a nasty surprise.
I do have the latest version. MO2 tells me my only conflict is with Dragonhead which the Temple wins, but I have a large load order so I anticipate a long and tedious trouble-shooting process to find the source of the problem.
Like I said, the mod worked for me every time I tried it so the issue has to be on your end somewhere... I suspect a conflict that edits the Draugr/Draugr Faction somehow.
All I know is that since I deactivated Briraka's mod I have been able to play this mod without any further dramas. Of course just because it's true for my setup, that doesn't necessarily mean that it is true for anyone else's. I lack the technical knowledge to investigate whether there are any actual problems between the two.
Super mod and the last part is amazing ! But I must be tired, I'm in front of a double swing door and I can't see anything to open it. Just a black glove that I can't interact with. Endorsed !
Revenge of the Enemies adds a TON of new creature variants, including some new Undead types to the game without using any scripts. Mods like Temple of Black Rock & The Secret of Dragonhead become a real challenge since both are heavily INFESTED with legions of high-level Undead...
Two questions: 1. Is this safe to install this mid playthrough? I just started a new save and I'm thinking of adding this towards the end of my game. 2. I'm using Wildcat, Ordinator, and Advanced Adversary Encounters. Since these mods affect combat ai, level scaling, perks, and more will there be any issues aside from making the dungeon deadlier?
Any combat mods will affect the difficulty curve of this mod, which is extremely high as it is... This dungeon is INFESTED with high-level Draugr, among other things. The journey will be long & HARSH. For best results, using Wrye Bash to build a Bashed Patch.esp is a MUST when using this mod. Otherwise, your loot tables will be unbalanced & issues with running into OP enemies become a huge problem. Wrye Bash & its Bashed Patch.esp help minimize theses issues, though as previously stated, this mod's difficulty curve is extremely high even without any mods that alter combat/encounters/etc.
As for installing mid-playthrough, I would advise against it with the reason being broken quests/scripts due to FormID changes resulting from a new plugin being slotted into the load order mid-playthrough. If you're going to add/remove mods, it's best to do so in-between playthroughs for maximum stability purposes...
You're welcome. Be forewarned that Temple of Black Rock is an extremely difficult HIGH-LEVEL dungeon... I've beaten it several times over the years dating back to my days playing Skyrim LE.
89 comments
Version 1.3 fixes an issue with the facegeom pointing to a non-existent facetint path, which would likely cause CTD.
Version 1.4 removes the facegendata created by the SSE CK since it's likely borked & could cause issues with CTD.
Version 1.5 uploaded. See Changelog for further details. Credit for the various changes/fixes goes to DarthVitrial.
appreciated
Tks
I understand that mod makers feel angry when players circumvent their hard fought designs. I worked for months on this, and you can't take the time to figure it all out? In my case, I try to not have gaming feel like a job. I simply want a good time.
Once more I'd like to thank you for pointing to EFF, helped thru going this Temple mod. And of course Venette, Daylee, Kiyomi, Gracie done a great job
my shamefull problem run issues
lack of health potions
combat mods( that increased things)
lack of companion health potions
left my companions in their starting gear
I forgot to reduce the difficulty during game play.
I even forgot I have the additem menu mod installed
kinda shameful don't you think.
otherwise it was loads of fun. I do recommend everyone to try it at least once
I will return one day.... just not right now.
I want my enchant and smithing skills up before I go back.
It was still fun.
there are times where I just hate the edit button
P.S: Try this Draugr mod instead: https://www.nexusmods.com/skyrimspecialedition/mods/5848
I use it & have had zero issues with it causing CTD... No plugin to boot.
If you're gonna make that claim you'd need to offer up further details and speak with Briraka.
1. Is this safe to install this mid playthrough? I just started a new save and I'm thinking of adding this towards the end of my game.
2. I'm using Wildcat, Ordinator, and Advanced Adversary Encounters. Since these mods affect combat ai, level scaling, perks, and more will there be any issues aside from making the dungeon deadlier?
As for installing mid-playthrough, I would advise against it with the reason being broken quests/scripts due to FormID changes resulting from a new plugin being slotted into the load order mid-playthrough. If you're going to add/remove mods, it's best to do so in-between playthroughs for maximum stability purposes...
Will keep this tracked for now, I'll add this next time I'm on a modding binge.
Thanks!