Skyrim Special Edition

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DrPharmDawg

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DrPharmDawg

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About this mod

Attribute system to further customize your character: Adds Strength, Intelligence, etc.. to Skyrim, each controlling three characteristics.

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Attribute Value Application

Attributes are back to being an integral part of your character's creation and development.
Ten attributes affect three traits each. Your selected Race and Gender will determine your base attributes; from there you can distribute the remaining attributes as you see fit, in turn raising the effectiveness of each of the traits for those attributes.

Gain additional attribute points as you develop your character, depending on the skills in which you focus.



How does this work
  • Approximately 30 seconds to a minute following character creation, you will receive a pop-up message. Select a "Difficulty".
  • A UIExtensions ListMenu will then allow you to distribute those points to the attributes you want (see pictures).
  • Each attribute has a minimum of 6 and maximum of 21. Vanilla is 11.
  • This range provides roughly a 25% below (penalty) to 50% above (bonus) compared to vanilla values.
  • An attribute can be raised by +10 during the initial distribution, including your race's base (not to exceed the maximum of 21).
  • Each Skill has 3 attributes assigned to it. Once you raise a Skill enough (50 and 100), one of these three attributes will increase as well.
  • Raising an attribute will increase the associated traits.
  • Several attributes affect a base value and provide additional benefit at level up (Health, Magicka, Stamina, and Carry Weight).

MCM
  • The MCM is for reference only. It will show your current Attribute values.
  • Highlighting an Attribute will provide detail at the bottom of the screen regarding that Attribute's Traits.

Attributes

Strength
  • Melee Damage: Percent multiplier of normal damage done with melee weapons.
  • Power Attack Cost: Multiplier for the stamina cost of executing a Power Attack.
  • Unarmed Damage: Bonus applied to base Unarmed Damage.

Fortitude
  • Health: Base Health is calculated after saving Attributes. You may also receive a bonus at every Level Up.
  • Disease/Poison Resistance: Resistance (or weakness) to diseases and poisons.
  • Physical Resistance: Multiplier for physical damage done to you with melee weapons.

Endurance
  • Health Regeneration: How quickly you regenerate health.
  • Carry Weight: Base is calculated after saving Attributes. You may also receive a bonus at every Level Up.
  • Sprint Stamina Cost: How much stamina is used while sprinting.

Intelligence
  • Magicka: Base is calculated after saving Attributes. You may also receive a bonus at every Level Up.
  • Spell Duration: Multiplier for the duration of spells.
  • Spell Magnitude: Multiplier for the magnitude of spells.

Wisdom
  • Magicka Regeneration: How quickly you regenerate magicka.
  • Magic Resistance: Resistance (or weakness) to magic.
  • Spell Cost: Multiplier for the cost of spells.

Perception
  • Critical Hit Damage: Multiplier for the amount of Critical Damage done when you land a Critical Hit.
  • Evade Attack Chance: The chance that you are able to avoid all physical melee damage.
  • Power Attack Damage: Percent multiplier of Power Attack Damage.

Agility
  • Stamina: Base Stamina is calculated after saving the Attributes. You may also receive a Stamina bonus at every Level Up.
  • Melee Speed: Multiplier for your base swing speed of melee weapons (for those familiar with Skyrim's issue here, a fix is incorporated).
  • Movement Speed: Multiplier for movement speed.

Dexterity
  • Stamina Regeneration: How quickly you regenerate stamina.
  • Range Damage: Percent multiplier of normal damage done with ranged weapons (Bows and Crossbows).
  • Jump/Fall: Jump Height Multiplier, which is also used to adjust Fall Damage.

Charisma
  • Bribe Cost: Multiplier for the cost of bribing an NPC.
  • Intimidate Chance Mult: Multiplier for the chance of successfully intimidating an NPC.
  • Persuade Mult: Multiplier for the minimum Speech skill required to successfully persuade an NPC.

Luck
  • Critical Hit Chance: Chance of successfully landing a Critical Hit.
  • Extra Perk Chance: Chance of gaining an extra Perk Point at Level Up (Cumulative: Continues to increase until you get one, then resets).
  • Rewards Mult: Multiplier for gold rewards received upon completing favors and quests.

Skills

Archery
  • Raises: Endurance, Agility, Dexterity.

Block
  • Raises: Strength, Fortitude, Endurance.

Heavy Armor
  • Raises: Strength, Fortitude, Endurance.

One Handed
  • Raises: Strength, Perception, Dexterity.

Smithing
  • Raises: Strength, Fortitude, Endurance.

Two Handed
  • Raises: Strength, Fortitude, Agility.

Alteration
  • Raises: Intelligence, Wisdom, Dexterity.

Conjuration
  • Raises: Intelligence, Wisdom, Perception.

Destruction
  • Raises: Fortitude, Intelligence, Wisdom.

Enchanting
  • Raises: Fortitude, Intelligence, Perception.

Illusion
  • Raises: Intelligence, Perception, Charisma.

Restoration
  • Raises: Intelligence, Wisdom, Perception.

Alchemy
  • Raises: Wisdom, Agility, Dexterity.

Light Armor
  • Raises: Strength, Endurance, Agility.

Lockpicking
  • Raises: Perception, Dexterity, Luck.

Pickpocket
  • Raises: Agility, Dexterity, Luck.

Sneak
  • Raises: Endurance, Agility, Luck.

Speech
  • Raises: Wisdom, Charisma, Luck.

Credits
  • Expired, Author of UIExtensions, for providing a mod allowing an option outside of vanilla menus and MCM.



Because this utilizes a UIExtensions menu, UIExtensions is a requirement (link above in the Credits).

Mods that alter Health, Magicka, and/or Stamina (base and increases) may conflict. Mods such as uncappers (I use a custom one) may need tweaking in this regard. Otherwise should be 100% compatible as few vanilla records are altered (only a few game settings) and everything else is custom added.

By nature of the Agility attribute, a Weapon / Attack Speed fix is incorporated in to this mod. Having another mod that does this will cause unpredictable results (extremely slow or extremely fast swings)... or may do nothing.



SkyRem Character Series - GRACE
Grace: SkyRem Series AIO.
Gabi: Genders Are Boringly Indistinct.
Rae: Race Abilities Enhanced
Ava: Attribute Value Application
Cori: Class Overhaul Re-Imagined
Elsa: Early Life Skill Adjustment

SkyRem Immersion Series - EMILY
Eve: Evolving Value Economy
Mia: More Immersive Activations
Inez: Improved NPC Encounter Zones
Lora: Loot Overhaul - Rarity & Abundance
Yara: WIP

SkyRem: Skyrim Roleplay Enhancement Mod Guide
SkyRem Guide: A guide based on the SkyRem concept (Roleplay Enhancement Modding)