Skyrim Special Edition

File information

Last updated

Original upload

Created by


Uploaded by


Virus scan

Some manually verified files

Tags for this mod

About this mod

Attribute system to further customize your character: Adds Strength, Intelligence, etc.. to Skyrim, each controlling three characteristics.

Permissions and credits

Attribute Value Application

Attributes are back to being an integral part of your character's creation and development, and add a little more variety to NPCs abilities.
Ten attributes affect three traits each. Your selected Race and Gender will determine your base attributes; from there you can distribute the remaining attributes as you see fit, in turn raising the effectiveness of each of the traits for those attributes.

Gain additional attribute points as you develop your character, depending on the skills in which you focus.

How does this work
  • Approximately 30 seconds following character creation, you will receive a pop-up message; choose to complete the setup now or wait.
  • If you choose to wait, a Setup Attributes power will be added. However, you should complete this step prior to leveling up.
  • Choosing to complete now (or upon using the power), you then choose a difficulty. This only affects the number of points to distribute initially.
  • You will then be able to distribute your points to the attributes you want (see images).
  • Each attribute has a minimum of 6 and maximum of 21. Vanilla "behavior" for each trait is associated with an attribute value of 11.
  • This range provides roughly a 25% below (penalty) to 50% above (bonus) compared to vanilla values for most traits.
  • An attribute can be raised by +10 during the initial distribution, including your race's base (not to exceed the maximum of 21).
  • Each Skill has 3 attributes assigned to it. Once you raise a Skill enough (every 50 levels), one of these three attributes will increase as well.
  • Raising an attribute will increase the associated traits.
  • Several attributes affect a both base value and provide additional benefit at level up (Health, Magicka, Stamina, and Carry Weight).

  • The MCM is for reference only. It will show your current Attribute values.
  • Highlighting an Attribute will provide detail at the bottom of the screen regarding that Attribute's Traits.


  • Physical Damage: Percent multiplier of normal damage done with weapons.
  • Power Attack Cost: Multiplier for the stamina cost of executing a Power Attack.
  • Unarmed Damage: Bonus applied to base Unarmed Damage.

  • Health: Base Health multiplier, and any bonus at Level Up.
  • Disease/Poison Resistance: Resistance (or weakness) to diseases and poisons.
  • Physical Resistance: Multiplier for physical damage done to you with melee weapons.

  • Health Regeneration: Multiplier for how quickly you regenerate health.
  • Carry Weight: Multiplier for base Carry Weight, and any bonus at Level Up.
  • Sprint Stamina Cost: Multiplier for how much stamina is used while sprinting.

  • Magicka: Base Magicka multiplier, and any bonus at Level Up.
  • Spell Duration: Multiplier for the duration of Alteration, Conjuration, and Illusion spells.
  • Spell Magnitude: Multiplier for the magnitude of Destruction and Restoration spells.

  • Magicka Regeneration: Multiplier for how quickly you regenerate magicka.
  • Magic Resistance: Resistance (or weakness) to magic.
  • Spell Cost: Multiplier for the cost of spells.

  • Critical Hit Damage: Multiplier for the amount of Critical Damage done when you land a Critical Hit.
  • Evade Attack Chance: The chance that you are able to avoid all physical melee damage.
  • Power Attack Damage: Percent multiplier of Power Attack Damage.

  • Stamina: Base Stamina multiplier, and any bonus at Level Up.
  • Melee Speed: Multiplier for your base swing speed of melee weapons (for those familiar with Skyrim's issue here, a fix is incorporated).
  • Movement Speed: Multiplier for movement speed.

  • Stamina Regeneration: Multiplier for how quickly you regenerate stamina.
  • Range Damage: Percent multiplier of normal damage done with ranged weapons (Bows and Crossbows).
  • Jump/Fall: Jump Height Multiplier, which is also used to adjust Fall Damage.

  • Bribe Cost: Multiplier for the cost of bribing an NPC.
  • Intimidate Chance Mult: Multiplier for the chance of successfully intimidating an NPC.
  • Persuade Mult: Multiplier for the minimum Speech skill required to successfully persuade an NPC.

  • Critical Hit Chance: Multiplier for chance of successfully landing a Critical Hit.
  • Extra Perk Chance: Chance of gaining an extra Perk Point at Level Up (Cumulative: Continues to increase until you get one, then resets).
  • Rewards Mult: Multiplier for gold rewards received upon completing favors and quests.

