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Winterlove

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  1. winterlove
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    To anyone inclined to post something like this:

    why would hardly nords hire women to fight and defend there citys? what are you some kind of milk drinker?


    You're not compelled to install this mod, you know. You have agency. You can choose to not click that download button. In fact, in your case, I think I positively encourage you to not click it, for your own peace of mind.

    Speaking of agency, that's one of the reasons I wrote this mod. I want my game to better reflect the agency I'd like to see people have in the real world. I do what I can to help improve things in the real world, and one of the ways I do that is by trying to be an example of someone who lives in the world I'd like to see. This mod is a teeny tiny example of that, making the game world a tiny bit more like a place I'd like to live in.

    If the existence of this mod offends you, if you are filled with horror at the very thought that there may be people playing a game that does not conform to how you think things should be, well, there isn't much I can do about that. Except maybe take some small satisfaction from making the world of someone whose views I despise a less happy place for them (I claim to be a good person, mostly, not a nice person). Whatever, your misogynistic prescriptivist fundament is not welcome on my mod page. Begone. I will delete your post, likely report it at the same time, and probably block you from my mods.

    In short, get thee into the nearest large body of salt water.

    PS: I love drinking milk, it is very tasty.
    PPS: If you don't know what agency means in this context, you have an entire internet at your disposal. Go and enlighten yourself.
    PPPS: Don't whine about lore-appropriateness either. You clearly weren't paying attention when you started the game.
  2. winterlove
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    I've just uploaded Version 5.2. It's a minor update, just carrying through some USSEP changes that have happened over the intervening year (it is not dependent on USSEP, though). The More Nords patch does not need changing, so remains at version 5.1.
  3. pdr1987
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    Great mod. Endorsed!
    On a side note, what a ridiculous sticky, lol. Hyperbole much?
    1. winterlove
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      Possibly, it was necessary at the time - and it's amazing how the misogynistic comments have vanished since I put it up, so I reckon its doing its job.
    2. jaderoyale
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      Well done and I fully understand the backlash you can get. You added women and got grief. I removed women "Sons of Skyrim" and people lost their everlovin' minds. lol. As if these mods are going to creep in and take over their games. lol. Again. Well done.
  4. jz3515
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    question regarding compatibilities with:
    - immersive ai overhaul??
    - immersive patrols?
    - any likely known incompatibilies with other mods, asides from mods that add female soldiers??


    also where likely will this be in the mod order?? i am going to use loot, but i just want to double check to make sure this mod is placed in the right order in respect with other mods.. i assume also cloaks of skyrim(https://www.nexusmods.com/skyrimspecialedition/mods/6369#), Relationship Dialogue Overhaul(https://www.nexusmods.com/skyrimspecialedition/mods/1187), and guards armor replacer(https://www.nexusmods.com/skyrimspecialedition/mods/22671) should be placed below your mod?
    1. winterlove
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      I just let LOOT do its thing. I've not heard about any issues with Immersive Patrols, but I've no idea about AI Overhaul - I don't go near it. It shouldn't matter where this goes in relation to Guard Armor Replacer - surprisingly they don't seem to conflict. I use RDO just fine, but again I've no idea about Cloaks of Skyrim (although I've heard no reports). I'm not aware of any specific incompatibilities.
    2. Kulharin
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      Not conflicts between Guard Armor Replacer and Diverse Guards visible though I did notice a bit of a mix when I loaded Guard Armor Replacer very high in my load order that certain guards were "diverse guard" outfits and some were "guard replacer" outfits. Like the guard that chats you up when you try to enter Whiterun for the first time was wearing the oldschool armor, but the generic ones were in the new armor.

      Not really sure why since the only conflicts with GAR were Immersive armors and WAACF stormcloak soldier guards.

      I will look at cloaks of skyrim later, if there is an issue I'll make a quick patch.I didn't see any conflicts with AI overhaul.

      EDIT: 3 minor conflicts with Immersive Weapons it is all that I saw out of the 300 plugins I have enabled. Reverts the added weapons on 3 imperial soldier variants.

      No other conflicts.
  5. Chaos1929
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    Sorry if this has been asked a dozen times already, but I'm using MO2. Could I just install the mod through that and do the same with the more nords patch? Or would I have to install the main file through MO2 and install the patch manually?
    1. winterlove
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      I don't recall this being asked before :)

      I don't use MO2, but you should be able to install both the main mod and the patch using MO2.
    2. Chaos1929
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      Thanks.
      That was probably obvious, but just wanted to be sure! :)
  6. jz3515
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    any known mod conflicts??
    1. Kulharin
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      disregard
  7. Kulharin
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    Does anyone still use this instead of Diverse Skryim as a lighter weight alternative? I am thinking of switching.