Race & Gender

Base attributes are determined by race. Gender then applies a bonus of +1 to four attributes, depending on your selection of male or female.
For specifics, see the charts in the images.


  • Raises: Endurance, Agility, Dexterity.

  • Raises: Strength, Fortitude, Endurance.

Heavy Armor
  • Raises: Strength, Fortitude, Endurance.

One Handed
  • Raises: Strength, Perception, Dexterity.

  • Raises: Strength, Fortitude, Endurance.

Two Handed
  • Raises: Strength, Fortitude, Agility.

  • Raises: Intelligence, Wisdom, Dexterity.

  • Raises: Intelligence, Wisdom, Perception.

  • Raises: Fortitude, Intelligence, Wisdom.

  • Raises: Fortitude, Intelligence, Perception.

  • Raises: Intelligence, Perception, Charisma.

  • Raises: Intelligence, Wisdom, Perception.

  • Raises: Wisdom, Agility, Dexterity.

Light Armor
  • Raises: Strength, Endurance, Agility.

  • Raises: Perception, Dexterity, Luck.

  • Raises: Agility, Dexterity, Luck.

  • Raises: Endurance, Agility, Luck.

  • Raises: Wisdom, Charisma, Luck.

NPC Attributes
A distribution file is included for those that utilize SPID (Spell Perk Item Distributor) in order to allow NPCs to be tweaked for attributes.
This is done through a set of perks that are randomly assigned to every NPC. These do not actually add the attributes, but rather simulates NPCs having the attributes at a particular value by adjusting the traits accordingly.

These perks are organized in groups, and are independent of one another (so a single NPC may have low for all 3, high for all 3, or any combination thereof):

Group 1: Strength, Fortitude, Endurance
  • Melee Damage
  • Power Attack Cost
  • Physical Resistance

Group 2: Intelligence, Wisdom, Perception
  • Spell Duration, Magnitude, and Cost
  • Magic Resistance (by way of altered incoming magic magnitude)
  • Critical Hit Damage
  • Evade Attack Chance
  • Power Attack Damage

Group 3: Agility, Dexterity, Charisma, Luck
  • Bow Damage
  • Critical Hit Chance

The levels for which these groups are affected:

Level 1: Very Low
  • Simulates a value of 7 for each of the groups attributes.
  • Provides ~20% penalty for each trait.

Level 1: Low
  • Simulates a value of 9 for each of the groups attributes.
  • Provides ~10% penalty for each trait.

Level 1: Neutral
  • Simulates a value of 11 for each of the groups attributes. Essentially vanilla (or unaffected by attributes).

Level 1: High
  • Simulates a value of 14 for each of the groups attributes.
  • Provides ~15% bonus for each trait.

Level 1: Very High
  • Simulates a value of 17 for each of the groups attributes.
  • Provides ~30% bonus for each trait.

Level 1: Extreme
  • Simulates a value of 20 for each of the groups attributes.
  • Provides ~45% bonus for each trait.

  • Expired, Author of UIExtensions, for providing a mod allowing an option outside of vanilla menus and MCM.

Because this utilizes a UIExtensions menu, UIExtensions is a requirement (link above in the Credits).

By nature of the Agility attribute, a Weapon / Attack Speed fix is included. Having another mod that does this will cause unpredictable results (extremely slow or extremely fast swings, or may do nothing).

In order for NPCs to be affected, Perk Spell Item Distributor is needed (but not required).

SkyRem Character Series - GRACE
Grace: SkyRem Character Series AIO
Gabi: Genders Are Boringly Indistinct
Rae: Race Abilities Enhanced
Rae: Race Abilities Enhanced (Customizable Version)
Ava: Attribute Value Application
Ava: Attribute Value Application (Redone)
Cori: Class Overhaul Re-Imagined
Cori: Class Overhaul Re-Imagined (Custom Skills Framework)
Elsa: Early Life Skill Adjustment

SkyRem Immersion Series - EMILI
Emili: SkyRem Immersion Series AIO
Eve: Evolving Value Economy
Mia: More Immersive Activations
Inez: Improved NPC Encounter Zones
Lora: Loot Overhaul - Rarity & Abundance
Iris: Indigent Residents In Skyrim

SkyRem Gameplay Series
Misti: Masterly - Intuitive Skill Tree Integration
Cassi: Constellations - A Standing Stones Improvement

SkyRem: Skyrim Roleplay Enhancement Mod Guide
SkyRem Guide: A guide based on the SkyRem concept (Roleplay Enhancement Modding)