  8. Taffer42
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    I'm not sure if this is a bug or if it's just my eyes playing tricks on me.

    Using MO2, I loaded the game up with only two mods installed: Open Face Guard Helmets (so I can see their faces) and this one. Sometimes, it seems a guard will spawn with a Redguard's face but a white body. (You can see this by looking at the arms of the sleeveless guards.) I've seen Redguard guards spawn with Redguard bodies (and using GetIsRace in the console confirms they are Redguards). For the mismatched guards, GetIsRace reports they are Imperials.

    To further complicate this, I tried "removeallitems" in the console on the mismatched guard. When he was standing in his underwear, his face didn't look QUITE so dark. Just sort of, darker, then the rest of his body. I don't know if the helmet added shadows to make it look darker, or if his face colour actually changed when the helmet was removed.

    I realize the guards probably spawn randomly, but I always seem to get a mismatched guard just outside the gates of Whiterun.
    1. winterlove
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      This looks like what is known as s the "Black Face" bug. What's happening is that for some reason the game isn't picking up the facegen assets, which are in the mod's .BSA archive. I don't use MO2, so I can't help you specifically there, but I think the problem will be related to how you've installed it.
    2. Taffer42
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      I thought of this, so I "forced" a black face bug so I could see what it was like. This was not it, the face was not dark enough for the black face bug.

      It's probably just a weird lighting effect on my end, or like I said, my eyes playing tricks on me. I haven't seen anyone else mention this, and I only had the two mods installed, so I can't see it being a conflict.
    3. winterlove
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      I’m afraid I have no idea then
    4. GTiberium
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      I have the same problem. Have a few more mods than just these two but the faces and the body skin is different. I even stopped the npc from moving with "tcl" command to see if my eyes weren't playing a trick on me. Did the "reset inventory" on a guard ... the npc changed it's helmet but the skin colors remained the same. Dark skin color for the head and light skin color for the body.

      I've been modding Skyrim LE for a long time and just recently got to modding Skyrim SE so if I'll find anything I'll let you know. But in all honesty I think that either one of those two mods (Diverse Guards or Open face guards helmets) might be the cause, or the compatibility between these two mods.
  9. GSA2011
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    Can anyone tell me whether this mod is compatible with Diverse Skyrim (https://www.nexusmods.com/skyrimspecialedition/mods/7707)? If yes, then does it add more faces to the guards?
    1. ardiz
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      It is theoriticaly compatible.. They add more faces..
  10. xzy604444
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    Are there more soldier faces?....I feel not change to muct ..... Face a litter few...Feeling is less diver skyrim ........ sorry to bother you...
    1. winterlove
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      This mod roughly doubles the number of guard and soldier faces you could get to see, so hopefully that should make it a little more diverse.
    2. xzy604444
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      All right...thanks for your reply...a chinese man thanks to you ....I just didn't see who the author was, so I'm sorry to ask you about diverse skyrim question...I am sorry to that
  11. MadDoctorScientist
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    Is there any way to increase Imperial guards in the Empire's territories? Male or female in even amounts sounds accurate.
    Incidentally, is it possible to add more Breton guards to Markat?




    P.S.: Risky thing to add, but thank you for not making this into sjw propaganda. I really appreciate the impartiality and dedication to canon and lore.
    1. winterlove
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      There is currently little racial diversity, and actually I don't think there ever will be more - the Oblivion version of this mod did have optional racial diversity because Cyrodiil felt a much more cosmopolitan place, whereas Skyrim definitely feels as if non-Nordic guards would be out of place (the possible exception being an Imperial or two in Solitude, perhaps).

      I still think this is the case. If a Jarl of a hold was non-Nord, then maybe I could see it happening in that hold - but that's not the case. Yes, particular areas may have different ethnic mixes but Skyrim is still predominantly Nord. It just feels to me like it would be out of place.

      There is also the small matter that the only voice types that support Guard dialogue are ones commonly used for Nords - there is only one female variant, for example, and she has a distinct accent. I've accepted that these voices sound wrong for the male and female Orc Imperial soldiers I've added, but I don't want to make it any worse.
  12. MegaWaffle
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    A fighting force is always needed, and with a civil war draining population of the able-bodied, no one in their right mind would turn away willing help defending the town from the constant dangers outside the walls. This mod's a nice addition to any play-through. Now it's no longer the Clone Wars in TES. Great mod and long endorsed. :D
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